axmol/samples/HelloCpp/Classes/AppDelegate.cpp

84 lines
2.4 KiB
C++
Raw Normal View History

#include "AppDelegate.h"
#include "HelloWorldScene.h"
USING_NS_CC;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
2012-08-07 14:29:46 +08:00
TargetPlatform target = getTargetPlatform();
if (target == kTargetIpad)
{
// ipad
CCFileUtils::sharedFileUtils()->setResourceDirectory("iphonehd");
// don't enable retina because we don't have ipad hd resource
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionNoBorder);
}
else if (target == kTargetIphone)
{
// iphone
// try to enable retina on device
2012-09-24 17:24:00 +08:00
if (true == CCDirector::sharedDirector()->enableRetinaDisplay(true))
{
// iphone hd
CCFileUtils::sharedFileUtils()->setResourceDirectory("iphonehd");
}
else
{
CCFileUtils::sharedFileUtils()->setResourceDirectory("iphone");
}
}
else
{
2012-08-18 05:45:21 +08:00
// android, windows, blackberry, linux or mac
// use 960*640 resources as design resolution size
CCFileUtils::sharedFileUtils()->setResourceDirectory("iphonehd");
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionNoBorder);
}
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
CCDirector::sharedDirector()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
CCDirector::sharedDirector()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}