axmol/cocos2dx/physics/CCPhysicsWorld.cpp

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/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsWorld.h"
#ifdef CC_USE_PHYSICS
#include "CCPhysicsBody.h"
#include "CCPhysicsShape.h"
#include "CCPhysicsContact.h"
#include "chipmunk/CCPhysicsWorldInfo.h"
#include "Box2D/CCPhysicsWorldInfo.h"
#include "chipmunk/CCPhysicsBodyInfo.h"
#include "Box2D/CCPhysicsBodyInfo.h"
#include "chipmunk/CCPhysicsShapeInfo.h"
#include "Box2D/CCPhysicsShapeInfo.h"
#include "chipmunk/CCPhysicsContactInfo.h"
#include "Box2D/CCPhysicsContactInfo.h"
#include "chipmunk/CCPhysicsHelper.h"
#include "draw_nodes/CCDrawNode.h"
#include "cocoa/CCArray.h"
#include "layers_scenes_transitions_nodes/CCScene.h"
#include "CCDirector.h"
NS_CC_BEGIN
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
namespace PhysicsInnerCallbackFunctions
{
int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
CP_ARBITER_GET_SHAPES(arb, a, b);
auto ita = PhysicsShapeInfo::map.find(a);
auto itb = PhysicsShapeInfo::map.find(b);
CC_ASSERT(ita != PhysicsShapeInfo::map.end() && itb != PhysicsShapeInfo::map.end());
PhysicsContact* contact = PhysicsContact::create(ita->second->shape, itb->second->shape);
arb->data = contact;
return world->collisionBeginCallback(*static_cast<PhysicsContact*>(arb->data));
}
int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(arb->data),
PhysicsContactPreSolve());
}
void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(arb->data),
PhysicsContactPostSolve());
}
void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
PhysicsContact* contact = static_cast<PhysicsContact*>(arb->data);
world->collisionSeparateCallback(*contact);
delete contact;
}
}
bool PhysicsWorld::init()
{
_info = new PhysicsWorldInfo();
cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(_gravity));
cpSpaceSetDefaultCollisionHandler(_info->space,
PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc,
PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc,
PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc,
PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc,
this);
return true;
}
void PhysicsWorld::addShape(PhysicsShape* shape)
{
for (auto it = shape->_info->shapes.begin(); it != shape->_info->shapes.end(); it++)
{
if (cpBodyIsStatic(shape->getBody()->_info->body))
{
cpSpaceAddStaticShape(_info->space, *it);
}else
{
cpSpaceAddShape(_info->space, *it);
}
}
}
void PhysicsWorld::addChild(PhysicsBody* body)
{
auto shapes = body->getShapes();
// add body to space
if (body->isDynamic())
{
cpSpaceAddBody(_info->space, body->_info->body);
}
// add shapes to space
for (auto it = shapes.begin(); it != shapes.end(); it++)
{
addShape(*it);
}
if (_bodys == nullptr)
{
_bodys = Array::create(body, NULL);
_bodys->retain();
}else
{
_bodys->addObject(body);
}
}
void PhysicsWorld::update(float delta)
{
cpSpaceStep(_info->space, delta);
if (_drawNode)
{
_drawNode->removeFromParent();
_drawNode = nullptr;
}
if (_debugDraw)
{
debugDraw();
}
}
void PhysicsWorld::debugDraw()
{
if (_debugDraw && _bodys != nullptr)
{
_drawNode= DrawNode::create();
Object* child = nullptr;
CCARRAY_FOREACH(_bodys, child)
{
PhysicsBody* body = dynamic_cast<PhysicsBody*>(child);
std::vector<PhysicsShape*> shapes = body->getShapes();
for (auto it = shapes.begin(); it != shapes.end(); ++it)
{
drawWithShape(_drawNode, *it);
}
}
if (_scene)
{
_scene->addChild(_drawNode);
}
}
}
void PhysicsWorld::setScene(Scene *scene)
{
_scene = scene;
scene->retain();
}
void PhysicsWorld::drawWithShape(DrawNode* node, PhysicsShape* shape)
{
for (auto it = shape->_info->shapes.begin(); it != shape->_info->shapes.end(); ++it)
{
cpShape *shape = *it;
switch ((*it)->klass_private->type)
{
case CP_CIRCLE_SHAPE:
{
float radius = PhysicsHelper::cpfloat2float(cpCircleShapeGetRadius(shape));
Point centre = PhysicsHelper::cpv2point(cpBodyGetPos(cpShapeGetBody(shape)))
+ PhysicsHelper::cpv2point(cpCircleShapeGetOffset(shape));
Point seg[4] = {};
seg[0] = Point(centre.x - radius, centre.y - radius);
seg[1] = Point(centre.x - radius, centre.y + radius);
seg[2] = Point(centre.x + radius, centre.y + radius);
seg[3] = Point(centre.x + radius, centre.y - radius);
node->drawPolygon(seg, 4, Color4F(), 1, Color4F(1, 0, 0, 1));
break;
}
case CP_SEGMENT_SHAPE:
{
cpSegmentShape *seg = (cpSegmentShape *)shape;
node->drawSegment(PhysicsHelper::cpv2point(seg->ta),
PhysicsHelper::cpv2point(seg->tb),
PhysicsHelper::cpfloat2float(seg->r==0 ? 1 : seg->r), Color4F(1, 0, 0, 1));
break;
}
case CP_POLY_SHAPE:
{
cpPolyShape* poly = (cpPolyShape*)shape;
int num = poly->numVerts;
Point* seg = new Point[num];
PhysicsHelper::cpvs2points(poly->tVerts, seg, num);
node->drawPolygon(seg, num, Color4F(1, 0, 0, 0.3), 1, Color4F(1, 0, 0, 1));
delete[] seg;
break;
}
default:
break;
}
}
}
int PhysicsWorld::collisionBeginCallback(const PhysicsContact& contact)
{
if (_delegate)
{
return _delegate->onContactBegin(contact);
}
return true;
}
int PhysicsWorld::collisionPreSolveCallback(const PhysicsContact& contact, const PhysicsContactPreSolve& solve)
{
if (_delegate)
{
return _delegate->onContactPreSolve(contact, solve);
}
return true;
}
void PhysicsWorld::collisionPostSolveCallback(const PhysicsContact& contact, const PhysicsContactPostSolve& solve)
{
if (_delegate)
{
_delegate->onContactPostSove(contact, solve);
}
}
void PhysicsWorld::collisionSeparateCallback(const PhysicsContact& contact)
{
if (_delegate)
{
_delegate->onContactEnd(contact);
}
}
#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
#endif
PhysicsWorld* PhysicsWorld::create()
{
PhysicsWorld * world = new PhysicsWorld();
if(world && world->init())
{
return world;
}
CC_SAFE_DELETE(world);
return nullptr;
}
PhysicsWorld::PhysicsWorld()
: _gravity(Point(0.0f, -98.0f))
, _speed(1.0f)
, _info(nullptr)
, _delegate(nullptr)
, _bodys(nullptr)
, _scene(nullptr)
, _debugDraw(false)
, _drawNode(nullptr)
{
}
PhysicsWorld::~PhysicsWorld()
{
CC_SAFE_DELETE(_info);
CC_SAFE_RELEASE(_bodys);
CC_SAFE_RELEASE(_scene);
}
NS_CC_END
#endif // CC_USE_PHYSICS