2014-05-14 03:55:34 +08:00
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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2019-03-26 13:45:03 +08:00
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uniform sampler2D u_texture;
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2014-05-14 03:55:34 +08:00
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uniform sampler2D u_texture1;
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2019-03-26 13:45:03 +08:00
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2014-05-16 07:45:46 +08:00
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uniform float u_interpolate;
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2014-05-14 03:55:34 +08:00
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void main() {
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2019-03-26 13:45:03 +08:00
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vec4 color1 = texture2D(u_texture, v_texCoord);
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2014-05-16 07:45:46 +08:00
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vec4 color2 = texture2D(u_texture1, v_texCoord);
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gl_FragColor = v_fragmentColor * mix( color1, color2, u_interpolate);
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2014-05-14 03:55:34 +08:00
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}
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