2010-07-09 11:26:56 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCLAYER_H__
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#define __CCLAYER_H__
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#include "Cocos2dDefine.h"
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#include "CCNode.h"
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2010-07-20 13:49:13 +08:00
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#include "CCProtocols.h"
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2010-08-25 10:19:20 +08:00
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#include "CCTouchDelegateProtocol.h"
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2010-08-02 11:13:36 +08:00
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#include "ccxCommon.h"
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2010-08-04 15:46:12 +08:00
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namespace cocos2d {
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2010-07-22 18:39:40 +08:00
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2010-07-09 11:26:56 +08:00
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//
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// CCLayer
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//
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/** CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol.
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All features from CCNode are valid, plus the following new features:
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- It can receive iPhone Touches
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- It can receive Accelerometer input
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*/
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2010-07-21 17:40:10 +08:00
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/// @todo public UIAccelerometerDelegate
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2010-08-02 11:13:36 +08:00
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class CCX_DLL CCLayer : public CCNode, public CCStandardTouchDelegate, public CCTargetedTouchDelegate//, public UIAccelerometerDelegate
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{
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public:
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CCLayer();
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virtual ~CCLayer();
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2010-08-03 14:50:41 +08:00
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bool init();
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static CCLayer *node(void);
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2010-07-12 17:56:06 +08:00
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virtual void onEnter();
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virtual void onExit();
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2010-07-30 17:18:20 +08:00
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virtual bool ccTouchBegan(CCTouch *pTouch, UIEvent *pEvent);
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2010-08-27 14:13:32 +08:00
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virtual void destroy(void);
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virtual void keep(void);
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2010-07-09 11:26:56 +08:00
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/** If isTouchEnabled, this method is called onEnter. Override it to change the
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way CCLayer receives touch events.
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( Default: [[TouchDispatcher sharedDispatcher] addStandardDelegate:self priority:0] )
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Example:
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-(void) registerWithTouchDispatcher
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{
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[[TouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:INT_MIN+1 swallowsTouches:YES];
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}
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@since v0.8.0
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*/
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2010-08-06 11:08:55 +08:00
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virtual void registerWithTouchDispatcher(void);
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/** whether or not it will receive Touch events.
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You can enable / disable touch events with this property.
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Only the touches of this node will be affected. This "method" is not propagated to it's children.
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@since v0.8.1
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*/
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CCX_PROPERTY(bool, m_bIsTouchEnabled, IsTouchEnabled)
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/** whether or not it will receive Accelerometer events
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You can enable / disable accelerometer events with this property.
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@since v0.8.1
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*/
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CCX_PROPERTY(bool, m_bIsAccelerometerEnabled, IsAccelerometerEnabled)
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};
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//
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// CCColorLayer
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//
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/** CCColorLayer is a subclass of CCLayer that implements the CCRGBAProtocol protocol.
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All features from CCLayer are valid, plus the following new features:
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- opacity
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- RGB colors
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*/
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2010-08-23 10:17:29 +08:00
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class CCX_DLL CCColorLayer : public CCLayer , public CCRGBAProtocol, public CCBlendProtocol
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{
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protected:
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GLfloat m_pSquareVertices[4 * 2];
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GLubyte m_pSquareColors[4 * 4];
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public:
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CCColorLayer();
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virtual ~CCColorLayer();
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2010-07-12 17:56:06 +08:00
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virtual void draw();
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virtual void setContentSize(CGSize var);
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2010-07-09 11:26:56 +08:00
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/** creates a CCLayer with color, width and height */
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static CCColorLayer * layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height);
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/** creates a CCLayer with color. Width and height are the window size. */
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static CCColorLayer * layerWithColor(ccColor4B color);
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/** initializes a CCLayer with color, width and height */
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CCColorLayer * initWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height);
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/** initializes a CCLayer with color. Width and height are the window size. */
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CCColorLayer * initWithColor(ccColor4B color);
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/** change width */
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void changeWidth(GLfloat w);
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/** change height */
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void changeHeight(GLfloat h);
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/** change width and height
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@since v0.8
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*/
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void changeWidthAndHeight(GLfloat w ,GLfloat h);
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/** Opacity: conforms to CCRGBAProtocol protocol */
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CCX_PROPERTY(GLubyte, m_cOpacity, Opacity)
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/** Opacity: conforms to CCRGBAProtocol protocol */
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CCX_PROPERTY(ccColor3B, m_tColor, Color)
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/** BlendFunction. Conforms to CCBlendProtocol protocol */
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CCX_PROPERTY(ccBlendFunc, m_tBlendFunc, BlendFunc)
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2010-08-31 11:20:37 +08:00
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virtual CCRGBAProtocol* convertToRGBAProtocol() { return (CCRGBAProtocol*)this; }
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2010-07-12 17:56:06 +08:00
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private :
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void updateColor();
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};
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/** CCMultipleLayer is a CCLayer with the ability to multiplex it's children.
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Features:
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- It supports one or more children
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- Only one children will be active a time
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*/
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2010-08-23 10:17:29 +08:00
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class CCX_DLL CCMultiplexLayer : public CCLayer
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{
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protected:
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2010-07-14 11:18:05 +08:00
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unsigned int m_nEnabledLayer;
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NSMutableArray<CCLayer *> * m_pLayers;
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public:
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CCMultiplexLayer();
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virtual ~CCMultiplexLayer();
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2010-07-09 11:26:56 +08:00
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/** creates a CCMultiplexLayer with one or more layers using a variable argument list. */
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static CCMultiplexLayer * layerWithLayers(CCLayer* layer, ... );
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/** initializes a MultiplexLayer with one or more layers using a variable argument list. */
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CCMultiplexLayer * initWithLayers(CCLayer* layer, va_list params);
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2010-07-09 11:26:56 +08:00
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/** switches to a certain layer indexed by n.
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The current (old) layer will be removed from it's parent with 'cleanup:YES'.
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*/
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void switchTo(unsigned int n);
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/** release the current layer and switches to another layer indexed by n.
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The current (old) layer will be removed from it's parent with 'cleanup:YES'.
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*/
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void switchToAndReleaseMe(unsigned int n);
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};
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}//namespace cocos2d
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2010-07-09 18:24:08 +08:00
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#endif // __CCLAYER_H__
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