axmol/samples/Lua/TestLua/Resources/luaScript/AssetsManagerTest/AssetsManagerTest.lua

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local targetPlatform = cc.Application:getInstance():getTargetPlatform()
local lineSpace = 40
local itemTagBasic = 1000
local menuItemNames =
{
"enter",
"reset",
"update",
}
local winSize = cc.Director:getInstance():getWinSize()
local function updateLayer()
local layer = cc.Layer:create()
local support = false
if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform)
or (cc.PLATFORM_OS_WINDOWS == targetPlatform) or (cc.PLATFORM_OS_ANDROID == targetPlatform)
or (cc.PLATFORM_OS_MAC == targetPlatform) then
support = true
end
if not support then
print("Platform is not supported!")
return layer
end
local isUpdateItemClicked = false
local assetsManager = nil
local pathToSave = ""
local menu = cc.Menu:create()
menu:setPosition(cc.p(0, 0))
cc.MenuItemFont:setFontName("Arial")
cc.MenuItemFont:setFontSize(24)
local progressLable = cc.LabelTTF:create("","Arial",30)
progressLable:setPosition(cc.p(140,50))
layer:addChild(progressLable)
pathToSave = createDownloadDir()
local function onError(errorCode)
if errorCode == cc.ASSETSMANAGER_NO_NEW_VERSION then
progressLable:setString("no new version")
elseif errorCode == cc.ASSETSMANAGER_NETWORK then
progressLable:setString("network error")
end
end
local function onProgress( percent )
local progress = string.format("downloading %d%%",percent)
progressLable:setString(progress)
end
local function onSuccess()
progressLable:setString("downloading ok")
end
local function getAssetsManager()
if nil == assetsManager then
assetsManager = cc.AssetsManager:new("https://raw.github.com/samuele3hu/AssetsManagerTest/master/package.zip",
"https://raw.github.com/samuele3hu/AssetsManagerTest/master/version",
pathToSave)
assetsManager:retain()
assetsManager:setDelegate(onError, cc.ASSETSMANAGER_PROTOCOL_ERROR )
assetsManager:setDelegate(onProgress, cc.ASSETSMANAGER_PROTOCOL_PROGRESS)
assetsManager:setDelegate(onSuccess, cc.ASSETSMANAGER_PROTOCOL_SUCCESS )
assetsManager:setConnectionTimeout(3)
end
return assetsManager
end
local function update(sender)
progressLable:setString("")
getAssetsManager():update()
end
local function reset(sender)
progressLable:setString("")
deleteDownloadDir(pathToSave)
getAssetsManager():deleteVersion()
createDownloadDir()
end
local function reloadModule( moduleName )
package.loaded[moduleName] = nil
return require(moduleName)
end
local function enter(sender)
if not isUpdateItemClicked then
addSearchPath(pathToSave,true)
end
assetsManagerModule = reloadModule("luaScript/AssetsManagerTest/AssetsManagerModule")
assetsManagerModule.newScene(AssetsManagerTestMain)
end
local callbackFuncs =
{
enter,
reset,
update,
}
local function menuCallback(tag, menuItem)
local scene = nil
local nIdx = menuItem:getZOrder() - itemTagBasic
local ExtensionsTestScene = CreateExtensionsTestScene(nIdx)
if nil ~= ExtensionsTestScene then
cc.Director:getInstance():replaceScene(ExtensionsTestScene)
end
end
for i = 1, table.getn(menuItemNames) do
local item = cc.MenuItemFont:create(menuItemNames[i])
item:registerScriptTapHandler(callbackFuncs[i])
item:setPosition(winSize.width / 2, winSize.height - i * lineSpace)
if not support then
item:setEnabled(false)
end
menu:addChild(item, itemTagBasic + i)
end
local function onNodeEvent(msgName)
if nil ~= assetsManager then
assetsManager:release()
assetsManager = nil
end
end
layer:registerScriptHandler(onNodeEvent)
layer:addChild(menu)
return layer
end
-------------------------------------
-- AssetsManager Test
-------------------------------------
function AssetsManagerTestMain()
local scene = cc.Scene:create()
scene:addChild(updateLayer())
scene:addChild(CreateBackMenuItem())
return scene
end