2014-06-11 11:10:07 +08:00
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#include "TimelineActionTestScene.h"
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#include "../../testResource.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCCustomCommand.h"
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using namespace cocos2d;
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using namespace cocostudio;
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Layer *NextAnimationTest();
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Layer *BackAnimationTest();
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Layer *RestartAnimationTest();
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static int s_nActionIdx = -1;
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Layer *CreateAnimationLayer(int index)
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{
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Layer *pLayer = nullptr;
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switch(index)
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{
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case TEST_ANIMATIONELEMENT:
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pLayer = new TestTimelineAction();
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break;
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default:
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break;
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}
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return pLayer;
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}
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Layer *NextAnimationTest()
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{
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++s_nActionIdx;
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s_nActionIdx = s_nActionIdx % TEST_ANIMATION_LAYER_COUNT;
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Layer *pLayer = CreateAnimationLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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Layer *BackAnimationTest()
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{
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--s_nActionIdx;
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if( s_nActionIdx < 0 )
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s_nActionIdx += TEST_ANIMATION_LAYER_COUNT;
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Layer *pLayer = CreateAnimationLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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Layer *RestartAnimationTest()
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{
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Layer *pLayer = CreateAnimationLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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TimelineActionTestScene::TimelineActionTestScene(bool bPortrait)
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{
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TestScene::init();
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Sprite *bg = Sprite::create("armature/bg.jpg");
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bg->setPosition(VisibleRect::center());
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float scaleX = VisibleRect::getVisibleRect().size.width / bg->getContentSize().width;
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float scaleY = VisibleRect::getVisibleRect().size.height / bg->getContentSize().height;
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bg->setScaleX(scaleX);
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bg->setScaleY(scaleY);
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addChild(bg);
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}
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void TimelineActionTestScene::runThisTest()
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{
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s_nActionIdx = -1;
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addChild(NextAnimationTest());
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Director::getInstance()->replaceScene(this);
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}
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void TimelineActionTestScene::MainMenuCallback(Ref *pSender)
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{
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//TestScene::MainMenuCallback(pSender);
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removeAllChildren();
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}
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void TimelineActionTestLayer::onEnter()
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{
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Layer::onEnter();
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// add title and subtitle
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std::string str = title();
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const char *pTitle = str.c_str();
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LabelTTF *label = LabelTTF::create(pTitle, "Arial", 18);
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label->setColor(Color3B(0, 0, 0));
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addChild(label, 1, 10000);
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label->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 30) );
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std::string strSubtitle = subtitle();
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if( ! strSubtitle.empty() )
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{
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LabelTTF *l = LabelTTF::create(strSubtitle.c_str(), "Arial", 18);
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l->setColor(Color3B(0, 0, 0));
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addChild(l, 1, 10001);
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l->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 60) );
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}
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// add menu
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backItem = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(TimelineActionTestLayer::backCallback, this) );
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restartItem = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(TimelineActionTestLayer::restartCallback, this) );
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nextItem = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(TimelineActionTestLayer::nextCallback, this) );
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Menu *menu = Menu::create(backItem, restartItem, nextItem, nullptr);
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menu->setPosition(Point::ZERO);
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backItem->setPosition(Point(VisibleRect::center().x - restartItem->getContentSize().width * 2, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
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restartItem->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
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nextItem->setPosition(Point(VisibleRect::center().x + restartItem->getContentSize().width * 2, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
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addChild(menu, 100);
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setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
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}
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void TimelineActionTestLayer::onExit()
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{
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removeAllChildren();
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backItem = restartItem = nextItem = nullptr;
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TimelineActionCache::getInstance()->purge();
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NodeCache::getInstance()->purge();
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Layer::onExit();
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}
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std::string TimelineActionTestLayer::title() const
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{
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return "Armature Test Bed";
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}
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std::string TimelineActionTestLayer::subtitle() const
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{
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return "";
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}
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void TimelineActionTestLayer::restartCallback(Ref *pSender)
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{
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Scene *s = new TimelineActionTestScene();
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s->addChild( RestartAnimationTest() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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Node* node = nullptr;
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TimelineAction* action = nullptr;
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void TimelineActionTestLayer::nextCallback(Ref *pSender)
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{
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// Scene *s = new TimelineActionTestScene();
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// s->addChild( NextAnimationTest() );
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// Director::getInstance()->replaceScene(s);
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// s->release();
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int frameIndex = action->getCurrentFrame();
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int duration = action->getDuration();
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++frameIndex;
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frameIndex = frameIndex == duration ? 0 : frameIndex;
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action->gotoFrameAndPause(frameIndex);
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}
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void TimelineActionTestLayer::backCallback(Ref *pSender)
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{
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// Scene *s = new TimelineActionTestScene();
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// s->addChild( BackAnimationTest() );
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// Director::getInstance()->replaceScene(s);
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// s->release();
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int frameIndex = action->getCurrentFrame();
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int duration = action->getDuration();
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--frameIndex;
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frameIndex = frameIndex == -1 ? duration-1 : frameIndex;
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action->gotoFrameAndPause(frameIndex);
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}
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void TestTimelineAction::onEnter()
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{
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TimelineActionTestLayer::onEnter();
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2014-06-11 21:11:22 +08:00
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for(int i=0; i<100; i++)
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2014-06-11 11:10:07 +08:00
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{
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2014-06-11 21:11:22 +08:00
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node = NodeCache::getInstance()->createNode("TimelineAction/boy_1.ExportJson");
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action = TimelineActionCache::getInstance()->createAction("TimelineAction/boy_1.ExportJson");
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2014-06-11 11:10:07 +08:00
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node->runAction(action);
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2014-06-11 21:11:22 +08:00
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action->gotoFrameAndPlay(0, 60, true);
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2014-06-11 11:10:07 +08:00
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2014-06-11 21:11:22 +08:00
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node->setScale(0.4f);
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node->setPosition(-200+i*5,0);
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2014-06-11 11:10:07 +08:00
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addChild(node);
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}
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}
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std::string TestTimelineAction::title() const
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{
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return "Test AnimationElement";
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}
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