2015-02-11 18:14:22 +08:00
|
|
|
/****************************************************************************
|
2015-03-02 13:07:32 +08:00
|
|
|
Copyright (c) 2014 Chukong Technologies Inc.
|
2015-02-11 18:14:22 +08:00
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#include "CCPUParticle3DVortexAffector.h"
|
2015-03-02 13:07:32 +08:00
|
|
|
#include "Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
|
2015-02-11 18:14:22 +08:00
|
|
|
|
|
|
|
NS_CC_BEGIN
|
|
|
|
|
|
|
|
// Constants
|
|
|
|
const Vec3 PUParticle3DVortexAffector::DEFAULT_ROTATION_VECTOR(0, 0, 0);
|
|
|
|
const float PUParticle3DVortexAffector::DEFAULT_ROTATION_SPEED = 1.0f;
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
PUParticle3DVortexAffector::PUParticle3DVortexAffector(void) :
|
|
|
|
PUParticle3DAffector(),
|
|
|
|
_rotationVector(DEFAULT_ROTATION_VECTOR)
|
|
|
|
{
|
2015-03-02 13:07:32 +08:00
|
|
|
_dynRotationSpeed = new PUDynamicAttributeFixed();
|
2015-02-11 18:14:22 +08:00
|
|
|
(static_cast<PUDynamicAttributeFixed*>(_dynRotationSpeed))->setValue(DEFAULT_ROTATION_SPEED);
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
PUParticle3DVortexAffector::~PUParticle3DVortexAffector(void)
|
|
|
|
{
|
|
|
|
if (_dynRotationSpeed)
|
|
|
|
{
|
|
|
|
CC_SAFE_DELETE(_dynRotationSpeed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const Vec3& PUParticle3DVortexAffector::getRotationVector(void) const
|
|
|
|
{
|
|
|
|
return _rotationVector;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DVortexAffector::setRotationVector(const Vec3& rotationVector)
|
|
|
|
{
|
|
|
|
_rotationVector = rotationVector;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
PUDynamicAttribute* PUParticle3DVortexAffector::getRotationSpeed(void) const
|
|
|
|
{
|
|
|
|
return _dynRotationSpeed;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DVortexAffector::setRotationSpeed(PUDynamicAttribute* dynRotationSpeed)
|
|
|
|
{
|
|
|
|
if (_dynRotationSpeed)
|
|
|
|
CC_SAFE_DELETE(_dynRotationSpeed);
|
|
|
|
|
|
|
|
_dynRotationSpeed = dynRotationSpeed;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
float PUParticle3DVortexAffector::calculateRotationSpeed(void)
|
|
|
|
{
|
|
|
|
return float(_dynamicAttributeHelper.calculate(_dynRotationSpeed, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart()));
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
|
|
|
|
void PUParticle3DVortexAffector::updatePUAffector( PUParticle3D *particle, float deltaTime )
|
|
|
|
{
|
|
|
|
//for (auto iter : _particleSystem->getParticles())
|
|
|
|
{
|
|
|
|
//PUParticle3D *particle = iter;
|
|
|
|
// Explicitly check on 'freezed', because it passes the techniques' validation.
|
|
|
|
if (particle->isFreezed())
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Rotate position, direction and orientation (visible particle only) and compensate for the affector position
|
|
|
|
// Also take the affect specialisation into account
|
|
|
|
Mat4 rotMat;
|
|
|
|
Mat4::createRotation(_rotation, &rotMat);
|
|
|
|
Vec3 local = particle->position - _derivedPosition;
|
|
|
|
particle->position = _derivedPosition + rotMat * local;
|
|
|
|
particle->direction = rotMat * particle->direction;
|
|
|
|
particle->orientation = _rotation * particle->orientation;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DVortexAffector::preUpdateAffector( float deltaTime )
|
|
|
|
{
|
|
|
|
PUParticleSystem3D* sys = static_cast<PUParticleSystem3D *>(_particleSystem);
|
|
|
|
|
|
|
|
if (sys)
|
|
|
|
{
|
|
|
|
Mat4 rotMat;
|
|
|
|
Mat4::createRotation(sys->getDerivedOrientation(), &rotMat);
|
|
|
|
_rotation.set(rotMat * _rotationVector, float(calculateRotationSpeed() * deltaTime));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_rotation.set(_rotationVector, float(calculateRotationSpeed() * deltaTime));
|
|
|
|
}
|
|
|
|
|
|
|
|
getDerivedPosition();
|
|
|
|
}
|
|
|
|
|
|
|
|
PUParticle3DVortexAffector* PUParticle3DVortexAffector::create()
|
|
|
|
{
|
2015-03-02 13:07:32 +08:00
|
|
|
auto pvf = new PUParticle3DVortexAffector();
|
2015-02-11 18:14:22 +08:00
|
|
|
pvf->autorelease();
|
|
|
|
return pvf;
|
|
|
|
}
|
|
|
|
|
2015-03-02 13:07:32 +08:00
|
|
|
void PUParticle3DVortexAffector::copyAttributesTo( PUParticle3DAffector* affector )
|
|
|
|
{
|
|
|
|
PUParticle3DAffector::copyAttributesTo(affector);
|
|
|
|
|
|
|
|
PUParticle3DVortexAffector* vortexAffector = static_cast<PUParticle3DVortexAffector*>(affector);
|
|
|
|
vortexAffector->_rotation = _rotation;
|
|
|
|
vortexAffector->_rotationVector = _rotationVector;
|
|
|
|
vortexAffector->setRotationSpeed(getRotationSpeed()->clone());
|
|
|
|
}
|
|
|
|
|
2015-02-11 18:14:22 +08:00
|
|
|
NS_CC_END
|