axmol/tests/cpp-tests/Classes/ActionManagerTest/ActionManagerTest.cpp

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/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-10-01 16:24:52 +08:00
https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "ActionManagerTest.h"
#include "../testResource.h"
#include "cocos2d.h"
USING_NS_AX;
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enum
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{
kTagNode,
kTagGrossini,
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kTagSequence,
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};
ActionManagerTests::ActionManagerTests()
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{
ADD_TEST_CASE(CrashTest);
ADD_TEST_CASE(LogicTest);
ADD_TEST_CASE(PauseTest);
ADD_TEST_CASE(StopActionTest);
ADD_TEST_CASE(StopAllActionsTest);
ADD_TEST_CASE(StopActionsByFlagsTest);
ADD_TEST_CASE(ResumeTest);
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ADD_TEST_CASE(Issue14050Test);
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}
//------------------------------------------------------------------
//
// ActionManagerTest
//
//------------------------------------------------------------------
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ActionManagerTest::ActionManagerTest() {}
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ActionManagerTest::~ActionManagerTest() {}
std::string ActionManagerTest::title() const
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{
return "ActionManager Test";
}
std::string ActionManagerTest::subtitle() const
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{
return "No title";
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}
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//------------------------------------------------------------------
//
// Test1
//
//------------------------------------------------------------------
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void CrashTest::onEnter()
{
ActionManagerTest::onEnter();
auto child = Sprite::create(s_pathGrossini);
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child->setPosition(VisibleRect::center());
addChild(child, 1, kTagGrossini);
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// Sum of all action's duration is 1.5 second.
child->runAction(RotateBy::create(1.5f, 90));
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child->runAction(Sequence::create(DelayTime::create(1.4f), FadeOut::create(1.1f), nullptr));
// After 1.5 second, self will be removed.
child->runAction(Sequence::create(DelayTime::create(1.4f),
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CallFunc::create(AX_CALLBACK_0(CrashTest::removeThis, this)), nullptr));
}
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void CrashTest::removeThis()
{
auto child = getChildByTag(kTagGrossini);
child->removeChild(child, true);
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getTestSuite()->enterNextTest();
}
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std::string CrashTest::subtitle() const
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{
return "Test 1. Should not crash";
}
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//------------------------------------------------------------------
//
// Test2
//
//------------------------------------------------------------------
void LogicTest::onEnter()
{
ActionManagerTest::onEnter();
auto grossini = Sprite::create(s_pathGrossini);
addChild(grossini, 0, 2);
grossini->setPosition(VisibleRect::center());
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grossini->runAction(Sequence::create(MoveBy::create(1, Vec2(150.0f, 0.0f)),
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CallFuncN::create(AX_CALLBACK_1(LogicTest::bugMe, this)), nullptr));
}
void LogicTest::bugMe(Node* node)
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{
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node->stopAllActions(); // After this stop next action not working, if remove this stop everything is working
node->runAction(ScaleTo::create(2, 2));
}
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std::string LogicTest::subtitle() const
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{
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return "Logic test";
}
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//------------------------------------------------------------------
//
// PauseTest
//
//------------------------------------------------------------------
void PauseTest::onEnter()
{
//
// This test MUST be done in 'onEnter' and not on 'init'
// otherwise the paused action will be resumed at 'onEnter' time
//
ActionManagerTest::onEnter();
auto l = Label::createWithTTF("After 5 seconds grossini should move", "fonts/Thonburi.ttf", 16.0f);
addChild(l);
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l->setPosition(VisibleRect::center().x, VisibleRect::top().y - 75);
//
// Also, this test MUST be done, after [super onEnter]
//
auto grossini = Sprite::create(s_pathGrossini);
addChild(grossini, 0, kTagGrossini);
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grossini->setPosition(VisibleRect::center());
auto action = MoveBy::create(1, Vec2(150.0f, 0.0f));
auto director = Director::getInstance();
director->getActionManager()->addAction(action, grossini, true);
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schedule(AX_SCHEDULE_SELECTOR(PauseTest::unpause), 3);
}
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void PauseTest::unpause(float dt)
{
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unschedule(AX_SCHEDULE_SELECTOR(PauseTest::unpause));
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auto node = getChildByTag(kTagGrossini);
auto director = Director::getInstance();
director->getActionManager()->resumeTarget(node);
}
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std::string PauseTest::subtitle() const
{
return "Pause Test";
}
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//------------------------------------------------------------------
//
// RemoveTest
//
//------------------------------------------------------------------
void StopActionTest::onEnter()
{
ActionManagerTest::onEnter();
auto l = Label::createWithTTF("Should not crash", "fonts/Thonburi.ttf", 16.0f);
addChild(l);
l->setPosition(VisibleRect::center().x, VisibleRect::top().y - 75);
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auto pMove = MoveBy::create(2, Vec2(200.0f, 0.0f));
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auto pCallback = CallFunc::create(AX_CALLBACK_0(StopActionTest::stopAction, this));
auto pSequence = Sequence::create(pMove, pCallback, nullptr);
pSequence->setTag(kTagSequence);
auto pChild = Sprite::create(s_pathGrossini);
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pChild->setPosition(VisibleRect::center());
addChild(pChild, 1, kTagGrossini);
pChild->runAction(pSequence);
}
void StopActionTest::stopAction()
{
auto sprite = getChildByTag(kTagGrossini);
sprite->stopActionByTag(kTagSequence);
}
std::string StopActionTest::subtitle() const
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{
return "Stop Action Test";
}
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//------------------------------------------------------------------
//
// RemoveTest
//
//------------------------------------------------------------------
void StopAllActionsTest::onEnter()
{
ActionManagerTest::onEnter();
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auto l =
Label::createWithTTF("Should stop scale & move after 4 seconds but keep rotate", "fonts/Thonburi.ttf", 16.0f);
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addChild(l);
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l->setPosition(Vec2(VisibleRect::center().x, VisibleRect::top().y - 75));
auto pMove1 = MoveBy::create(2, Vec2(200.0f, 0.0f));
auto pMove2 = MoveBy::create(2, Vec2(-200.0f, 0.0f));
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auto pSequenceMove = Sequence::createWithTwoActions(pMove1, pMove2);
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auto pRepeatMove = RepeatForever::create(pSequenceMove);
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pRepeatMove->setTag(kTagSequence);
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auto pScale1 = ScaleBy::create(2, 1.5f);
auto pScale2 = ScaleBy::create(2, 1.0f / 1.5f);
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auto pSequenceScale = Sequence::createWithTwoActions(pScale1, pScale2);
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auto pRepeatScale = RepeatForever::create(pSequenceScale);
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pRepeatScale->setTag(kTagSequence);
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auto pRotate = RotateBy::create(2, 360);
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auto pRepeatRotate = RepeatForever::create(pRotate);
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auto pChild = Sprite::create(s_pathGrossini);
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pChild->setPosition(VisibleRect::center());
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addChild(pChild, 1, kTagGrossini);
pChild->runAction(pRepeatMove);
pChild->runAction(pRepeatScale);
pChild->runAction(pRepeatRotate);
this->scheduleOnce((SEL_SCHEDULE)&StopAllActionsTest::stopAction, 4);
}
void StopAllActionsTest::stopAction(float time)
{
auto sprite = getChildByTag(kTagGrossini);
sprite->stopAllActionsByTag(kTagSequence);
}
std::string StopAllActionsTest::subtitle() const
{
return "Stop All Action Test";
}
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//------------------------------------------------------------------
//
// ResumeTest
//
//------------------------------------------------------------------
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std::string ResumeTest::subtitle() const
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{
return "Resume Test";
}
void ResumeTest::onEnter()
{
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ActionManagerTest::onEnter();
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auto l = Label::createWithTTF("Grossini only rotate/scale in 3 seconds", "fonts/Thonburi.ttf", 16.0f);
addChild(l);
l->setPosition(VisibleRect::center().x, VisibleRect::top().y - 75);
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auto pGrossini = Sprite::create(s_pathGrossini);
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addChild(pGrossini, 0, kTagGrossini);
pGrossini->setPosition(VisibleRect::center());
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pGrossini->runAction(ScaleBy::create(2, 2));
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auto director = Director::getInstance();
director->getActionManager()->pauseTarget(pGrossini);
pGrossini->runAction(RotateBy::create(2, 360));
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this->schedule(AX_SCHEDULE_SELECTOR(ResumeTest::resumeGrossini), 3.0f);
}
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void ResumeTest::resumeGrossini(float time)
{
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this->unschedule(AX_SCHEDULE_SELECTOR(ResumeTest::resumeGrossini));
auto pGrossini = getChildByTag(kTagGrossini);
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auto director = Director::getInstance();
director->getActionManager()->resumeTarget(pGrossini);
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}
//------------------------------------------------------------------
//
// StopActionsByFlagsTest
//
//------------------------------------------------------------------
void StopActionsByFlagsTest::onEnter()
{
ActionManagerTest::onEnter();
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auto l =
Label::createWithTTF("Should stop scale & move after 4 seconds but keep rotate", "fonts/Thonburi.ttf", 16.0f);
addChild(l);
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l->setPosition(Vec2(VisibleRect::center().x, VisibleRect::top().y - 75));
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auto pMove1 = MoveBy::create(2, Vec2(200.0f, 0.0f));
auto pMove2 = MoveBy::create(2, Vec2(-200.0f, 0.0f));
auto pSequenceMove = Sequence::createWithTwoActions(pMove1, pMove2);
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auto pRepeatMove = RepeatForever::create(pSequenceMove);
pRepeatMove->setFlags(kMoveFlag | kRepeatForeverFlag);
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auto pScale1 = ScaleBy::create(2, 1.5f);
auto pScale2 = ScaleBy::create(2, 1.0f / 1.5f);
auto pSequenceScale = Sequence::createWithTwoActions(pScale1, pScale2);
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auto pRepeatScale = RepeatForever::create(pSequenceScale);
pRepeatScale->setFlags(kScaleFlag | kRepeatForeverFlag);
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auto pRotate = RotateBy::create(2, 360);
auto pRepeatRotate = RepeatForever::create(pRotate);
pRepeatRotate->setFlags(kRotateFlag | kRepeatForeverFlag);
auto pChild = Sprite::create(s_pathGrossini);
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pChild->setPosition(VisibleRect::center());
addChild(pChild, 1, kTagGrossini);
pChild->runAction(pRepeatMove);
pChild->runAction(pRepeatScale);
pChild->runAction(pRepeatRotate);
this->scheduleOnce((SEL_SCHEDULE)&StopActionsByFlagsTest::stopAction, 4);
}
void StopActionsByFlagsTest::stopAction(float time)
{
auto sprite = getChildByTag(kTagGrossini);
sprite->stopActionsByFlags(kMoveFlag | kScaleFlag);
}
std::string StopActionsByFlagsTest::subtitle() const
{
return "Stop All Actions By Flags Test";
}
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//------------------------------------------------------------------
//
// Issue14050Test
//
//------------------------------------------------------------------
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class SpriteIssue14050 : public Sprite
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{
public:
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SpriteIssue14050() { log("SpriteIssue14050::constructor"); }
virtual ~SpriteIssue14050() { log("SpriteIssue14050::destructor"); }
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};
void Issue14050Test::onEnter()
{
ActionManagerTest::onEnter();
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auto sprite = new SpriteIssue14050;
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sprite->initWithFile("Images/grossini.png");
sprite->autorelease();
auto move = MoveBy::create(2, Vec2(100.0f, 100.0f));
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sprite->runAction(move);
}
std::string Issue14050Test::subtitle() const
{
return "Issue14050. Sprite should not leak.";
}