axmol/CMakeLists.txt

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#/****************************************************************************
# Copyright (c) 2013 cocos2d-x.org
# Copyright (c) 2012-2013 martell malone
#
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
cmake_minimum_required(VERSION 2.8)
project (Cocos2dx)
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# The version number
set(Cocos2dxSamples_VERSION_MAJOR 3)
set(Cocos2dxSamples_VERSION_MINOR 0)
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include(build/BuildHelpers.CMakeLists.txt)
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if(WIN32 OR APPLE)
option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)
option(DEBUG_MODE "Debug or release?" ON)
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option(BUILD_LIBS_LUA "Build lua libraries" OFF)
option(BUILD_GUI "Build GUI library" OFF)
option(BUILD_NETWORK "Build network library" OFF)
option(BUILD_EXTENSIONS "Build extension library" OFF)
option(BUILD_EDITOR_SPINE "Build editor support for spine" OFF)
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" OFF)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" OFF)
option(BUILD_HelloCpp "Only build HelloCpp sample" ON)
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option(BUILD_TestCpp "Only build TestCpp sample" OFF)
option(BUILD_HelloLua "Only build HelloLua sample" OFF)
option(BUILD_TestLua "Only build TestLua sample" OFF)
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else()#temp
option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)
option(DEBUG_MODE "Debug or release?" ON)
option(BUILD_LIBS_LUA "Build lua libraries" ON)
option(BUILD_GUI "Build GUI library" ON)
option(BUILD_NETWORK "Build network library" ON)
option(BUILD_EXTENSIONS "Build extension library" ON)
option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
option(BUILD_HelloCpp "Only build HelloCpp sample" ON)
option(BUILD_TestCpp "Only build TestCpp sample" ON)
option(BUILD_HelloLua "Only build HelloLua sample" ON)
option(BUILD_TestLua "Only build TestLua sample" ON)
endif()#temp
if(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE DEBUG)
else(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE RELEASE)
endif(DEBUG_MODE)
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set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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if(WIN32)
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ADD_DEFINITIONS (-D_USRDLL -DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32)
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if(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS
-D_SCL_SECURE_NO_WARNINGS
-wd4251 -wd4244 -wd4334
-wd4005 -wd4820 -wd4710
-wd4514 -wd4056 -wd4996 -wd4099)
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else(MSVC)#MINGW
endif(MSVC)
elseif(APPLE)
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else()#Linux
ADD_DEFINITIONS(-DLINUX)
endif()
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if(NOT MSVC)# all gcc
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
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endif()
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if(MINGW)
add_definitions(-DGLEW_STATIC)
endif()
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if(USE_CHIPMUNK)
message("Using chipmunk ...")
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add_definitions(-DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
elseif(USE_BOX2D)
message("Using box2d ...")
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add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=1)
else(USE_CHIPMUNK)
message(FATAL_ERROR "Must choose a physics library.")
endif(USE_CHIPMUNK)
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# architecture
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set(ARCH_DIR "64-bit")
else()
set(ARCH_DIR "32-bit")
endif()
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if(WIN32) # Win32
set(PLATFORM_FOLDER win32)
elseif(APPLE)# osx or ios
set(PLATFORM_FOLDER mac)
else() # Assume Linux
set(PLATFORM_FOLDER linux)
endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/cocos
${CMAKE_CURRENT_SOURCE_DIR}/cocos/audio/include
${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d
${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/renderer
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform
${CMAKE_CURRENT_SOURCE_DIR}/cocos/base
${CMAKE_CURRENT_SOURCE_DIR}/cocos/physics
${CMAKE_CURRENT_SOURCE_DIR}/cocos/editor-support
${CMAKE_CURRENT_SOURCE_DIR}/cocos/math/kazmath/include
${CMAKE_CURRENT_SOURCE_DIR}/extensions
${CMAKE_CURRENT_SOURCE_DIR}/external
${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2
${CMAKE_CURRENT_SOURCE_DIR}/external/unzip
${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/include/chipmunk
${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/png/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/webp/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}
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)
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if(WIN32)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/gles/include/OGLES
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/icon/include
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/zlib/include
external/curl/include/${PLATFORM_FOLDER}
)
elseif(APPLE)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER}
)
else()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/include/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER}/${ARCH_DIR}
)
endif()
if(WIN32)
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if(NOT MINGW)
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link_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/icon/prebuilt
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/zlib/prebuilt
)
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endif()
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elseif(APPLE)
else()
link_directories(
/usr/local/lib
${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/webp/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/prebuilt/${ARCH_DIR}
)
endif()
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# kazmath
add_subdirectory(cocos/math/kazmath)
# chipmunk library
add_subdirectory(external/chipmunk/src)
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# box2d library
add_subdirectory(external/Box2D)
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# unzip library
add_subdirectory(external/unzip)
# tinyxml2 library
add_subdirectory(external/tinyxml2)
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# audio
add_subdirectory(cocos/audio)
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# cocos base library
add_subdirectory(cocos/base)
# cocos 2d library
add_subdirectory(cocos/2d)
if(BUILD_GUI)
# gui
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add_subdirectory(cocos/gui)
endif(BUILD_GUI)
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if(BUILD_NETWORK)
# network
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add_subdirectory(cocos/network)
endif(BUILD_NETWORK)
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if(BUILD_EXTENSIONS)
# extensions
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add_subdirectory(extensions)
endif(BUILD_EXTENSIONS)
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## Editor Support
if(BUILD_EDITOR_SPINE)
# spine
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add_subdirectory(cocos/editor-support/spine)
endif(BUILD_EDITOR_SPINE)
if(BUILD_EDITOR_COCOSBUILDER)
# cocosbuilder
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add_subdirectory(cocos/editor-support/cocosbuilder)
endif(BUILD_EDITOR_COCOSBUILDER)
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if(BUILD_EDITOR_COCOSTUDIO)
# cocostudio
add_subdirectory(cocos/editor-support/cocostudio)
# jsoncpp library, cocostuido depends on jsoncpp
add_subdirectory(external/json)
endif(BUILD_EDITOR_COCOSTUDIO)
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if(BUILD_LIBS_LUA)
## Scripting
# lua
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add_subdirectory(external/lua/lua)
# tolua
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add_subdirectory(external/lua/tolua)
# luabinding
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add_subdirectory(cocos/scripting)
endif(BUILD_LIBS_LUA)
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# build samples
add_subdirectory(samples)