axmol/core/renderer/CMakeLists.txt

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CMake
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set(_AX_RENDERER_HEADER
renderer/CallbackCommand.h
renderer/Colorizer.h
renderer/CustomCommand.h
renderer/GroupCommand.h
renderer/Material.h
renderer/MeshCommand.h
renderer/Pass.h
renderer/PipelineDescriptor.h
renderer/QuadCommand.h
renderer/RenderCommand.h
renderer/RenderCommandPool.h
renderer/Renderer.h
renderer/RenderState.h
renderer/Shaders.h
renderer/Technique.h
renderer/Texture2D.h
renderer/TextureAtlas.h
renderer/TextureCache.h
renderer/TextureCube.h
renderer/TrianglesCommand.h
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renderer/backend/Backend.h
renderer/backend/Buffer.h
renderer/backend/CommandBuffer.h
renderer/backend/DepthStencilState.h
renderer/backend/Device.h
renderer/backend/DeviceInfo.h
renderer/backend/Enums.h
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renderer/backend/Macros.h
renderer/backend/PixelBufferDescriptor.h
renderer/backend/PixelFormatUtils.h
renderer/backend/Program.h
renderer/backend/ProgramManager.h
renderer/backend/ProgramState.h
renderer/backend/ProgramStateRegistry.h
renderer/backend/RenderPassDescriptor.h
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renderer/backend/RenderPipeline.h
renderer/backend/RenderTarget.h
renderer/backend/ShaderCache.h
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renderer/backend/ShaderModule.h
renderer/backend/Texture.h
renderer/backend/Types.h
renderer/backend/VertexLayout.h
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)
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set(_AX_RENDERER_SRC
renderer/CallbackCommand.cpp
renderer/CustomCommand.cpp
renderer/GroupCommand.cpp
renderer/Material.cpp
renderer/MeshCommand.cpp
renderer/Pass.cpp
renderer/QuadCommand.cpp
renderer/RenderCommand.cpp
renderer/RenderState.cpp
renderer/Renderer.cpp
renderer/Technique.cpp
renderer/Texture2D.cpp
renderer/TextureAtlas.cpp
renderer/TextureCache.cpp
renderer/TextureCube.cpp
renderer/TrianglesCommand.cpp
renderer/Shaders.cpp
renderer/Colorizer.cpp
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renderer/backend/ProgramManager.cpp
renderer/backend/ProgramStateRegistry.cpp
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renderer/backend/CommandBuffer.cpp
renderer/backend/DepthStencilState.cpp
renderer/backend/Device.cpp
renderer/backend/ShaderModule.cpp
renderer/backend/Texture.cpp
renderer/backend/PixelFormatUtils.cpp
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renderer/backend/Types.cpp
renderer/backend/VertexLayout.cpp
renderer/backend/Program.cpp
renderer/backend/ProgramState.cpp
renderer/backend/ShaderCache.cpp
renderer/backend/RenderPassDescriptor.cpp
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)
if(ANDROID OR WINDOWS OR LINUX OR AX_USE_ANGLE)
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list(APPEND _AX_RENDERER_HEADER
renderer/backend/opengl/OpenGLState.h
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renderer/backend/opengl/BufferGL.h
renderer/backend/opengl/CommandBufferGL.h
renderer/backend/opengl/DepthStencilStateGL.h
renderer/backend/opengl/DeviceGL.h
renderer/backend/opengl/DeviceInfoGL.h
renderer/backend/opengl/MacrosGL.h
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renderer/backend/opengl/ProgramGL.h
renderer/backend/opengl/RenderPipelineGL.h
renderer/backend/opengl/RenderTargetGL.h
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renderer/backend/opengl/ShaderModuleGL.h
renderer/backend/opengl/TextureGL.h
renderer/backend/opengl/UtilsGL.h
)
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list(APPEND _AX_RENDERER_SRC
renderer/backend/opengl/OpenGLState.cpp
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renderer/backend/opengl/BufferGL.cpp
renderer/backend/opengl/CommandBufferGL.cpp
renderer/backend/opengl/DepthStencilStateGL.cpp
renderer/backend/opengl/DeviceGL.cpp
renderer/backend/opengl/ProgramGL.cpp
renderer/backend/opengl/RenderPipelineGL.cpp
renderer/backend/opengl/ShaderModuleGL.cpp
renderer/backend/opengl/TextureGL.cpp
renderer/backend/opengl/UtilsGL.cpp
renderer/backend/opengl/DeviceInfoGL.cpp
renderer/backend/opengl/RenderTargetGL.cpp
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)
else()
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list(APPEND _AX_RENDERER_HEADER
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renderer/backend/metal/BufferMTL.h
renderer/backend/metal/BufferManager.h
renderer/backend/metal/CommandBufferMTL.h
renderer/backend/metal/RenderTargetMTL.h
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renderer/backend/metal/DepthStencilStateMTL.h
renderer/backend/metal/DeviceMTL.h
renderer/backend/metal/RenderPipelineMTL.h
renderer/backend/metal/ShaderModuleMTL.h
renderer/backend/metal/TextureMTL.h
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renderer/backend/metal/UtilsMTL.h
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renderer/backend/metal/ProgramMTL.h
renderer/backend/metal/DeviceInfoMTL.h
)
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list(APPEND _AX_RENDERER_SRC
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renderer/backend/metal/BufferMTL.mm
renderer/backend/metal/BufferManager.mm
renderer/backend/metal/CommandBufferMTL.mm
renderer/backend/metal/RenderTargetMTL.mm
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renderer/backend/metal/DepthStencilStateMTL.mm
renderer/backend/metal/DeviceMTL.mm
renderer/backend/metal/RenderPipelineMTL.mm
renderer/backend/metal/ShaderModuleMTL.mm
renderer/backend/metal/TextureMTL.mm
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renderer/backend/metal/UtilsMTL.mm
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renderer/backend/metal/ProgramMTL.mm
renderer/backend/metal/DeviceInfoMTL.mm
)
endif()