2015-02-11 18:14:22 +08:00
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/****************************************************************************
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2015-03-02 13:07:32 +08:00
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Copyright (c) 2014 Chukong Technologies Inc.
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2015-02-11 18:14:22 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticleSystem3DTranslator.h"
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NS_CC_BEGIN
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PUParticleSystem3DTranslator::PUParticleSystem3DTranslator()
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{
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}
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PUParticleSystem3DTranslator::~PUParticleSystem3DTranslator()
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{
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}
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void PUParticleSystem3DTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
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{
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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if(obj->name.empty())
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{
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return;
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}
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//// Create a particle system with the given name
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//_system = PUParticleSystem3D::create();
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//PUParticleSystem3DBuilder::Instance()->puParticleSystem3DList.push_back(_system);
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//if (!mSystem)
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//{
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// return;
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//}
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obj->context = _system;
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_system->setName(obj->name);
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for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
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{
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if((*i)->type == ANT_PROPERTY)
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{
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PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
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// if (prop->name == token[TOKEN_PS_ITERATION_INTERVAL])
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// {
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// // Property: iteration_interval
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// if (passValidateProperty(compiler, prop, token[TOKEN_PS_ITERATION_INTERVAL], VAL_REAL))
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// {
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// Real val = 0.0f;
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// if(getReal(prop->values.front(), &val))
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// {
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// mSystem->setIterationInterval(val);
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// }
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// }
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// }
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// else if (prop->name == token[TOKEN_PS_NONVIS_UPDATE_TIMEOUT])
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// {
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// // Property: nonvisible_update_timeout
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// if (passValidateProperty(compiler, prop, token[TOKEN_PS_NONVIS_UPDATE_TIMEOUT], VAL_REAL))
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// {
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// Real val = 0.0f;
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// if(getReal(prop->values.front(), &val))
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// {
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// mSystem->setNonVisibleUpdateTimeout(val);
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// }
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// }
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// }
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// else if (prop->name == token[TOKEN_PS_FIXED_TIMEOUT])
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// {
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// // Property: fixed_timeout
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// if (passValidateProperty(compiler, prop, token[TOKEN_PS_FIXED_TIMEOUT], VAL_REAL))
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// {
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// Real val = 0.0f;
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// if(getReal(prop->values.front(), &val))
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// {
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// mSystem->setFixedTimeout(val);
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// }
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// }
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// }
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// else if (prop->name == token[TOKEN_PS_LOD_DISTANCES])
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// {
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// // Property: lod_distances
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// if (passValidatePropertyNoValues(compiler, prop, token[TOKEN_PS_LOD_DISTANCES]))
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// {
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// for(PUAbstractNodeList::iterator j = prop->values.begin(); j != prop->values.end(); ++j)
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// {
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// Real val = 0.0f;
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// if(getReal(*j, &val))
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// {
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// mSystem->addLodDistance(val);
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// }
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// else
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// {
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// compiler->addError(PUScriptCompiler::CE_NUMBEREXPECTED, prop->file, prop->line,
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// "PU Compiler: lod_distances expects only numbers as arguments");
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// }
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// }
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// }
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// }
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// else if (prop->name == token[TOKEN_PS_MAIN_CAMERA_NAME])
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// {
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// // Property: main_camera_name
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// if (passValidateProperty(compiler, prop, token[TOKEN_PS_MAIN_CAMERA_NAME], VAL_STRING))
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// {
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// String val;
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// if(getString(prop->values.front(), &val))
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// {
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// mSystem->setMainCameraName(val);
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// }
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// }
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// }
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// else if (prop->name == token[TOKEN_PS_SMOOTH_LOD])
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// {
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// // Property: smooth_lod
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// if (passValidateProperty(compiler, prop, token[TOKEN_PS_SMOOTH_LOD], VAL_BOOL))
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// {
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// bool val;
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// if(getBoolean(prop->values.front(), &val))
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// {
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// mSystem->setSmoothLod(val);
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// }
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// }
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// }
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// else if (prop->name == token[TOKEN_PS_FAST_FORWARD])
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// {
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// // Property: fast_forward
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// if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE], VAL_VECTOR2))
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// {
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// Vector2 val;
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// if(getVector2(prop->values.begin(), prop->values.end(), &val))
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// {
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// mSystem->setFastForward(val.x, val.y);
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// }
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// }
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// }
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if (prop->name == token[TOKEN_PS_SCALE])
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{
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// Property: scale
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if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE], VAL_VECTOR3))
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{
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Vec3 val;
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if(getVector3(prop->values.begin(), prop->values.end(), &val))
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{
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_system->setScaleX(val.x);
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_system->setScaleY(val.y);
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_system->setScaleZ(val.z);
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}
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}
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}
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// else if (prop->name == token[TOKEN_PS_SCALE_VELOCITY])
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// {
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// // Property: scale_velocity
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// if (passValidateProperty(compiler, prop, token[TOKEN_PS_ITERATION_INTERVAL], VAL_REAL))
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// {
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// Real val = 0.0f;
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// if(getReal(prop->values.front(), &val))
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// {
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// mSystem->setScaleVelocity(val);
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// }
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// }
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// }
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// else if (prop->name == token[TOKEN_PS_SCALE_TIME])
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// {
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// // Property: scale_time
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// if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE_TIME], VAL_REAL))
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// {
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// Real val = 0.0f;
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// if(getReal(prop->values.front(), &val))
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// {
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// mSystem->setScaleTime(val);
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// }
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// }
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// }
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else if (prop->name == token[TOKEN_KEEP_LOCAL])
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{
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// Property: keep_local
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if (passValidateProperty(compiler, prop, token[TOKEN_KEEP_LOCAL], VAL_BOOL))
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{
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bool val;
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if(getBoolean(*prop->values.front(), &val))
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{
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_system->setKeepLocal(val);
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}
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}
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}
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// else if (prop->name == token[TOKEN_PS_TIGHT_BOUNDING_BOX])
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// {
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// // Property: tight_bounding_box
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// if (passValidateProperty(compiler, prop, token[TOKEN_PS_TIGHT_BOUNDING_BOX], VAL_BOOL))
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// {
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// bool val;
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// if(getBoolean(prop->values.front(), &val))
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// {
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// mSystem->setTightBoundingBox(val);
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// }
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// }
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// }
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// else if (prop->name == token[TOKEN_PS_CATEGORY])
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// {
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// // Property: category
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// if (passValidateProperty(compiler, prop, token[TOKEN_PS_CATEGORY], VAL_STRING))
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// {
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// String val;
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// if(getString(prop->values.front(), &val))
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// {
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// mSystem->setCategory(val);
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// }
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// }
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// }
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// else if (prop->name == token[TOKEN_USE_ALIAS])
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// {
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// // Property: use_alias
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// // The alias can only be a technique
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// if (passValidateProperty(compiler, prop, token[TOKEN_USE_ALIAS], VAL_STRING))
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// {
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// String val;
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// if(getString(prop->values.front(), &val))
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// {
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// IAlias* alias = ParticleSystemManager::getSingletonPtr()->getAlias(val);
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// if (alias->getAliasType() == IAlias::AT_TECHNIQUE)
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// {
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// ParticleTechnique* technique = static_cast<ParticleTechnique*>(alias);
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// ParticleTechnique* newTechnique = ParticleSystemManager::getSingletonPtr()->cloneTechnique(technique);
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// mSystem->addTechnique(newTechnique);
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// }
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// }
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// }
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// }
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// else
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// {
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// errorUnexpectedProperty(compiler, prop);
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// }
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}
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else if((*i)->type == ANT_OBJECT)
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{
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processNode(compiler, *i);
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}
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else
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{
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errorUnexpectedToken(compiler, *i);
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}
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}
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}
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NS_CC_END
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