axmol/extensions/Particle3D/ParticleUniverse/ParticleAffectors/CCPUParticle3DForceFieldAff...

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2015-02-11 18:14:22 +08:00
/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCPUParticle3DForceFieldAffectorTranslator.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttribute.h"
#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttributeTranslator.h"
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NS_CC_BEGIN
PUParticle3DForceFieldAffectorTranslator::PUParticle3DForceFieldAffectorTranslator()
{
}
//-------------------------------------------------------------------------
bool PUParticle3DForceFieldAffectorTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
{
PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
PUParticle3DAffector* af = static_cast<PUParticle3DAffector*>(prop->parent->context);
PUParticle3DForceFieldAffector* affector = static_cast<PUParticle3DForceFieldAffector*>(af);
if (prop->name == token[TOKEN_FORCEFIELD_TYPE])
{
// Property: forcefield_type
if (passValidateProperty(compiler, prop, token[TOKEN_FORCEFIELD_TYPE], VAL_STRING))
{
std::string val;
if(getString(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
if (val == token[TOKEN_REALTIME])
{
affector->setForceFieldType(PUForceField::FF_REALTIME_CALC);
return true;
}
else if (val == token[TOKEN_MATRIX])
{
affector->setForceFieldType(PUForceField::FF_MATRIX_CALC);
return true;
}
affector->suppressGeneration(false);
}
}
}
else if (prop->name == token[TOKEN_DELTA])
{
// Property: delta
if (passValidateProperty(compiler, prop, token[TOKEN_DELTA], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setDelta(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_FORCE])
{
// Property: force
if (passValidateProperty(compiler, prop, token[TOKEN_FORCE], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setScaleForce(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_OCTAVES])
{
// Property: octaves
if (passValidateProperty(compiler, prop, token[TOKEN_OCTAVES], VAL_UINT))
{
unsigned int val = 0;
if(getUInt(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setOctaves(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_FREQUENCY])
{
// Property: frequency
if (passValidateProperty(compiler, prop, token[TOKEN_FREQUENCY], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setFrequency(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_AMPLITUDE])
{
// Property: amplitude
if (passValidateProperty(compiler, prop, token[TOKEN_AMPLITUDE], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setAmplitude(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_PERSISTENCE])
{
// Property: persistence
if (passValidateProperty(compiler, prop, token[TOKEN_PERSISTENCE], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setPersistence(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_FORCEFIELDSIZE])
{
// Property: forcefield_size
if (passValidateProperty(compiler, prop, token[TOKEN_FORCEFIELDSIZE], VAL_UINT))
{
unsigned int val = 0;
if(getUInt(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setForceFieldSize(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_WORLDSIZE])
{
// Property: worldsize
if (passValidateProperty(compiler, prop, token[TOKEN_WORLDSIZE], VAL_VECTOR3))
{
Vec3 val;
if(getVector3(prop->values.begin(), prop->values.end(), &val))
{
affector->suppressGeneration(true);
affector->setWorldSize(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_X])
{
// Property: ignore_negative_x
if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_X], VAL_BOOL))
{
bool val;
if(getBoolean(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setIgnoreNegativeX(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_Y])
{
// Property: ignore_negative_y
if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_Y], VAL_BOOL))
{
bool val;
if(getBoolean(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setIgnoreNegativeY(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_Z])
{
// Property: ignore_negative_z
if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_Z], VAL_BOOL))
{
bool val;
if(getBoolean(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setIgnoreNegativeZ(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_MOVEMENT])
{
// Property: movement
if (passValidateProperty(compiler, prop, token[TOKEN_MOVEMENT], VAL_VECTOR3))
{
Vec3 val;
if(getVector3(prop->values.begin(), prop->values.end(), &val))
{
affector->suppressGeneration(true);
affector->setMovement(val);
affector->suppressGeneration(false);
return true;
}
}
}
else if (prop->name == token[TOKEN_MOVEMENT_FREQUENCY])
{
// Property: movement_frequency
if (passValidateProperty(compiler, prop, token[TOKEN_MOVEMENT_FREQUENCY], VAL_REAL))
{
float val = 0.0f;
if(getFloat(*prop->values.front(), &val))
{
affector->suppressGeneration(true);
affector->setMovementFrequency(val);
affector->suppressGeneration(false);
return true;
}
}
}
return false;
}
bool PUParticle3DForceFieldAffectorTranslator::translateChildObject( PUScriptCompiler* compiler, PUAbstractNode *node )
{
// No objects
return false;
}
NS_CC_END