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/*
Copyright ( c ) 2010 Steve Oldmeadow
Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
$ Id $
*/
/**
A set of proxy classes to allow iOS audio code to run on MacOS X . AVAudioPlayer is implemented using NSSound .
AVAudioSession is a " do nothing " class as it isn ' t really relevant on MacOS X .
Limitations :
AVAudioPlayer numberOfLoops not correctly supported . Looping is either on or off , can not specify a specific number of loops .
AVAudioPlayer panning not supported .
AVAudioPlayer metering not supported .
AVAudioSession nothing is supported , not applicable to MacOS X .
*/
# import <Availability.h>
# ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
# elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)
# import <Foundation / Foundation.h>
# import <AppKit / NSSound.h>
enum AudioSessionProperties {
kAudioSessionProperty_OtherAudioIsPlaying ,
kAudioSessionProperty_AudioRoute
} ;
# ifdef __cplusplus
extern " C " {
# endif
extern OSStatus AudioSessionGetProperty ( UInt32 inID , UInt32 * ioDataSize , void * outData ) ;
# ifdef __cplusplus
}
# endif
/**
Based on AVAudioPlayer . h header in AVFoundation headers
*/
@ class NSData , NSURL , NSError , NSDictionary ;
@ protocol AVAudioPlayerDelegate ;
/* This class is available with iPhone 2.2 or later */
@ interface AVAudioPlayer : NSObject < NSSoundDelegate > {
// properties
id < AVAudioPlayerDelegate > delegate ;
NSUInteger numberOfChannels ;
BOOL playing ;
NSTimeInterval duration ;
NSURL * url ;
NSData * data ;
float pan ;
float volume ;
NSTimeInterval currentTime ;
NSTimeInterval deviceCurrentTime ;
NSInteger numberOfLoops ;
BOOL meteringEnabled ;
@ private
NSSound * _player ;
}
/* For all of these init calls, if a return value of nil is given you can check outError to see what the problem was.
If not nil , then the object is usable for playing
*/
/* all data must be in the form of an audio file understood by CoreAudio */
- ( id ) initWithContentsOfURL : ( NSURL * ) theUrl error : ( NSError * * ) outError ;
- ( id ) initWithData : ( NSData * ) theData error : ( NSError * * ) outError ;
/* transport control */
/* methods that return BOOL return YES on success and NO on failure. */
- ( BOOL ) prepareToPlay ; /* get ready to play the sound. happens automatically on play. */
- ( BOOL ) play ; /* sound is played asynchronously. */
- ( BOOL ) playAtTime : ( NSTimeInterval ) time ; /* play a sound some time in the future. time should be greater than deviceCurrentTime. */
- ( void ) pause ; /* pauses playback, but remains ready to play. */
- ( void ) stop ; /* stops playback. no longer ready to play. */
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- ( BOOL ) resume ;
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/* properties */
@ property ( readonly , getter = isPlaying ) BOOL playing ;
@ property ( readonly ) NSUInteger numberOfChannels ;
@ property ( readonly ) NSTimeInterval duration ; /* the duration of the sound. */
@ property ( assign ) id < AVAudioPlayerDelegate > delegate ; /* the delegate will be sent playerDidFinishPlaying */
/* one of these three properties will be non-nil based on the init... method used */
@ property ( readonly ) NSURL * url ; /* returns nil if object was not created with a URL */
@ property ( readonly ) NSData * data ; /* returns nil if object was not created with a data object */
@ property float pan ; /* set panning. -1.0 is left, 0.0 is center, 1.0 is right. */
@ property float volume ; /* The volume for the sound. The nominal range is from 0.0 to 1.0. */
/* If the sound is playing, currentTime is the offset into the sound of the current playback position.
If the sound is not playing , currentTime is the offset into the sound where playing would start . */
@ property NSTimeInterval currentTime ;
/* returns the current time associated with the output device */
@ property ( readonly ) NSTimeInterval deviceCurrentTime ;
/* "numberOfLoops" is the number of times that the sound will return to the beginning upon reaching the end.
A value of zero means to play the sound just once .
A value of one will result in playing the sound twice , and so on . .
Any negative number will loop indefinitely until stopped .
*/
@ property NSInteger numberOfLoops ;
/* metering */
@ property ( getter = isMeteringEnabled ) BOOL meteringEnabled ; /* turns level metering on or off. default is off. */
- ( void ) updateMeters ; /* call to refresh meter values */
- ( float ) peakPowerForChannel : ( NSUInteger ) channelNumber ; /* returns peak power in decibels for a given channel */
- ( float ) averagePowerForChannel : ( NSUInteger ) channelNumber ; /* returns average power in decibels for a given channel */
@ end
/* A protocol for delegates of AVAudioPlayer */
@ protocol AVAudioPlayerDelegate < NSObject >
@ optional
/* audioPlayerDidFinishPlaying:successfully: is called when a sound has finished playing. This method is NOT called if the player is stopped due to an interruption. */
- ( void ) audioPlayerDidFinishPlaying : ( AVAudioPlayer * ) player successfully : ( BOOL ) flag ;
/* if an error occurs while decoding it will be reported to the delegate. */
- ( void ) audioPlayerDecodeErrorDidOccur : ( AVAudioPlayer * ) player error : ( NSError * ) error ;
/* audioPlayerBeginInterruption: is called when the audio session has been interrupted while the player was playing. The player will have been paused. */
- ( void ) audioPlayerBeginInterruption : ( AVAudioPlayer * ) player ;
/* audioPlayerEndInterruption:withFlags: is called when the audio session interruption has ended and this player had been interrupted while playing. */
/* Currently the only flag is AVAudioSessionInterruptionFlags_ShouldResume. */
- ( void ) audioPlayerEndInterruption : ( AVAudioPlayer * ) player withFlags : ( NSUInteger ) flags ;
/* audioPlayerEndInterruption: is called when the preferred method, audioPlayerEndInterruption:withFlags:, is not implemented. */
- ( void ) audioPlayerEndInterruption : ( AVAudioPlayer * ) player ;
@ end
/**
Taken from AVAudioSession . h header in AVFoundation headers
*/
/* This protocol is available with iPhone 3.0 or later */
@ protocol AVAudioSessionDelegate ;
@ class NSError , NSString ;
/* values for the category property */
extern NSString * const AVAudioSessionCategoryAmbient ;
extern NSString * const AVAudioSessionCategorySoloAmbient ;
extern NSString * const AVAudioSessionCategoryPlayback ;
extern NSString * const AVAudioSessionCategoryRecord ;
extern NSString * const AVAudioSessionCategoryPlayAndRecord ;
extern NSString * const AVAudioSessionCategoryAudioProcessing ;
enum {
AVAudioSessionInterruptionFlags_ShouldResume = 1
} ;
enum {
AVAudioSessionSetActiveFlags_NotifyOthersOnDeactivation = 1
} ;
@ interface AVAudioSession : NSObject {
// properties
NSString * category ;
double preferredHardwareSampleRate ;
NSTimeInterval preferredIOBufferDuration ;
BOOL inputIsAvailable ;
double currentHardwareSampleRate ;
NSInteger currentHardwareInputNumberOfChannels ;
NSInteger currentHardwareOutputNumberOfChannels ;
id < AVAudioSessionDelegate > delegate ;
@ private
__strong void * _impl ;
}
/* returns singleton instance */
+ ( id ) sharedInstance ;
@ property ( assign ) id < AVAudioSessionDelegate > delegate ;
- ( BOOL ) setActive : ( BOOL ) beActive error : ( NSError * * ) outError ;
- ( BOOL ) setActive : ( BOOL ) beActive withFlags : ( NSInteger ) flags error : ( NSError * * ) outError ;
- ( BOOL ) setCategory : ( NSString * ) theCategory error : ( NSError * * ) outError ;
- ( BOOL ) setPreferredHardwareSampleRate : ( double ) sampleRate error : ( NSError * * ) outError ;
- ( BOOL ) setPreferredIOBufferDuration : ( NSTimeInterval ) duration error : ( NSError * * ) outError ;
@ property ( readonly ) NSString * category ;
@ property ( readonly ) double preferredHardwareSampleRate ;
@ property ( readonly ) NSTimeInterval preferredIOBufferDuration ;
@ property ( readonly ) BOOL inputIsAvailable ;
@ property ( readonly ) double currentHardwareSampleRate ;
@ property ( readonly ) NSInteger currentHardwareInputNumberOfChannels ;
@ property ( readonly ) NSInteger currentHardwareOutputNumberOfChannels ;
@ end
/* A protocol for delegates of AVAudioSession */
@ protocol AVAudioSessionDelegate < NSObject >
@ optional
- ( void ) beginInterruption ;
- ( void ) endInterruptionWithFlags : ( NSUInteger ) flags ;
- ( void ) endInterruption ; /* endInterruptionWithFlags: will be called instead if implemented. */
- ( void ) inputIsAvailableChanged : ( BOOL ) isInputAvailable ;
@ end
# endif