2019-11-23 20:27:39 +08:00
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set(COCOS_RENDERER_HEADER
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renderer/CCCallbackCommand.h
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renderer/CCCustomCommand.h
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renderer/CCGroupCommand.h
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renderer/CCMaterial.h
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renderer/CCMeshCommand.h
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renderer/CCPass.h
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renderer/CCPipelineDescriptor.h
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renderer/CCQuadCommand.h
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renderer/CCRenderCommand.h
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renderer/CCRenderCommandPool.h
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renderer/CCRenderState.h
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renderer/CCRenderer.h
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renderer/CCTechnique.h
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renderer/CCTexture2D.h
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renderer/CCTextureAtlas.h
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renderer/CCTextureCache.h
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renderer/CCTextureCube.h
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renderer/CCTextureUtils.h
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renderer/CCTrianglesCommand.h
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renderer/ccShaders.h
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renderer/backend/Backend.h
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renderer/backend/Buffer.h
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renderer/backend/CommandBuffer.h
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renderer/backend/DepthStencilState.h
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renderer/backend/Device.h
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renderer/backend/Program.h
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renderer/backend/ProgramCache.h
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renderer/backend/Macros.h
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renderer/backend/RenderPassDescriptor.h
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renderer/backend/RenderPipeline.h
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renderer/backend/RenderPipelineDescriptor.h
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renderer/backend/ShaderModule.h
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renderer/backend/Texture.h
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renderer/backend/Types.h
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renderer/backend/VertexLayout.h
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renderer/backend/ProgramState.h
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renderer/backend/ProgramStateRegistry.h
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renderer/backend/ShaderCache.h
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renderer/backend/DeviceInfo.h
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)
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set(COCOS_RENDERER_SRC
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renderer/CCCallbackCommand.cpp
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renderer/CCCustomCommand.cpp
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renderer/CCGroupCommand.cpp
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renderer/CCMaterial.cpp
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renderer/CCMeshCommand.cpp
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renderer/CCPass.cpp
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renderer/CCQuadCommand.cpp
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renderer/CCRenderCommand.cpp
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renderer/CCRenderState.cpp
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renderer/CCRenderer.cpp
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renderer/CCTechnique.cpp
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renderer/CCTexture2D.cpp
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renderer/CCTextureAtlas.cpp
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renderer/CCTextureCache.cpp
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renderer/CCTextureCube.cpp
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renderer/CCTextureUtils.cpp
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renderer/CCTrianglesCommand.cpp
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renderer/ccShaders.cpp
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2020-08-04 00:14:35 +08:00
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renderer/CCColorizer.cpp
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2019-11-23 20:27:39 +08:00
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renderer/backend/CommandBuffer.cpp
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renderer/backend/DepthStencilState.cpp
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renderer/backend/Device.cpp
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renderer/backend/ShaderModule.cpp
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renderer/backend/Texture.cpp
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renderer/backend/Types.cpp
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renderer/backend/VertexLayout.cpp
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renderer/backend/ProgramCache.cpp
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renderer/backend/Program.cpp
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renderer/backend/ProgramState.cpp
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renderer/backend/ProgramStateRegistry.cpp
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renderer/backend/ShaderCache.cpp
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renderer/backend/RenderPassDescriptor.cpp
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)
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if(ANDROID OR WINDOWS OR LINUX)
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list(APPEND COCOS_RENDERER_HEADER
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renderer/backend/opengl/BufferGL.h
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renderer/backend/opengl/CommandBufferGL.h
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renderer/backend/opengl/DepthStencilStateGL.h
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renderer/backend/opengl/DeviceGL.h
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renderer/backend/opengl/ProgramGL.h
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renderer/backend/opengl/RenderPipelineGL.h
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renderer/backend/opengl/ShaderModuleGL.h
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renderer/backend/opengl/TextureGL.h
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renderer/backend/opengl/UtilsGL.h
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renderer/backend/opengl/DeviceInfoGL.h
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)
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list(APPEND COCOS_RENDERER_SRC
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renderer/backend/opengl/BufferGL.cpp
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renderer/backend/opengl/CommandBufferGL.cpp
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renderer/backend/opengl/DepthStencilStateGL.cpp
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renderer/backend/opengl/DeviceGL.cpp
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renderer/backend/opengl/ProgramGL.cpp
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renderer/backend/opengl/RenderPipelineGL.cpp
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renderer/backend/opengl/ShaderModuleGL.cpp
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renderer/backend/opengl/TextureGL.cpp
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renderer/backend/opengl/UtilsGL.cpp
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renderer/backend/opengl/DeviceInfoGL.cpp
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)
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else()
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list(APPEND COCOS_RENDERER_HEADER
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renderer/backend/metal/BufferMTL.h
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renderer/backend/metal/BufferManager.h
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renderer/backend/metal/CommandBufferMTL.h
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renderer/backend/metal/DepthStencilStateMTL.h
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renderer/backend/metal/DeviceMTL.h
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renderer/backend/metal/RenderPipelineMTL.h
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renderer/backend/metal/ShaderModuleMTL.h
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renderer/backend/metal/TextureMTL.h
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renderer/backend/metal/Utils.h
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renderer/backend/metal/ProgramMTL.h
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renderer/backend/metal/DeviceInfoMTL.h
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)
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list(APPEND COCOS_RENDERER_SRC
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renderer/backend/metal/BufferMTL.mm
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renderer/backend/metal/BufferManager.mm
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renderer/backend/metal/CommandBufferMTL.mm
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renderer/backend/metal/DepthStencilStateMTL.mm
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renderer/backend/metal/DeviceMTL.mm
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renderer/backend/metal/RenderPipelineMTL.mm
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renderer/backend/metal/ShaderModuleMTL.mm
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renderer/backend/metal/TextureMTL.mm
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renderer/backend/metal/Utils.mm
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renderer/backend/metal/ProgramMTL.mm
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renderer/backend/metal/DeviceInfoMTL.mm
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)
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endif()
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