2012-11-22 16:11:47 +08:00
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/* http://www.cocosbuilder.com
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* http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2012 Zynga, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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//
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// Controller for the GameScene Object
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// This object loads the main Scene
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//
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var GameScene = function(){};
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var sharedGameScene;
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var gLevelOffsetX = 0;
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GameScene.prototype.onDidLoadFromCCB = function()
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{
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sharedGameScene = this;
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2012-11-23 15:08:28 +08:00
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2012-11-22 16:11:47 +08:00
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this.score = 0;
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var level = cc.Reader.load("Level.ccbi");
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2012-11-23 15:08:28 +08:00
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2012-11-22 16:11:47 +08:00
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// Center the level on Screen
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gLevelOffsetX = (gWinSize.width-CD_LEVEL_WIDTH*gScaleFactor)/2;
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level.setPosition(cc.p(gLevelOffsetX,0));
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2012-11-23 15:08:28 +08:00
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2012-11-22 16:11:47 +08:00
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this.rootNode.addChild(level);
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};
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GameScene.prototype.setScore = function(score)
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{
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this.score = score;
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this.scoreLabel.setString(""+score);
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};
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GameScene.prototype.getScore = function()
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{
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return this.score;
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};
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GameScene.prototype.handleGameOver = function()
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{
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var scene = cc.Reader.loadAsScene("MainMenuScene.ccbi");
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cc.Director.getInstance().replaceScene(scene);
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};
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GameScene.prototype.handleLevelComplete = function()
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{
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var scene = cc.Reader.loadAsScene("MainMenuScene.ccbi");
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cc.Director.getInstance().replaceScene(scene);
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};
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