axmol/extensions/scripting/lua-bindings/auto/axlua_physics3d_auto.hpp

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#include "base/Config.h"
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#if AX_USE_3D_PHYSICS && AX_ENABLE_BULLET_INTEGRATION
#ifndef __ax_physics3d_h__
#define __ax_physics3d_h__
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#include "tolua++.h"
int register_all_ax_physics3d(lua_State* tolua_S);
#endif // __ax_physics3d_h__
#endif //#if AX_USE_3D_PHYSICS && AX_ENABLE_BULLET_INTEGRATION
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#endif // __ax_physics3d_h__
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#endif //#if AX_USE_3D_PHYSICS && AX_ENABLE_BULLET_INTEGRATION