axmol/templates/lua-template-runtime/frameworks/runtime-src/Classes/AppDelegate.h

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#ifndef __APP_DELEGATE_H__
#define __APP_DELEGATE_H__
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#include "cocos2d.h"
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#include "ProjectConfig/ProjectConfig.h"
#include "ProjectConfig/SimulatorConfig.h"
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/**
@brief The cocos2d Application.
The reason for implement as private inheritance is to hide some interface call by Director.
*/
class AppDelegate : private cocos2d::Application
{
public:
AppDelegate();
virtual ~AppDelegate();
virtual void initGLContextAttrs();
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/**
@brief Implement Director and Scene init code here.
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching();
/**
@brief The function be called when the application enter background
@param the pointer of the application
*/
virtual void applicationDidEnterBackground();
/**
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
virtual void applicationWillEnterForeground();
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void setProjectConfig(const ProjectConfig& project);
void reopenProject();
private:
ProjectConfig _project;
friend class StartupCall;
};
class StartupCall : public cocos2d::Ref
{
public:
static StartupCall *create(AppDelegate *app);
void startup();
private:
StartupCall();
void trackEvent(const char *eventName);
void trackLaunchEvent();
void onPreviewCocosCSD(const std::string &path);
void onPreviewCocosCSB(const std::string &path);
void onPreviewLua(const std::string &path);
void onPreviewJs(const std::string &path);
void updateConfigParser(const ProjectConfig& project);
void updatePreviewFuncForPath(const std::string &path);
private:
AppDelegate *_app;
std::function<void(const std::string &)> _previewFunc;
std::string _launchEvent;
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};
#endif // __APP_DELEGATE_H__