axmol/cocos/scripting/lua-bindings/auto/api/ProgressTimer.lua

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-- @module ProgressTimer
-- @extend Node
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-- @function [parent=#ProgressTimer] isReverseDirection
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ProgressTimer] setBarChangeRate
-- @param self
-- @param #vector2_table array
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-- @function [parent=#ProgressTimer] getPercentage
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ProgressTimer] setSprite
-- @param self
-- @param #cc.Sprite sprite
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-- @function [parent=#ProgressTimer] getType
-- @param self
-- @return ProgressTimer::Type#ProgressTimer::Type ret (return value: cc.ProgressTimer::Type)
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-- @function [parent=#ProgressTimer] getSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- @function [parent=#ProgressTimer] setMidpoint
-- @param self
-- @param #vector2_table array
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-- @function [parent=#ProgressTimer] getBarChangeRate
-- @param self
-- @return vector2_table#vector2_table ret (return value: vector2_table)
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-- overload function: setReverseDirection(bool)
--
-- overload function: setReverseDirection(bool)
--
-- @function [parent=#ProgressTimer] setReverseDirection
-- @param self
-- @param #bool bool
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-- @function [parent=#ProgressTimer] getMidpoint
-- @param self
-- @return vector2_table#vector2_table ret (return value: vector2_table)
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-- @function [parent=#ProgressTimer] setPercentage
-- @param self
-- @param #float float
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-- @function [parent=#ProgressTimer] setType
-- @param self
-- @param #cc.ProgressTimer::Type type
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-- @function [parent=#ProgressTimer] create
-- @param self
-- @param #cc.Sprite sprite
-- @return ProgressTimer#ProgressTimer ret (return value: cc.ProgressTimer)
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-- @function [parent=#ProgressTimer] setAnchorPoint
-- @param self
-- @param #vector2_table array
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-- @function [parent=#ProgressTimer] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #matrix_table matrix
-- @param #bool bool
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-- @function [parent=#ProgressTimer] setColor
-- @param self
-- @param #color3b_table color3b
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-- @function [parent=#ProgressTimer] getColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- @function [parent=#ProgressTimer] setOpacity
-- @param self
-- @param #unsigned char char
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-- @function [parent=#ProgressTimer] getOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
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return nil