axmol/extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttrib...

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/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCPUParticle3DDynamicAttributeTranslator.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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NS_CC_BEGIN
PUParticle3DDynamicAttributeTranslator::PUParticle3DDynamicAttributeTranslator()
{
}
PUParticle3DDynamicAttributeTranslator::~PUParticle3DDynamicAttributeTranslator()
{
}
void PUParticle3DDynamicAttributeTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
{
PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
// The first value is the type
std::string type = obj->name;
if (type == token[TOKEN_DYN_RANDOM])
{
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_dynamicAttribute = new (std::nothrow) PUDynamicAttributeRandom();
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}
else if (type == token[TOKEN_DYN_CURVED_LINEAR])
{
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_dynamicAttribute = new (std::nothrow) PUDynamicAttributeCurved();
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}
else if (type == token[TOKEN_DYN_CURVED_SPLINE])
{
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_dynamicAttribute = new (std::nothrow) PUDynamicAttributeCurved();
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}
else if (type == token[TOKEN_DYN_OSCILLATE])
{
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_dynamicAttribute = new (std::nothrow) PUDynamicAttributeOscillate();
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}
else
{
// Create a fixed one.
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_dynamicAttribute = new (std::nothrow) PUDynamicAttributeFixed();
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}
// Run through properties
for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
{
if((*i)->type == ANT_PROPERTY)
{
PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
if (prop->name == token[TOKEN_DYN_MIN])
{
// Property: min
if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_RANDOM)
{
if (passValidateProperty(compiler, prop, token[TOKEN_DYN_MIN], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
(static_cast<PUDynamicAttributeRandom*>(_dynamicAttribute))->setMin(val);
}
}
}
}
else if (prop->name == token[TOKEN_DYN_MAX])
{
// Property: max
if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_RANDOM)
{
if (passValidateProperty(compiler, prop, token[TOKEN_DYN_MAX], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
(static_cast<PUDynamicAttributeRandom*>(_dynamicAttribute))->setMax(val);
}
}
}
}
else if (prop->name == token[TOKEN_DYN_CONTROL_POINT])
{
// Property: control_point
if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_CURVED)
{
if (passValidateProperty(compiler, prop, token[TOKEN_DYN_CONTROL_POINT], VAL_VECTOR2))
{
Vec2 val;
if(getVector2(prop->values.begin(), prop->values.end(), &val))
{
(static_cast<PUDynamicAttributeCurved*>(_dynamicAttribute))->addControlPoint(val.x, val.y);
}
}
}
}
else if (prop->name == token[TOKEN_DYN_OSCILLATE_FREQUENCY])
{
// Property: oscillate_frequency
if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE)
{
if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_FREQUENCY], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setFrequency(val);
}
}
}
}
else if (prop->name == token[TOKEN_DYN_OSCILLATE_PHASE])
{
// Property: oscillate_phase
if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE)
{
if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_PHASE], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setPhase(val);
}
}
}
}
else if (prop->name == token[TOKEN_DYN_OSCILLATE_BASE])
{
// Property: oscillate_base
if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE)
{
if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_BASE], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setBase(val);
}
}
}
}
else if (prop->name == token[TOKEN_DYN_OSCILLATE_AMPLITUDE])
{
// Property: oscillate_amplitude
if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE)
{
if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_AMPLITUDE], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setAmplitude(val);
}
}
}
}
else if (prop->name == token[TOKEN_DYN_OSCILLATE_TYPE])
{
// Property: oscillate_type
if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE)
{
if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_TYPE], VAL_STRING))
{
std::string val;
if(getString(*prop->values.front(), &val))
{
if (val == token[TOKEN_DYN_SINE])
{
(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setOscillationType(
PUDynamicAttributeOscillate::OSCT_SINE);
}
else if (val == token[TOKEN_DYN_SQUARE])
{
(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setOscillationType(
PUDynamicAttributeOscillate::OSCT_SQUARE);
}
}
}
}
}
else
{
errorUnexpectedProperty(compiler, prop);
}
}
else if((*i)->type == ANT_OBJECT)
{
processNode(compiler, *i);
}
else
{
errorUnexpectedToken(compiler, *i);
}
}
// Set it in the context
obj->context = _dynamicAttribute;
}
NS_CC_END