2019-11-23 20:27:39 +08:00
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/*!
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@cond GEN_REFERENCE_BOOK
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2021-07-06 14:36:28 +08:00
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@mainpage adxe
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2019-11-23 20:27:39 +08:00
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@image html cocos2dx_portrait.png
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2021-07-06 14:36:28 +08:00
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@section sec1 About adxe
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adxe is based on cocos2d-x-4.0, cocos2d-x is a open source project is designed to be a cross-platform 2D game engine for building 2D games, demos and other graphical/interactive mobile applications.
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It runs on top of OpenGL 2.0 and OpenGL ES 2.0 and is written in C++.\n
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This project is based on the famous <A HREF="http://www.cocos2d-iphone.org">"cocos2d-iphone"</A> project.\n
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2022-02-24 18:45:41 +08:00
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- website: https://adxeproject.github.io/
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- <A HREF="https://github.com/adxeproject/adxe/issues">FAQ</A>
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\n
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@section sec2 License
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Copyright (c) 2010-2012 cocos2d-x.org \n
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. \n
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Copyright (c) 2021 Bytedance Inc. \n
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\n
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Permission is hereby granted, free of charge, to any person obtaining a copy \n
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of this software and associated documentation files (the "Software"), to deal \n
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in the Software without restriction, including without limitation the rights \n
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell \n
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copies of the Software, and to permit persons to whom the Software is \n
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furnished to do so, subject to the following conditions: \n
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\n
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The above copyright notice and this permission notice shall be included in \n
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all copies or substantial portions of the Software. \n
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\n
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR \n
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, \n
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE \n
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER \n
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, \n
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN \n
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THE SOFTWARE. \n
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\n
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@section sec3 Get the source code
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- Latest code: \n
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- https://github.com/adxeproject/adxe
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@section sec4 How to contribute
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- Fork our repository on github, commit your changes, and send a "pull request" to us. We will merge your contribution to master
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- Suggestion, bug fixes, and improvements are highly appreciated.
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@endcond
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*/
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