axmol/cocos/2d/renderer/MaterialManager.cpp

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//
// Created by NiTe Luo on 11/6/13.
//
#include "MaterialManager.h"
NS_CC_BEGIN
using namespace std;
static MaterialManager* s_instance = 0;
MaterialManager *MaterialManager::getInstance()
{
if(!s_instance)
{
s_instance = new MaterialManager();
if(!s_instance->init())
{
CC_SAFE_DELETE(s_instance);
}
}
return s_instance;
}
void MaterialManager::destroyInstance()
{
CC_SAFE_RELEASE_NULL(s_instance);
}
void MaterialManager::getMaterialID(GLuint textureID, GLuint shaderID, BlendFunc blendFunc)
{
}
void MaterialManager::registerTexture(GLuint textureID)
{
}
void MaterialManager::unregisterTexture(GLuint textureID)
{
}
void MaterialManager::registerShader(GLuint shaderID)
{
}
void MaterialManager::unregisterShader(GLuint shaderID)
{
}
MaterialManager::MaterialManager()
{
}
MaterialManager::~MaterialManager()
{
}
bool MaterialManager::init()
{
return false;
}
int MaterialManager::getTextureID(GLuint textureID)
{
return 0;
}
int MaterialManager::getShaderID(GLuint shaderID)
{
return 0;
}
int MaterialManager::getBlendFuncID(GLint blendFunc)
{
return 0;
}
NS_CC_END