axmol/core/renderer/backend/opengl/TextureGL.h

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/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
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#pragma once
#include <array>
#include "../Texture.h"
#include "platform/GL.h"
#include "base/EventListenerCustom.h"
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NS_AX_BACKEND_BEGIN
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/**
* Store texture information.
*/
struct TextureInfoGL
{
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void applySampler(const SamplerDescriptor& desc, bool isPow2, bool hasMipmaps, GLenum target);
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void setCurrentTexParameters(GLenum target);
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TextureInfoGL() { textures.fill(0); }
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~TextureInfoGL() { destroy(); }
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template <typename _Fty>
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void foreachTextures(const _Fty& cb) const
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{
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GLuint texID;
int idx = 0;
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while ((texID = textures[idx]))
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cb(texID, idx++);
}
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GLuint ensure(int index, GLenum target);
void recreateAll(GLenum target);
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void destroy()
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{
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foreachTextures([=](GLuint texID, int) { glDeleteTextures(1, &texID); });
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textures.fill(0);
}
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/// <summary>
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/// Apply shader texture
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/// </summary>
/// <param name="slot">the slot in shader</param>
/// <param name="index">the index in meta textrues</param>
/// <param name="target">the target GL_TEXTURE_2D,GL_TEXTURE_CUBE_MAP</param>
void apply(int slot, int index, GLenum target) const;
GLuint getName(int index) const { return textures[0]; }
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GLint magFilterGL = GL_LINEAR;
GLint minFilterGL = GL_LINEAR;
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GLint sAddressModeGL = GL_REPEAT;
GLint tAddressModeGL = GL_REPEAT;
// Used in glTexImage2D().
GLint internalFormat = GL_RGBA;
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GLenum format = GL_RGBA;
GLenum type = GL_UNSIGNED_BYTE;
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std::array<GLuint, AX_META_TEXTURES + 1> textures;
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int maxIdx = 0;
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};
/**
* @addtogroup _opengl
* @{
*/
/**
* A 2D texture
*/
class Texture2DGL : public backend::Texture2DBackend
{
public:
/**
* @param descirptor Specifies the texture description.
*/
Texture2DGL(const TextureDescriptor& descriptor);
~Texture2DGL();
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/**
* Update a two-dimensional texture image
* @param data Specifies a pointer to the image data in memory.
* @param width Specifies the width of the texture image.
* @param height Specifies the height of the texture image.
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* @param level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap
* reduction image.
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*/
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virtual void updateData(uint8_t* data,
std::size_t width,
std::size_t height,
std::size_t level,
int index = 0) override;
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/**
* Update a two-dimensional texture image in a compressed format
* @param data Specifies a pointer to the compressed image data in memory.
* @param width Specifies the width of the texture image.
* @param height Specifies the height of the texture image.
* @param dataLen Specifies the totoal size of compressed image in bytes.
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* @param level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap
* reduction image.
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*/
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virtual void updateCompressedData(uint8_t* data,
std::size_t width,
std::size_t height,
std::size_t dataLen,
std::size_t level,
int index = 0) override;
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/**
* Update a two-dimensional texture subimage
* @param xoffset Specifies a texel offset in the x direction within the texture array.
* @param yoffset Specifies a texel offset in the y direction within the texture array.
* @param width Specifies the width of the texture subimage.
* @param height Specifies the height of the texture subimage.
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* @param level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap
* reduction image.
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* @param data Specifies a pointer to the image data in memory.
*/
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virtual void updateSubData(std::size_t xoffset,
std::size_t yoffset,
std::size_t width,
std::size_t height,
std::size_t level,
uint8_t* data,
int index = 0) override;
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/**
* Update a two-dimensional texture subimage in a compressed format
* @param xoffset Specifies a texel offset in the x direction within the texture array.
* @param yoffset Specifies a texel offset in the y direction within the texture array.
* @param width Specifies the width of the texture subimage.
* @param height Specifies the height of the texture subimage.
* @param dataLen Specifies the totoal size of compressed subimage in bytes.
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* @param level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap
* reduction image.
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* @param data Specifies a pointer to the compressed image data in memory.
*/
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virtual void updateCompressedSubData(std::size_t xoffset,
std::size_t yoffset,
std::size_t width,
std::size_t height,
std::size_t dataLen,
std::size_t level,
uint8_t* data,
int index = 0) override;
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/**
* Update sampler
* @param sampler Specifies the sampler descriptor.
*/
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virtual void updateSamplerDescriptor(const SamplerDescriptor& sampler) override;
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/**
* Generate mipmaps.
*/
virtual void generateMipmaps() override;
/**
* Update texture description.
* @param descriptor Specifies texture and sampler descriptor.
*/
virtual void updateTextureDescriptor(const TextureDescriptor& descriptor, int index = 0) override;
/**
* Get texture object.
* @return Texture object.
*/
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uintptr_t getHandler(int index = 0) const override { return _textureInfo.textures[index]; }
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/**
* Set texture to pipeline
* @param index Specifies the texture image unit selector.
*/
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void apply(int slot, int index) const { _textureInfo.apply(slot, index, GL_TEXTURE_2D); }
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int getCount() const override { return _textureInfo.maxIdx + 1; }
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private:
void initWithZeros();
TextureInfoGL _textureInfo;
EventListener* _backToForegroundListener = nullptr;
};
/**
* Texture cube.
*/
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class TextureCubeGL : public backend::TextureCubemapBackend
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{
public:
/**
* @param descirptor Specifies the texture description.
*/
TextureCubeGL(const TextureDescriptor& descriptor);
~TextureCubeGL();
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/**
* Update sampler
* @param sampler Specifies the sampler descriptor.
*/
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virtual void updateSamplerDescriptor(const SamplerDescriptor& sampler) override;
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/**
* Update texutre cube data in give slice side.
* @param side Specifies which slice texture of cube to be update.
* @param data Specifies a pointer to the image data in memory.
*/
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virtual void updateFaceData(TextureCubeFace side, void* data, int index = 0) override;
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/// Generate mipmaps.
virtual void generateMipmaps() override;
/**
* Update texture description.
* @param descriptor Specifies texture and sampler descriptor.
*/
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virtual void updateTextureDescriptor(const TextureDescriptor& descriptor, int index = 0) override;
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/**
* Get texture object.
* @return Texture object.
*/
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uintptr_t getHandler(int index = 0) const override { return _textureInfo.textures[index]; }
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/**
* Set texture to pipeline
* @param index Specifies the texture image unit selector.
*/
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void apply(int slot, int index) const { _textureInfo.apply(slot, index, GL_TEXTURE_CUBE_MAP); }
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int getCount() const override { return _textureInfo.maxIdx + 1; }
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private:
TextureInfoGL _textureInfo;
EventListener* _backToForegroundListener = nullptr;
};
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// end of _opengl group
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/// @}
NS_AX_BACKEND_END