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/****************************************************************************
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* Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft
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2022-02-24 18:45:25 +08:00
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https://adxeproject.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2021-08-05 17:23:55 +08:00
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#ifndef _BOX2D_TESTBED_H_
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#define _BOX2D_TESTBED_H_
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#include "cocos2d.h"
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#include "box2d/box2d.h"
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#include "../BaseTest.h"
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DEFINE_TEST_SUITE(Box2DTestBedTests);
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class Test;
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typedef Test* TestCreateFcn();
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struct TestEntry
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{
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const char* category;
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const char* name;
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TestCreateFcn* createFcn;
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};
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#define MAX_TESTS 256
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extern TestEntry g_testEntries[MAX_TESTS];
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int RegisterTest(const char* category, const char* name, TestCreateFcn* fcn);
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class Box2DTestBed : public TestCase, cocos2d::Layer
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{
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public:
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static Box2DTestBed* createWithEntryID(int entryId);
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Box2DTestBed();
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virtual ~Box2DTestBed();
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void onEnter() override;
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void onExit() override;
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void onDrawImGui();
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void initPhysics();
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void update(float dt) override;
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void createResetButton();
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bool initWithEntryID(int entryId);
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bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event);
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void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event);
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void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event);
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void onKeyPressed(cocos2d::EventKeyboard::KeyCode code, cocos2d::Event* event);
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void onKeyReleased(cocos2d::EventKeyboard::KeyCode code, cocos2d::Event* event);
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void onMouseDown(cocos2d::Event* event);
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void onMouseUp(cocos2d::Event* event);
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void onMouseMove(cocos2d::Event* event);
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void onMouseScroll(cocos2d::Event* event);
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cocos2d::EventListenerTouchOneByOne* _touchListener;
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cocos2d::EventListenerKeyboard* _keyboardListener;
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TestEntry* m_entry;
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Test* m_test;
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int m_entryID;
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private:
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b2World* world;
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cocos2d::Texture2D* _spriteTexture;
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b2Vec2 pos;
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b2Vec2 oldPos;
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bool button[2];
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// Debug stuff
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cocos2d::DrawNode* debugDrawNode;
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cocos2d::extension::PhysicsDebugNodeBox2D g_debugDraw;
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};
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#endif
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