2014-01-15 09:22:45 +08:00
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/****************************************************************************
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2014-01-15 09:22:45 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2014-01-15 09:22:45 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2013-06-07 08:12:28 +08:00
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#include "BaseTest.h"
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#include "testResource.h"
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2015-04-03 11:54:39 +08:00
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#include "controller.h"
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2013-06-07 08:12:28 +08:00
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2022-07-11 17:50:21 +08:00
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USING_NS_AX;
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USING_NS_AX_EXT;
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2013-06-07 08:12:28 +08:00
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2015-04-09 11:56:49 +08:00
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#define TABEL_LABEL_TAG 1024
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2023-02-23 09:50:36 +08:00
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Size g_resourceSize(960, 640);
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2023-02-24 04:20:14 +08:00
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Size g_designSize(480, 320);
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2023-02-23 09:50:36 +08:00
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2021-12-28 16:06:23 +08:00
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TestBase::TestBase() : _parentTest(nullptr), _isTestList(false) {}
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2015-04-03 11:54:39 +08:00
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2021-12-28 16:06:23 +08:00
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TestBase::~TestBase() {}
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2015-04-03 11:54:39 +08:00
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void TestBase::backsUpOneLevel()
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{
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if (_parentTest)
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2013-06-07 08:12:28 +08:00
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{
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2015-04-03 11:54:39 +08:00
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_parentTest->runThisTest();
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this->release();
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}
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}
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2021-12-28 16:06:23 +08:00
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// TestList
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2015-04-09 11:56:49 +08:00
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class TestCustomTableView : public TableView
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{
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public:
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static TestCustomTableView* create(TableViewDataSource* dataSource, Size size)
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{
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2021-12-08 00:11:53 +08:00
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auto table = new TestCustomTableView();
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2015-04-09 11:56:49 +08:00
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table->initWithViewSize(size, nullptr);
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table->autorelease();
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table->setDataSource(dataSource);
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table->_updateCellPositions();
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table->_updateContentSize();
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return table;
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}
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2021-12-28 16:06:23 +08:00
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virtual void onTouchEnded(Touch* touch, Event* event) override
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2015-04-09 11:56:49 +08:00
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{
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if (!this->isVisible())
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{
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return;
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}
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if (_touchedCell)
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{
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auto label = (Label*)_touchedCell->getChildByTag(TABEL_LABEL_TAG);
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2021-12-28 16:06:23 +08:00
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Rect bbox = label->getBoundingBox();
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2015-04-09 11:56:49 +08:00
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bbox.origin = _touchedCell->convertToWorldSpace(bbox.origin);
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if (bbox.containsPoint(touch->getLocation()) && _tableViewDelegate != nullptr)
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{
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_tableViewDelegate->tableCellUnhighlight(this, _touchedCell);
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_tableViewDelegate->tableCellTouched(this, _touchedCell);
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}
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_touchedCell = nullptr;
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}
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ScrollView::onTouchEnded(touch, event);
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}
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2021-12-28 16:06:23 +08:00
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void onMouseScroll(Event* event)
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2015-04-09 11:56:49 +08:00
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{
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auto mouseEvent = static_cast<EventMouse*>(event);
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2021-12-28 16:06:23 +08:00
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float moveY = mouseEvent->getScrollY() * 20;
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2015-04-09 11:56:49 +08:00
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2015-04-09 12:49:32 +08:00
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auto minOffset = this->minContainerOffset();
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auto maxOffset = this->maxContainerOffset();
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2015-04-09 11:56:49 +08:00
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auto offset = this->getContentOffset();
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offset.y += moveY;
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if (offset.y < minOffset.y)
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{
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offset.y = minOffset.y;
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}
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else if (offset.y > maxOffset.y)
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{
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offset.y = maxOffset.y;
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}
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this->setContentOffset(offset);
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}
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protected:
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TestCustomTableView()
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{
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2021-12-28 16:06:23 +08:00
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auto mouseListener = EventListenerMouse::create();
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2022-07-15 19:17:01 +08:00
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mouseListener->onMouseScroll = AX_CALLBACK_1(TestCustomTableView::onMouseScroll, this);
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2015-04-09 11:56:49 +08:00
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_eventDispatcher->addEventListenerWithSceneGraphPriority(mouseListener, this);
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}
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};
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2015-04-03 11:54:39 +08:00
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TestList::TestList()
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{
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2021-12-28 16:06:23 +08:00
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_isTestList = true;
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2015-04-09 16:46:35 +08:00
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_shouldRestoreTableOffset = false;
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2015-04-03 11:54:39 +08:00
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}
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2021-12-28 16:06:23 +08:00
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TestList::~TestList()
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{
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2021-04-26 17:55:55 +08:00
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deatchTableView();
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}
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2021-12-28 16:06:23 +08:00
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void TestList::deatchTableView()
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{
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2021-04-26 17:55:55 +08:00
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if (_tableView)
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_tableView->setDataSource(nullptr);
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2022-07-15 19:17:01 +08:00
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AX_SAFE_RELEASE_NULL(_tableView);
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2021-04-26 17:55:55 +08:00
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}
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2021-12-28 15:58:56 +08:00
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void TestList::addTest(std::string_view testName, std::function<TestBase*()> callback)
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2015-04-03 11:54:39 +08:00
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{
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if (!testName.empty())
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{
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2021-12-28 15:58:56 +08:00
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_childTestNames.emplace_back(
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StringUtils::format("%d:%s", static_cast<int>(_childTestNames.size() + 1), testName.data()));
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2015-08-18 22:19:24 +08:00
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_testCallbacks.emplace_back(callback);
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2015-04-03 11:54:39 +08:00
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}
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}
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void TestList::runThisTest()
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{
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_cellTouchEnabled = true;
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2021-06-24 01:23:29 +08:00
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/* Restore default window and design size
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2021-12-28 16:06:23 +08:00
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* Note: We should change frame and design size before your new scene create
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* otherwise, the layout will incorrect
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*/
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2022-09-05 14:13:52 +08:00
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GLViewImpl* glView = (GLViewImpl*)Director::getInstance()->getOpenGLView();
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2023-03-14 12:08:31 +08:00
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#if defined(AX_PLATFORM_PC)
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2023-02-23 09:50:36 +08:00
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glView->setWindowed(g_resourceSize.width, g_resourceSize.height);
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2021-12-28 16:06:23 +08:00
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#endif
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2023-02-23 09:50:36 +08:00
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glView->setDesignResolutionSize(g_designSize.width, g_designSize.height, ResolutionPolicy::SHOW_ALL);
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2021-06-24 01:23:29 +08:00
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2015-04-03 11:54:39 +08:00
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auto director = Director::getInstance();
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2021-12-28 16:06:23 +08:00
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auto scene = Scene::create();
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2015-04-03 11:54:39 +08:00
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auto visibleSize = director->getVisibleSize();
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2021-12-28 16:06:23 +08:00
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auto origin = director->getVisibleOrigin();
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2021-04-26 17:55:55 +08:00
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deatchTableView();
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_tableView = TestCustomTableView::create(this, Size(400, visibleSize.height));
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_tableView->retain();
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_tableView->setPosition(origin.x + (visibleSize.width - 400) / 2, origin.y);
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_tableView->setDirection(ScrollView::Direction::VERTICAL);
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_tableView->setVerticalFillOrder(TableView::VerticalFillOrder::TOP_DOWN);
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_tableView->setDelegate(this);
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scene->addChild(_tableView);
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_tableView->reloadData();
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2015-04-03 11:54:39 +08:00
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2015-04-09 16:46:35 +08:00
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if (_shouldRestoreTableOffset)
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2015-04-03 11:54:39 +08:00
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{
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2021-04-26 17:55:55 +08:00
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_tableView->setContentOffset(_tableOffset);
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2015-04-03 11:54:39 +08:00
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}
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if (_parentTest)
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{
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2021-12-28 16:06:23 +08:00
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// Add back button.
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2015-04-03 11:54:39 +08:00
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TTFConfig ttfConfig("fonts/arial.ttf", 20);
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auto label = Label::createWithTTF(ttfConfig, "Back");
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auto menuItem = MenuItemLabel::create(label, std::bind(&TestBase::backsUpOneLevel, this));
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2021-12-28 16:06:23 +08:00
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auto menu = Menu::create(menuItem, nullptr);
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2015-04-03 11:54:39 +08:00
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menu->setPosition(Vec2::ZERO);
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menuItem->setPosition(Vec2(VisibleRect::right().x - 50, VisibleRect::bottom().y + 25));
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scene->addChild(menu, 1);
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}
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else
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{
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2021-12-28 16:06:23 +08:00
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// Add close and "Start AutoTest" button.
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auto closeItem = MenuItemImage::create(s_pathClose, s_pathClose, [](Ref* sender) {
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2015-04-03 11:54:39 +08:00
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TestController::getInstance()->stopAutoTest();
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TestController::destroyInstance();
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Director::getInstance()->end();
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});
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closeItem->setPosition(VisibleRect::right().x - 30, VisibleRect::top().y - 30);
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2021-12-28 16:06:23 +08:00
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auto autoTestLabel = Label::createWithTTF("Start AutoTest", "fonts/arial.ttf", 16);
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auto autoTestItem =
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MenuItemLabel::create(autoTestLabel, [&](Ref* sender) { TestController::getInstance()->startAutoTest(); });
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2015-08-18 22:19:24 +08:00
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autoTestItem->setPosition(Vec2(VisibleRect::left().x + 60, VisibleRect::bottom().y + 50));
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2015-04-03 11:54:39 +08:00
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auto menu = Menu::create(closeItem, autoTestItem, nullptr);
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menu->setPosition(Vec2::ZERO);
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scene->addChild(menu, 1);
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2013-06-07 08:12:28 +08:00
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}
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2015-04-03 11:54:39 +08:00
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director->replaceScene(scene);
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}
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void TestList::tableCellTouched(TableView* table, TableViewCell* cell)
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{
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if (_cellTouchEnabled)
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{
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auto index = cell->getIdx();
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if (_testCallbacks[index])
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{
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auto test = _testCallbacks[index]();
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if (test->getChildTestCount() > 0)
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{
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2021-12-28 16:06:23 +08:00
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_tableOffset = table->getContentOffset();
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2015-04-09 16:46:35 +08:00
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_shouldRestoreTableOffset = true;
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2021-12-28 16:06:23 +08:00
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_cellTouchEnabled = false;
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2015-04-03 11:54:39 +08:00
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test->setTestParent(this);
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test->runThisTest();
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}
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else
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{
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delete test;
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}
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}
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}
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}
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2013-06-07 08:12:28 +08:00
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2021-12-28 16:06:23 +08:00
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TableViewCell* TestList::tableCellAtIndex(TableView* table, ssize_t idx)
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2015-04-03 11:54:39 +08:00
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{
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auto cell = table->dequeueCell();
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if (!cell)
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{
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2021-12-28 16:06:23 +08:00
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cell = TableViewCell::create();
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2015-04-03 11:54:39 +08:00
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auto label = Label::createWithTTF(_childTestNames[idx], "fonts/arial.ttf", 20.0f);
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2015-04-09 11:56:49 +08:00
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label->setTag(TABEL_LABEL_TAG);
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2015-04-07 11:43:02 +08:00
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label->setPosition(200, 15);
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2015-04-03 11:54:39 +08:00
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cell->addChild(label);
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}
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else
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{
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2015-04-09 11:56:49 +08:00
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auto label = (Label*)cell->getChildByTag(TABEL_LABEL_TAG);
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2015-04-03 11:54:39 +08:00
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label->setString(_childTestNames[idx]);
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}
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2013-06-07 08:12:28 +08:00
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2015-04-03 11:54:39 +08:00
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return cell;
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}
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2013-06-07 08:12:28 +08:00
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2021-12-28 16:06:23 +08:00
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Size TestList::tableCellSizeForIndex(TableView* table, ssize_t idx)
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2015-04-03 11:54:39 +08:00
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{
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2015-04-07 11:43:02 +08:00
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return Size(400, 30);
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2013-06-07 08:12:28 +08:00
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}
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2021-12-28 16:06:23 +08:00
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ssize_t TestList::numberOfCellsInTableView(TableView* table)
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2013-06-07 08:12:28 +08:00
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{
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2015-04-03 11:54:39 +08:00
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return _childTestNames.size();
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2013-06-07 08:12:28 +08:00
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}
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2021-12-28 16:06:23 +08:00
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// TestSuite
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2021-12-28 15:58:56 +08:00
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void TestSuite::addTestCase(std::string_view testName, std::function<Scene*()> callback)
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2013-06-07 08:12:28 +08:00
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{
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2015-04-03 11:54:39 +08:00
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if (!testName.empty() && callback)
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{
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2015-08-18 22:19:24 +08:00
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_childTestNames.emplace_back(testName);
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_testCallbacks.emplace_back(callback);
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2015-04-03 11:54:39 +08:00
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}
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2013-06-07 08:12:28 +08:00
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}
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2015-04-03 11:54:39 +08:00
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static TestCase* getTestCase(Scene* scene)
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2013-06-07 08:12:28 +08:00
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{
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2015-04-03 11:54:39 +08:00
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auto transitionScene = dynamic_cast<TransitionScene*>(scene);
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2021-12-28 16:06:23 +08:00
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TestCase* testCase = nullptr;
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2015-04-03 11:54:39 +08:00
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if (transitionScene)
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{
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testCase = dynamic_cast<TestCase*>(transitionScene->getInScene());
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}
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else
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{
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testCase = dynamic_cast<TestCase*>(scene);
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}
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return testCase;
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2013-06-07 08:12:28 +08:00
|
|
|
}
|
|
|
|
|
2015-04-03 11:54:39 +08:00
|
|
|
void TestSuite::runThisTest()
|
2013-06-07 08:12:28 +08:00
|
|
|
{
|
2015-04-03 11:54:39 +08:00
|
|
|
if (!_childTestNames.empty())
|
|
|
|
{
|
2015-04-09 14:59:34 +08:00
|
|
|
TestController::getInstance()->setCurrTestSuite(this);
|
|
|
|
|
2015-04-03 11:54:39 +08:00
|
|
|
_currTestIndex = 0;
|
2021-12-28 16:06:23 +08:00
|
|
|
auto scene = _testCallbacks[0]();
|
|
|
|
auto testCase = getTestCase(scene);
|
2015-04-03 11:54:39 +08:00
|
|
|
testCase->setTestSuite(this);
|
|
|
|
testCase->setTestCaseName(_childTestNames[_currTestIndex]);
|
|
|
|
Director::getInstance()->replaceScene(scene);
|
|
|
|
}
|
2013-06-07 08:12:28 +08:00
|
|
|
}
|
|
|
|
|
2015-04-03 11:54:39 +08:00
|
|
|
void TestSuite::restartCurrTest()
|
2013-06-07 08:12:28 +08:00
|
|
|
{
|
2021-12-28 16:06:23 +08:00
|
|
|
auto scene = _testCallbacks[_currTestIndex]();
|
2015-04-03 11:54:39 +08:00
|
|
|
auto testCase = getTestCase(scene);
|
|
|
|
testCase->setTestSuite(this);
|
|
|
|
testCase->setTestCaseName(_childTestNames[_currTestIndex]);
|
|
|
|
|
2015-04-27 17:22:20 +08:00
|
|
|
Director::getInstance()->replaceScene(scene);
|
2013-06-07 08:12:28 +08:00
|
|
|
}
|
|
|
|
|
2015-04-03 11:54:39 +08:00
|
|
|
void TestSuite::enterNextTest()
|
2013-06-07 08:12:28 +08:00
|
|
|
{
|
2015-04-03 11:54:39 +08:00
|
|
|
_currTestIndex = (_currTestIndex + 1) % _childTestNames.size();
|
|
|
|
|
2021-12-28 16:06:23 +08:00
|
|
|
auto scene = _testCallbacks[_currTestIndex]();
|
2015-04-03 11:54:39 +08:00
|
|
|
auto testCase = getTestCase(scene);
|
|
|
|
testCase->setTestSuite(this);
|
|
|
|
testCase->setTestCaseName(_childTestNames[_currTestIndex]);
|
|
|
|
|
2015-04-27 17:22:20 +08:00
|
|
|
Director::getInstance()->replaceScene(scene);
|
2013-06-07 08:12:28 +08:00
|
|
|
}
|
2015-04-03 11:54:39 +08:00
|
|
|
|
|
|
|
void TestSuite::enterPreviousTest()
|
|
|
|
{
|
|
|
|
if (_currTestIndex > 0)
|
|
|
|
{
|
|
|
|
_currTestIndex -= 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_currTestIndex = (int)_childTestNames.size() - 1;
|
|
|
|
}
|
|
|
|
|
2021-12-28 16:06:23 +08:00
|
|
|
auto scene = _testCallbacks[_currTestIndex]();
|
2015-04-03 11:54:39 +08:00
|
|
|
auto testCase = getTestCase(scene);
|
|
|
|
testCase->setTestSuite(this);
|
|
|
|
testCase->setTestCaseName(_childTestNames[_currTestIndex]);
|
|
|
|
|
2015-04-27 17:22:20 +08:00
|
|
|
Director::getInstance()->replaceScene(scene);
|
2015-04-03 11:54:39 +08:00
|
|
|
}
|
|
|
|
|
2021-12-28 16:06:23 +08:00
|
|
|
// TestCase
|
2015-04-03 11:54:39 +08:00
|
|
|
TestCase::TestCase()
|
2021-12-28 16:06:23 +08:00
|
|
|
: _priorTestItem(nullptr)
|
|
|
|
, _restartTestItem(nullptr)
|
|
|
|
, _nextTestItem(nullptr)
|
|
|
|
, _titleLabel(nullptr)
|
|
|
|
, _subtitleLabel(nullptr)
|
|
|
|
, _testSuite(nullptr)
|
|
|
|
, _runTime(0.0f)
|
2015-04-03 11:54:39 +08:00
|
|
|
{
|
2015-06-26 12:02:15 +08:00
|
|
|
SpriteFrameCache::getInstance()->removeUnusedSpriteFrames();
|
2021-08-17 13:26:44 +08:00
|
|
|
Director::getInstance()->getTextureCache()->removeUnusedTextures();
|
2015-04-03 11:54:39 +08:00
|
|
|
|
2021-12-28 16:06:23 +08:00
|
|
|
this->schedule([&](float dt) { _runTime += dt; }, "AccumulatedTimeUse");
|
2015-04-03 11:54:39 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
TestCase::~TestCase()
|
|
|
|
{
|
|
|
|
if (_testSuite)
|
|
|
|
{
|
|
|
|
_testSuite->release();
|
|
|
|
_testSuite = nullptr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TestCase::setTestSuite(TestSuite* testSuite)
|
|
|
|
{
|
|
|
|
if (_testSuite != testSuite)
|
|
|
|
{
|
|
|
|
testSuite->retain();
|
|
|
|
if (_testSuite)
|
|
|
|
{
|
|
|
|
_testSuite->release();
|
|
|
|
}
|
|
|
|
_testSuite = testSuite;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TestCase::Type TestCase::getTestType() const
|
|
|
|
{
|
|
|
|
return Type::ROBUSTNESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
float TestCase::getDuration() const
|
|
|
|
{
|
|
|
|
return 0.2f;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool TestCase::init()
|
|
|
|
{
|
|
|
|
if (Scene::init())
|
|
|
|
{
|
|
|
|
// add title and subtitle
|
|
|
|
TTFConfig ttfConfig("fonts/arial.ttf", 26);
|
|
|
|
_titleLabel = Label::createWithTTF(ttfConfig, title());
|
|
|
|
addChild(_titleLabel, 9999);
|
|
|
|
_titleLabel->setPosition(VisibleRect::center().x, VisibleRect::top().y - 30);
|
2021-12-28 16:06:23 +08:00
|
|
|
|
2015-04-03 11:54:39 +08:00
|
|
|
ttfConfig.fontSize = 16;
|
2021-12-28 16:06:23 +08:00
|
|
|
_subtitleLabel = Label::createWithTTF(ttfConfig, subtitle());
|
2015-08-25 17:50:47 +08:00
|
|
|
_subtitleLabel->setMaxLineWidth(VisibleRect::getVisibleRect().size.width);
|
2015-04-03 11:54:39 +08:00
|
|
|
addChild(_subtitleLabel, 9999);
|
|
|
|
_subtitleLabel->setPosition(VisibleRect::center().x, VisibleRect::top().y - 60);
|
2021-12-28 16:06:23 +08:00
|
|
|
|
2022-07-15 19:17:01 +08:00
|
|
|
_priorTestItem = MenuItemImage::create(s_pathB1, s_pathB2, AX_CALLBACK_1(TestCase::priorTestCallback, this));
|
2021-12-28 16:06:23 +08:00
|
|
|
_restartTestItem =
|
2022-07-15 19:17:01 +08:00
|
|
|
MenuItemImage::create(s_pathR1, s_pathR2, AX_CALLBACK_1(TestCase::restartTestCallback, this));
|
|
|
|
_nextTestItem = MenuItemImage::create(s_pathF1, s_pathF2, AX_CALLBACK_1(TestCase::nextTestCallback, this));
|
2021-12-28 16:06:23 +08:00
|
|
|
|
2015-04-03 11:54:39 +08:00
|
|
|
ttfConfig.fontSize = 20;
|
2021-12-28 16:06:23 +08:00
|
|
|
auto backLabel = Label::createWithTTF(ttfConfig, "Back");
|
2022-07-15 19:17:01 +08:00
|
|
|
auto backItem = MenuItemLabel::create(backLabel, AX_CALLBACK_1(TestCase::onBackCallback, this));
|
2015-04-03 11:54:39 +08:00
|
|
|
|
|
|
|
auto menu = Menu::create(_priorTestItem, _restartTestItem, _nextTestItem, backItem, nullptr);
|
|
|
|
|
|
|
|
menu->setPosition(Vec2::ZERO);
|
2021-12-28 16:06:23 +08:00
|
|
|
_priorTestItem->setPosition(VisibleRect::center().x - _restartTestItem->getContentSize().width * 2,
|
|
|
|
VisibleRect::bottom().y + _restartTestItem->getContentSize().height / 2);
|
|
|
|
_restartTestItem->setPosition(VisibleRect::center().x,
|
|
|
|
VisibleRect::bottom().y + _restartTestItem->getContentSize().height / 2);
|
|
|
|
_nextTestItem->setPosition(VisibleRect::center().x + _restartTestItem->getContentSize().width * 2,
|
|
|
|
VisibleRect::bottom().y + _restartTestItem->getContentSize().height / 2);
|
2015-04-03 11:54:39 +08:00
|
|
|
backItem->setPosition(Vec2(VisibleRect::right().x - 50, VisibleRect::bottom().y + 25));
|
|
|
|
|
|
|
|
addChild(menu, 9999);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TestCase::onEnter()
|
|
|
|
{
|
|
|
|
Scene::onEnter();
|
|
|
|
|
2015-04-09 14:59:34 +08:00
|
|
|
if (_testSuite == nullptr)
|
|
|
|
{
|
|
|
|
setTestSuite(TestController::getInstance()->getCurrTestSuite());
|
|
|
|
}
|
|
|
|
|
2015-08-18 22:19:24 +08:00
|
|
|
if (_testSuite)
|
|
|
|
{
|
2021-12-28 16:06:23 +08:00
|
|
|
_titleLabel->setString(StringUtils::format("%d", static_cast<int>(_testSuite->getCurrTestIndex() + 1)) + ":" +
|
|
|
|
title());
|
2015-08-18 22:19:24 +08:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_titleLabel->setString(title());
|
|
|
|
}
|
|
|
|
_subtitleLabel->setString(subtitle());
|
|
|
|
|
2015-04-03 11:54:39 +08:00
|
|
|
if (_testSuite && _testSuite->getChildTestCount() < 2)
|
|
|
|
{
|
|
|
|
_priorTestItem->setVisible(false);
|
|
|
|
_nextTestItem->setVisible(false);
|
|
|
|
_restartTestItem->setVisible(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TestCase::restartTestCallback(Ref* sender)
|
|
|
|
{
|
|
|
|
if (_testSuite)
|
|
|
|
{
|
|
|
|
_testSuite->restartCurrTest();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TestCase::nextTestCallback(Ref* sender)
|
|
|
|
{
|
|
|
|
if (_testSuite)
|
|
|
|
{
|
|
|
|
_testSuite->enterNextTest();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TestCase::priorTestCallback(Ref* sender)
|
|
|
|
{
|
|
|
|
if (_testSuite)
|
|
|
|
{
|
|
|
|
_testSuite->enterPreviousTest();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TestCase::onBackCallback(Ref* sender)
|
|
|
|
{
|
|
|
|
if (_testSuite)
|
|
|
|
{
|
|
|
|
_testSuite->backsUpOneLevel();
|
|
|
|
}
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
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