2010-10-08 17:53:04 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PLATFORM_WIN32_CCFILE_UTILS_H__
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#define __PLATFORM_WIN32_CCFILE_UTILS_H__
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#include <string>
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#include "ccxCommon.h"
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#include "NSMutableDictionary.h"
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2010-11-29 15:54:32 +08:00
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#include "support/file_support/FileUtils.h"
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2010-10-08 17:53:04 +08:00
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namespace cocos2d {
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//! @brief Helper class to handle file operations
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2010-11-29 15:54:32 +08:00
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class CCX_DLL CCFileUtils : public FileUtils
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2010-10-08 17:53:04 +08:00
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{
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public:
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/**
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@brief Generate the absolute path of the file.
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@param pszRelativePath The relative path of the file.
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@return The absolute path of the file.
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@warning We only add the ResourcePath before the relative path of the file.
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If you have not set the ResourcePath,the function add "/NEWPLUS/TDA_DATA/UserData/" as default.
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You can set ResourcePath by function void setResourcePath(const char *pszResourcePath);
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*/
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static const char* fullPathFromRelativePath(const char *pszRelativePath);
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/// @cond
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static const char* fullPathFromRelativeFile(const char *pszFilename, const char *pszRelativeFile);
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/// @endcond
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/**
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@brief Generate a NSDictionary pointer by file
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@param pFileName The file name of *.plist file
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@return The NSDictionary pointer generated from the file
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*/
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static NSDictionary<std::string, NSObject*> *dictionaryWithContentsOfFile(const char *pFileName);
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/**
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@brief Set the ResourcePath,we will find resource in this path
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@param pszResourcePath The absolute resource path
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*/
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static void setResourcePath(const char *pszResourcePath);
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};
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}//namespace cocos2d
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#endif // __PLATFORM_WIN32_CCFILE_UTILS_H__
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