axmol/cocos2dx/platform/CCApplicationProtocol.h

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#ifndef __CC_APPLICATION_PROTOCOL_H__
#define __CC_APPLICATION_PROTOCOL_H__
#include "ccTypes.h"
NS_CC_BEGIN
class CCRect;
class CC_DLL CCApplicationProtocol
{
public:
virtual ~CCApplicationProtocol() {}
/**
@brief Implement for initialize OpenGL instance, set source path, etc...
*/
virtual bool initInstance() = 0;
/**
@brief Implement CCDirector and CCScene init code here.
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching() = 0;
/**
@brief The function be called when the application enter background
@param the pointer of the application
*/
virtual void applicationDidEnterBackground() = 0;
/**
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
virtual void applicationWillEnterForeground() = 0;
/**
@brief Callback by CCDirector for limit FPS.
@interval The time, which expressed in second in second, between current frame and next.
*/
virtual void setAnimationInterval(double interval) = 0;
/**
@brief Get current language config
@return Current language config
*/
virtual ccLanguageType getCurrentLanguage() = 0;
};
NS_CC_END
#endif // __CC_APPLICATION_PROTOCOL_H__