mirror of https://github.com/axmolengine/axmol.git
99 lines
2.5 KiB
Plaintext
99 lines
2.5 KiB
Plaintext
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namespace cocos2d {
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//! @brief CC RGBA protocol
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class CCRGBAProtocol
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{
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public:
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/** sets Color
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@since v0.8
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*/
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void setColor(ccColor3B color);
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/** returns the color
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@since v0.8
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*/
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ccColor3B getColor(void);
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// returns the opacity
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GLubyte getOpacity(void);
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/** sets the opacity.
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@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
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Values goes from 0 to 255, where 255 means fully opaque.
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*/
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void setOpacity(GLubyte opacity);
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// optional
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/** sets the premultipliedAlphaOpacity property.
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If set to NO then opacity will be applied as: glColor(R,G,B,opacity);
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If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity );
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Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
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@since v0.8
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*/
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void setIsOpacityModifyRGB(bool bValue);
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/** returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
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@since v0.8
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*/
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bool getIsOpacityModifyRGB(void);
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};
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/**
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@brief You can specify the blending fuction.
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@since v0.99.0
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*/
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class CCBlendProtocol
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{
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// set the source blending function for the texture
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void setBlendFunc(ccBlendFunc blendFunc);
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// returns the blending function used for the texture
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ccBlendFunc getBlendFunc(void);
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};
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/** @brief CCNode objects that uses a Texture2D to render the images.
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The texture can have a blending function.
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If the texture has alpha premultiplied the default blending function is:
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src=GL_ONE dst= GL_ONE_MINUS_SRC_ALPHA
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else
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src=GL_SRC_ALPHA dst= GL_ONE_MINUS_SRC_ALPHA
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But you can change the blending funtion at any time.
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@since v0.8.0
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*/
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class CCTextureProtocol : public CCBlendProtocol
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{
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// returns the used texture
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CCTexture2D* getTexture(void);
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// sets a new texture. it will be retained
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void setTexture(CCTexture2D *texture);
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};
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//! @brief Common interface for Labels
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class CCLabelProtocol
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{
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// sets a new label using an string
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void setString(const char *label);
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/** returns the string that is rendered */
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const char* getString(void);
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};
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/** OpenGL projection protocol */
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class CCProjectionProtocol : public CCObject
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{
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/** Called by CCDirector when the porjection is updated, and "custom" projection is used
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@since v0.99.5
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*/
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void updateProjection(void);
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};
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}//namespace cocos2d
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