2013-06-06 12:02:54 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCDISPLAYFACTORY_H__
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#define __CCDISPLAYFACTORY_H__
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#include "../utils/CCArmatureDefine.h"
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#include "../datas/CCDatas.h"
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2013-06-17 21:32:15 +08:00
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namespace cocos2d { namespace extension { namespace armature {
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2013-06-07 10:52:32 +08:00
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2013-06-20 14:15:53 +08:00
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class Skin;
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class Bone;
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class DecorativeDisplay;
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class DisplayData;
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2013-06-20 14:15:53 +08:00
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class DisplayFactory
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{
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public:
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static void addDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData);
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static void createDisplay(Bone *bone, DecorativeDisplay *decoDisplay);
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static void updateDisplay(Bone *bone, DecorativeDisplay *decoDisplay, float dt, bool dirty);
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static void addSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData);
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static void createSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay);
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static void updateSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay, float dt, bool dirty);
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static void addArmatureDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData);
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static void createArmatureDisplay(Bone *bone, DecorativeDisplay *decoDisplay);
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static void updateArmatureDisplay(Bone *bone, DecorativeDisplay *decoDisplay, float dt, bool dirty);
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2013-06-20 14:15:53 +08:00
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static void addParticleDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData);
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static void createParticleDisplay(Bone *bone, DecorativeDisplay *decoDisplay);
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static void updateParticleDisplay(Bone *bone, DecorativeDisplay *decoDisplay, float dt, bool dirty);
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2013-06-20 14:15:53 +08:00
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static void addShaderDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData);
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static void createShaderDisplay(Bone *bone, DecorativeDisplay *decoDisplay);
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2013-06-07 10:52:32 +08:00
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};
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2013-06-06 12:02:54 +08:00
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2013-06-17 21:32:15 +08:00
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}}} // namespace cocos2d { namespace extension { namespace armature {
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2013-06-06 12:02:54 +08:00
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#endif /*__CCDISPLAYFACTORY_H__*/
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