2014-03-10 14:04:58 +08:00
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-- @module ActionObject
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2014-03-26 14:03:04 +08:00
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-- @extend Ref
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2014-03-18 15:55:30 +08:00
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2014-03-10 14:04:58 +08:00
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--------------------------------
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-- @function [parent=#ActionObject] setCurrentTime
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#ActionObject] pause
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-- @param self
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--------------------------------
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-- @function [parent=#ActionObject] setName
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-- @param self
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-- @param #char char
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--------------------------------
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-- @function [parent=#ActionObject] setUnitTime
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#ActionObject] getTotalTime
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#ActionObject] getName
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-- @param self
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-- @return char#char ret (return value: char)
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--------------------------------
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-- @function [parent=#ActionObject] stop
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-- @param self
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--------------------------------
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-- overload function: play(cc.CallFunc)
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--
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-- overload function: play()
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--
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-- @function [parent=#ActionObject] play
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-- @param self
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-- @param #cc.CallFunc callfunc
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--------------------------------
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-- @function [parent=#ActionObject] getCurrentTime
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#ActionObject] removeActionNode
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-- @param self
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-- @param #ccs.ActionNode actionnode
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--------------------------------
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-- @function [parent=#ActionObject] getLoop
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#ActionObject] addActionNode
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-- @param self
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-- @param #ccs.ActionNode actionnode
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--------------------------------
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-- @function [parent=#ActionObject] getUnitTime
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#ActionObject] isPlaying
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#ActionObject] updateToFrameByTime
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#ActionObject] setLoop
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#ActionObject] simulationActionUpdate
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#ActionObject] ActionObject
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-- @param self
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return nil
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