2019-11-23 20:27:39 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2014-2016 Chukong Technologies Inc.
|
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
2022-10-12 12:39:27 +08:00
|
|
|
Copyright (c) 2022 Bytedance Inc.
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-10-01 16:24:52 +08:00
|
|
|
https://axmolengine.github.io/
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
2022-07-16 10:43:05 +08:00
|
|
|
#ifndef __AX_MESH_RENDERER_H__
|
|
|
|
#define __AX_MESH_RENDERER_H__
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
#include <unordered_map>
|
|
|
|
|
2023-06-11 13:08:08 +08:00
|
|
|
#include "base/Vector.h"
|
|
|
|
#include "base/Types.h"
|
|
|
|
#include "base/Protocols.h"
|
|
|
|
#include "2d/Node.h"
|
|
|
|
#include "renderer/MeshCommand.h"
|
|
|
|
#include "3d/Skeleton3D.h" // needs to be included for lua-bindings
|
|
|
|
#include "3d/AABB.h"
|
|
|
|
#include "3d/Bundle3DData.h"
|
|
|
|
#include "3d/MeshVertexIndexData.h"
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_BEGIN
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @addtogroup _3d
|
|
|
|
* @{
|
|
|
|
*/
|
|
|
|
|
|
|
|
class Mesh;
|
|
|
|
class Texture2D;
|
|
|
|
class MeshSkin;
|
|
|
|
class AttachNode;
|
|
|
|
struct NodeData;
|
2022-07-05 14:48:46 +08:00
|
|
|
/** @brief MeshRenderer: A mesh can be loaded from model files, .obj, .c3t, .c3b
|
|
|
|
*and a mesh renderer renders a list of these loaded meshes with specified materials
|
|
|
|
*/
|
2022-07-16 10:43:05 +08:00
|
|
|
class AX_DLL MeshRenderer : public Node, public BlendProtocol
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
/**
|
2022-07-05 14:48:46 +08:00
|
|
|
* Creates an empty MeshRenderer without a mesh or a texture.
|
|
|
|
* Can be used to create procedural meshes on runtime.
|
2019-11-23 20:27:39 +08:00
|
|
|
*
|
2022-07-05 14:48:46 +08:00
|
|
|
* @return An autoreleased MeshRenderer object.
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
2022-07-05 14:48:46 +08:00
|
|
|
static MeshRenderer* create();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** creates a MeshRenderer with a specified path */
|
|
|
|
static MeshRenderer* create(std::string_view modelPath);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** creates a MeshRenderer. A mesh can only have one texture, the default texture can be overridden with 'texturePath' */
|
|
|
|
static MeshRenderer* create(std::string_view modelPath, std::string_view texturePath);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** create 3d mesh asynchronously
|
|
|
|
* If the 3d model was previously loaded, it will create a new 3d mesh and the callback will be called once.
|
|
|
|
* Otherwise it will load the model file in a new thread, and when the 3d mesh is loaded, the callback will be
|
|
|
|
* called with the created MeshRenderer and a user-defined parameter. The callback will be called from the main thread,
|
|
|
|
* so it is safe to create any object from the callback.
|
2019-11-23 20:27:39 +08:00
|
|
|
* @param modelPath model to be loaded
|
2022-07-05 14:48:46 +08:00
|
|
|
* @param callback callback when loading is finished
|
|
|
|
* @param callbackparam user-defined parameter for the callback
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
static void createAsync(std::string_view modelPath,
|
2022-07-05 14:48:46 +08:00
|
|
|
const std::function<void(MeshRenderer*, void*)>& callback,
|
2021-12-25 10:04:45 +08:00
|
|
|
void* callbackparam);
|
|
|
|
|
2021-12-31 12:12:40 +08:00
|
|
|
static void createAsync(std::string_view modelPath,
|
|
|
|
std::string_view texturePath,
|
2022-07-05 14:48:46 +08:00
|
|
|
const std::function<void(MeshRenderer*, void*)>& callback,
|
2021-12-25 10:04:45 +08:00
|
|
|
void* callbackparam);
|
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** set diffuse texture, set the first mesh's texture if multiple textures exist */
|
2021-12-31 12:12:40 +08:00
|
|
|
void setTexture(std::string_view texFile);
|
2019-11-23 20:27:39 +08:00
|
|
|
void setTexture(Texture2D* texture);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** get Mesh by index */
|
2019-11-23 20:27:39 +08:00
|
|
|
Mesh* getMeshByIndex(int index) const;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** get Mesh by Name, returns the first one if there are more than one mesh with the same name */
|
2021-12-31 12:12:40 +08:00
|
|
|
Mesh* getMeshByName(std::string_view name) const;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
* get mesh array by name, returns all meshes with the given name
|
|
|
|
*
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
std::vector<Mesh*> getMeshArrayByName(std::string_view name) const;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** get mesh at index 0 which is the default mesh */
|
2019-11-23 20:27:39 +08:00
|
|
|
Mesh* getMesh() const;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/** get mesh count */
|
|
|
|
ssize_t getMeshCount() const { return _meshes.size(); }
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
Skeleton3D* getSkeleton() const { return _skeleton; }
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** return an AttachNode by bone name. Otherwise, return nullptr if it doesn't exist */
|
2021-12-31 12:12:40 +08:00
|
|
|
AttachNode* getAttachNode(std::string_view boneName);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** remove an attached node */
|
2021-12-31 12:12:40 +08:00
|
|
|
void removeAttachNode(std::string_view boneName);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** remove all attached nodes */
|
2019-11-23 20:27:39 +08:00
|
|
|
void removeAllAttachNode();
|
|
|
|
|
|
|
|
// overrides
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void setBlendFunc(const BlendFunc& blendFunc) override;
|
|
|
|
virtual const BlendFunc& getBlendFunc() const override;
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
// overrides
|
2022-07-05 14:48:46 +08:00
|
|
|
/** Sets ProgramState, attributes should be bound by the user */
|
2023-08-31 18:59:12 +08:00
|
|
|
bool setProgramState(backend::ProgramState* programState, bool needsRetain = true) override;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Get AABB
|
2022-07-05 14:48:46 +08:00
|
|
|
* If the mesh has animations, it can't be calculated accurately,
|
|
|
|
* because a bone can transform the vertices, and the untransformed vertices are used
|
2019-11-23 20:27:39 +08:00
|
|
|
* to calculate the AABB.
|
|
|
|
*/
|
|
|
|
const AABB& getAABB() const;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
/*
|
2019-11-23 20:27:39 +08:00
|
|
|
* Get AABB Recursively
|
2022-07-05 14:48:46 +08:00
|
|
|
* Because sometimes we may have an empty MeshRenderer Node as parent, If
|
|
|
|
* the MeshRenderer doesn't contain any meshes, then we use getAABB()
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
|
|
|
AABB getAABBRecursively();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
2022-07-05 14:48:46 +08:00
|
|
|
* Executes an action, and returns the action that is executed. For the MeshRenderer special logic is needed to take
|
|
|
|
* care of Fading.
|
2019-11-23 20:27:39 +08:00
|
|
|
*
|
|
|
|
* This node becomes the action's target. Refer to Action::getTarget()
|
|
|
|
* @warning Actions don't retain their target.
|
|
|
|
*
|
2022-07-05 14:48:46 +08:00
|
|
|
* @return a pointer to Action
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
|
|
|
virtual Action* runAction(Action* action) override;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
2022-07-05 14:48:46 +08:00
|
|
|
* Force depth buffer writing, this is useful if you want to achieve effects like fading.
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
|
|
|
void setForceDepthWrite(bool value) { _forceDepthWrite = value; }
|
2021-12-25 10:04:45 +08:00
|
|
|
bool isForceDepthWrite() const { return _forceDepthWrite; };
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
2022-07-05 14:48:46 +08:00
|
|
|
* Returns a 2d bounding-box
|
|
|
|
* Note: the bounding-box is taken from the mesh's AABB with Z-axis ignored.
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
|
|
|
virtual Rect getBoundingBox() const override;
|
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
// set face culling side, CullFaceSide::BACK, CullFaceSide::FRONT and CullFaceSide::NONE.
|
2020-10-07 00:07:53 +08:00
|
|
|
virtual void setCullFace(CullFaceSide side);
|
2022-07-05 14:48:46 +08:00
|
|
|
// set face culling enabled.
|
2019-11-23 20:27:39 +08:00
|
|
|
void setCullFaceEnabled(bool enable);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** light mask getter & setter, lighting only works when _lightmask & light's flag are set to true, the default
|
|
|
|
value of _lightmask is 0xffff */
|
2019-11-23 20:27:39 +08:00
|
|
|
void setLightMask(unsigned int mask) { _lightMask = mask; }
|
|
|
|
unsigned int getLightMask() const { return _lightMask; }
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-08-06 16:17:55 +08:00
|
|
|
/** enables wireframe rendering mode for this mesh renderer only, this can be very useful for debugging and
|
|
|
|
understanding generated meshes. */
|
|
|
|
void setWireframe(bool value) { _wireframe = value; }
|
|
|
|
bool isWireframe() const { return _wireframe; }
|
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** render all meshes within this mesh renderer */
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** Adds a new material to this mesh renderer.
|
|
|
|
The Material will be applied to all the meshes that belong to the mesh renderer.
|
|
|
|
It will internally call `setMaterial(material,-1)`
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
|
|
|
void setMaterial(Material* material);
|
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** Adds a new material to a particular mesh in this mesh renderer.
|
|
|
|
* if meshIndex == -1, then it will be applied to all the meshes that belong to this mesh renderer.
|
|
|
|
*
|
|
|
|
* @param meshIndex Index of the mesh to apply the material to.
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
|
|
|
void setMaterial(Material* material, int meshIndex);
|
|
|
|
|
2022-08-06 16:17:55 +08:00
|
|
|
/** Gets the material of a specific mesh in this mesh renderer.
|
2022-07-05 14:48:46 +08:00
|
|
|
*
|
2022-08-06 16:17:55 +08:00
|
|
|
* @param meshIndex Index of the mesh to get the material from. 0 is the default index.
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
2022-08-06 16:17:55 +08:00
|
|
|
Material* getMaterial(int meshIndex = 0) const;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** Get list of meshes used in this mesh renderer. */
|
2019-11-23 20:27:39 +08:00
|
|
|
const Vector<Mesh*>& getMeshes() const { return _meshes; }
|
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
MeshRenderer();
|
|
|
|
virtual ~MeshRenderer();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
virtual bool init() override;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2021-12-31 12:12:40 +08:00
|
|
|
bool initWithFile(std::string_view path);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
bool initFrom(const NodeDatas& nodedatas, const MeshDatas& meshdatas, const MaterialDatas& materialdatas);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** load a mesh renderer from cache, returns true if succeeded, false otherwise. */
|
2021-12-31 12:12:40 +08:00
|
|
|
bool loadFromCache(std::string_view path);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** load a file and feed it's content into meshedatas, nodedatas and materialdatas, obj file and .mtl file
|
|
|
|
should be in the same directory. */
|
2021-12-31 12:12:40 +08:00
|
|
|
bool loadFromFile(std::string_view path, NodeDatas* nodedatas, MeshDatas* meshdatas, MaterialDatas* materialdatas);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/**
|
2022-07-05 14:48:46 +08:00
|
|
|
* Visits this MeshRenderer's children and draws them recursively.
|
|
|
|
* Note: all children will be rendered in 3D space with depth, this behaviour can be changed using
|
|
|
|
* setForce2DQueue()
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags) override;
|
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** generate default material. */
|
2019-11-23 20:27:39 +08:00
|
|
|
void genMaterial(bool useLight = false);
|
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
void createNode(NodeData* nodedata, Node* root, const MaterialDatas& materialdatas, bool singleMesh);
|
|
|
|
void createAttachMeshRendererNode(NodeData* nodedata, const MaterialDatas& materialdatas);
|
|
|
|
MeshRenderer* createMeshRendererNode(NodeData* nodedata, ModelData* modeldata, const MaterialDatas& materialdatas);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** get MeshIndexData by Id */
|
2021-12-31 12:12:40 +08:00
|
|
|
MeshIndexData* getMeshIndexData(std::string_view indexId) const;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
void addMesh(Mesh* mesh);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
void onAABBDirty() { _aabbDirty = true; }
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
void afterAsyncLoad(void* param);
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
static AABB getAABBRecursivelyImp(Node* node);
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
protected:
|
2022-10-12 12:39:27 +08:00
|
|
|
/** set specific mesh texture, for private use (create mesh stage) only */
|
|
|
|
Texture2D* setMeshTexture(Mesh* mesh,
|
|
|
|
std::string_view texPath,
|
|
|
|
NTextureData::Usage usage = NTextureData::Usage::Diffuse);
|
|
|
|
|
|
|
|
/** set model texture from model path when model file not contains texture and texPath is empty
|
|
|
|
* only for create mesh renderer
|
|
|
|
*/
|
|
|
|
void setModelTexture(std::string_view modelPath, std::string_view texPath);
|
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
Skeleton3D* _skeleton;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
Vector<MeshVertexData*> _meshVertexDatas;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-31 12:12:40 +08:00
|
|
|
hlookup::string_map<AttachNode*> _attachments;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
BlendFunc _blend;
|
|
|
|
|
|
|
|
Vector<Mesh*> _meshes;
|
|
|
|
|
|
|
|
mutable AABB _aabb; // cache current aabb
|
2022-07-05 14:48:46 +08:00
|
|
|
mutable Mat4 _nodeToWorldTransform; // cache current matrix
|
2021-12-25 10:04:45 +08:00
|
|
|
unsigned int _lightMask;
|
2022-10-12 12:39:27 +08:00
|
|
|
mutable bool _aabbDirty;
|
2022-07-05 14:48:46 +08:00
|
|
|
bool _shaderUsingLight; // Is the current shader using lighting?
|
2021-12-25 10:04:45 +08:00
|
|
|
bool _forceDepthWrite; // Always write to depth buffer
|
2022-08-06 16:17:55 +08:00
|
|
|
bool _wireframe; // render in wireframe mode
|
2021-12-25 10:04:45 +08:00
|
|
|
bool _usingAutogeneratedGLProgram;
|
2022-08-06 16:17:55 +08:00
|
|
|
bool _transparentMaterialHint; // Generate transparent materials when building from files
|
2022-10-12 12:39:27 +08:00
|
|
|
unsigned short _meshTextureHint; // Whether model file has texture config
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
struct AsyncLoadParam
|
|
|
|
{
|
2022-07-05 14:48:46 +08:00
|
|
|
std::function<void(MeshRenderer*, void*)> afterLoadCallback; // callback after loading is finished
|
2021-12-25 10:04:45 +08:00
|
|
|
void* callbackParam;
|
2022-07-05 14:48:46 +08:00
|
|
|
bool result; // mesh renderer loading result
|
2021-12-25 10:04:45 +08:00
|
|
|
std::string modelPath;
|
2022-07-05 00:39:20 +08:00
|
|
|
std::string modelFullPath;
|
2022-07-05 14:48:46 +08:00
|
|
|
std::string texPath;
|
2019-11-23 20:27:39 +08:00
|
|
|
MeshDatas* meshdatas;
|
|
|
|
MaterialDatas* materialdatas;
|
2021-12-25 10:04:45 +08:00
|
|
|
NodeDatas* nodeDatas;
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
2021-12-25 10:04:45 +08:00
|
|
|
AsyncLoadParam _asyncLoadParam;
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////
|
|
|
|
/**
|
2022-07-05 14:48:46 +08:00
|
|
|
* @brief MeshRendererCache: the cache data of MeshRenderer, used to speed up the creation process of MeshRenderer
|
2019-11-23 20:27:39 +08:00
|
|
|
*/
|
2022-07-16 10:43:05 +08:00
|
|
|
class AX_DLL MeshRendererCache
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
public:
|
2022-07-12 21:31:54 +08:00
|
|
|
struct MeshRenderData
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
Vector<MeshVertexData*> meshVertexDatas;
|
|
|
|
Vector<backend::ProgramState*> programStates;
|
|
|
|
NodeDatas* nodedatas;
|
|
|
|
MaterialDatas* materialdatas;
|
2022-07-12 21:31:54 +08:00
|
|
|
~MeshRenderData()
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
if (nodedatas)
|
|
|
|
delete nodedatas;
|
|
|
|
if (materialdatas)
|
|
|
|
delete materialdatas;
|
|
|
|
meshVertexDatas.clear();
|
|
|
|
programStates.clear();
|
|
|
|
}
|
|
|
|
};
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
static MeshRendererCache* getInstance();
|
2019-11-23 20:27:39 +08:00
|
|
|
static void destroyInstance();
|
|
|
|
|
|
|
|
/**
|
2022-07-05 14:48:46 +08:00
|
|
|
* get a MeshData object by key
|
2019-11-23 20:27:39 +08:00
|
|
|
*
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2022-07-12 21:31:54 +08:00
|
|
|
MeshRenderData* getMeshRenderData(std::string_view key) const;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
2022-07-05 14:48:46 +08:00
|
|
|
* add a MeshData object into the MeshRenderer with a specified key
|
2019-11-23 20:27:39 +08:00
|
|
|
*
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2022-07-12 21:31:54 +08:00
|
|
|
bool addMeshRenderData(std::string_view key, MeshRenderData* meshdata);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** remove a MeshData from the MeshRenderer with a specified key */
|
2022-07-12 21:31:54 +08:00
|
|
|
void removeMeshRenderData(std::string_view key);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
/** remove all the MeshData objects from the MeshRenderer */
|
2022-07-12 21:31:54 +08:00
|
|
|
void removeAllMeshRenderData();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2022-07-05 14:48:46 +08:00
|
|
|
MeshRendererCache();
|
|
|
|
~MeshRendererCache();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
protected:
|
2022-07-05 14:48:46 +08:00
|
|
|
static MeshRendererCache* _cacheInstance;
|
2022-07-12 21:31:54 +08:00
|
|
|
hlookup::string_map<MeshRenderData*> _meshDatas; // cached mesh data
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
// end of 3d group
|
|
|
|
/// @}
|
|
|
|
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_END
|
2022-07-16 10:43:05 +08:00
|
|
|
#endif // __AX_MESH_RENDERER_H__
|