axmol/external/Box2D/proj.nacl/Makefile

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Makefile
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2013-03-02 01:09:58 +08:00
NACL_ARCH ?= x86_64
NACL_LIBC = newlib
NACL_AR ?= $(NACL_ARCH)-nacl-ar
NACL_CC ?= $(NACL_ARCH)-nacl-gcc
NACL_CXX ?= $(NACL_ARCH)-nacl-g++
CCFLAGS = -Wall -std=gnu99
CXXFLAGS = -Wall
VISIBILITY =
ARFLAGS = cr
LIBS =
INCLUDES = -I../..
SOURCES = ../Collision/Shapes/b2ChainShape.cpp \
../Collision/Shapes/b2CircleShape.cpp \
../Collision/Shapes/b2EdgeShape.cpp \
../Collision/Shapes/b2PolygonShape.cpp \
../Collision/b2BroadPhase.cpp \
../Collision/b2CollideCircle.cpp \
../Collision/b2CollideEdge.cpp \
../Collision/b2CollidePolygon.cpp \
../Collision/b2Collision.cpp \
../Collision/b2Distance.cpp \
../Collision/b2DynamicTree.cpp \
../Collision/b2TimeOfImpact.cpp \
../Common/b2BlockAllocator.cpp \
../Common/b2Draw.cpp \
../Common/b2Math.cpp \
../Common/b2Settings.cpp \
../Common/b2StackAllocator.cpp \
../Common/b2Timer.cpp \
../Dynamics/Contacts/b2ChainAndCircleContact.cpp \
../Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
../Dynamics/Contacts/b2CircleContact.cpp \
../Dynamics/Contacts/b2Contact.cpp \
../Dynamics/Contacts/b2ContactSolver.cpp \
../Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
../Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
../Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
../Dynamics/Contacts/b2PolygonContact.cpp \
../Dynamics/Joints/b2DistanceJoint.cpp \
../Dynamics/Joints/b2FrictionJoint.cpp \
../Dynamics/Joints/b2GearJoint.cpp \
../Dynamics/Joints/b2Joint.cpp \
../Dynamics/Joints/b2MouseJoint.cpp \
../Dynamics/Joints/b2PrismaticJoint.cpp \
../Dynamics/Joints/b2PulleyJoint.cpp \
../Dynamics/Joints/b2RevoluteJoint.cpp \
../Dynamics/Joints/b2RopeJoint.cpp \
../Dynamics/Joints/b2WeldJoint.cpp \
../Dynamics/Joints/b2WheelJoint.cpp \
../Dynamics/b2Body.cpp \
../Dynamics/b2ContactManager.cpp \
../Dynamics/b2Fixture.cpp \
../Dynamics/b2Island.cpp \
../Dynamics/b2World.cpp \
../Dynamics/b2WorldCallbacks.cpp \
../Rope/b2Rope.cpp
COCOS_ROOT = ../../../
include $(COCOS_ROOT)/cocos2dx/proj.nacl/cocos2dx.mk
TARGET = $(LIB_DIR)/libbox2d.a
####### Build rules
$(TARGET): $(OBJECTS)
@mkdir -p $(@D)
$(NACL_AR) $(ARFLAGS) $(TARGET) $(OBJECTS)
####### Compile
$(OBJ_DIR)/%.o: ../%.cpp
@mkdir -p $(@D)
$(NACL_CXX) -MMD $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@
$(OBJ_DIR)/%.o: ../%.c
@mkdir -p $(@D)
$(NALC_CC) -MMD $(CCFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@
clean:
rm -rf $(OBJ_DIR)
rm -f $(TARGET) core
-include $(DEPS)