2011-06-13 14:31:25 +08:00
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#include "HelloWorldScene.h"
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USING_NS_CC;
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CCScene* HelloWorld::scene()
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{
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// 'scene' is an autorelease object
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CCScene *scene = CCScene::node();
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// 'layer' is an autorelease object
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HelloWorld *layer = HelloWorld::node();
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// add layer as a child to scene
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scene->addChild(layer);
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// return the scene
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return scene;
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}
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// on "init" you need to initialize your instance
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bool HelloWorld::init()
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{
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//////////////////////////////
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// 1. super init first
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if ( !CCLayer::init() )
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{
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return false;
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}
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/////////////////////////////
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// 2. add a menu item with "X" image, which is clicked to quit the program
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// you may modify it.
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// add a "close" icon to exit the progress. it's an autorelease object
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CCMenuItemImage *pCloseItem = CCMenuItemImage::itemFromNormalImage(
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"CloseNormal.png",
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"CloseSelected.png",
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this,
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menu_selector(HelloWorld::menuCloseCallback) );
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pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) );
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// create menu, it's an autorelease object
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CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
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pMenu->setPosition( CCPointZero );
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this->addChild(pMenu, 1);
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/////////////////////////////
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// 3. add your codes below...
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// add a label shows "Hello World"
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// create and initialize a label
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CCLabelTTF* pLabel = CCLabelTTF::labelWithString("Hello World", "Thonburi", 34);
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// ask director the window size
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CCSize size = CCDirector::sharedDirector()->getWinSize();
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// position the label on the center of the screen
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pLabel->setPosition( ccp(size.width / 2, size.height - 20) );
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// add the label as a child to this layer
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this->addChild(pLabel, 1);
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// add "HelloWorld" splash screen"
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CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png");
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// position the sprite on the center of the screen
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pSprite->setPosition( ccp(size.width/2, size.height/2) );
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// add the sprite as a child to this layer
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this->addChild(pSprite, 0);
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return true;
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}
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void HelloWorld::menuCloseCallback(CCObject* pSender)
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{
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CCDirector::sharedDirector()->end();
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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exit(0);
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#endif
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}
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