axmol/extensions/Effekseer/EffekseerRendererLLGI/EffekseerRendererLLGI.Shader.h

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#ifndef __EFFEKSEERRENDERER_LLGI_SHADER_H__
#define __EFFEKSEERRENDERER_LLGI_SHADER_H__
#include "../EffekseerRendererCommon/EffekseerRenderer.ShaderBase.h"
#include "EffekseerRendererLLGI.DeviceObject.h"
#include "EffekseerRendererLLGI.RendererImplemented.h"
#include <LLGI.Graphics.h>
#include <LLGI.Shader.h>
namespace EffekseerRendererLLGI
{
class VertexLayout
{
public:
LLGI::VertexLayoutFormat Format;
std::string Name;
int32_t Semantic;
};
class Shader : public DeviceObject, public ::EffekseerRenderer::ShaderBase
{
private:
LLGI::Shader* vertexShader_ = nullptr;
LLGI::Shader* pixelShader_ = nullptr;
std::vector<VertexLayout> layouts_;
void* m_vertexConstantBuffer;
void* m_pixelConstantBuffer;
int32_t vertexConstantBufferSize = 0;
int32_t pixelConstantBufferSize = 0;
Shader(Backend::GraphicsDevice* graphicsDevice,
LLGI::Shader* vertexShader,
LLGI::Shader* pixelShader,
const std::vector<VertexLayout>& layouts,
bool hasRefCount);
public:
virtual ~Shader();
static Shader* Create(Backend::GraphicsDevice* graphicsDevice,
LLGI::DataStructure* vertexData,
int32_t vertexDataCount,
LLGI::DataStructure* pixelData,
int32_t pixelDataCount,
const char* name,
const std::vector<VertexLayout>& layoutFormats,
bool hasRefCount);
public:
LLGI::Shader* GetVertexShader() const
{
return vertexShader_;
}
LLGI::Shader* GetPixelShader() const
{
return pixelShader_;
}
std::vector<VertexLayout>& GetVertexLayouts()
{
return layouts_;
}
void SetVertexConstantBufferSize(int32_t size);
void SetPixelConstantBufferSize(int32_t size);
int32_t GetVertexConstantBufferSize()
{
return vertexConstantBufferSize;
}
int32_t GetPixelConstantBufferSize()
{
return pixelConstantBufferSize;
}
void* GetVertexConstantBuffer()
{
return m_vertexConstantBuffer;
}
void* GetPixelConstantBuffer()
{
return m_pixelConstantBuffer;
}
void SetConstantBuffer();
};
} // namespace EffekseerRendererLLGI
#endif // __EFFEKSEERRENDERER_LLGI_SHADER_H__