axmol/cocos2dx/platform/CCApplicationProtocol.h

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#ifndef __CC_APPLICATION_PROTOCOL_H__
#define __CC_APPLICATION_PROTOCOL_H__
NS_CC_BEGIN
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/**
* @addtogroup platform
* @{
*/
class CC_DLL ApplicationProtocol
{
public:
enum class Platform
{
WINDOWS,
LINUX,
MACOS,
ANDROID,
IPHONE,
IPAD,
BLACKBERRY,
NACL,
EMSCRIPTEN,
TIZEN
};
virtual ~ApplicationProtocol() {}
/**
@brief Implement Director and Scene init code here.
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching() = 0;
/**
@brief The function be called when the application enter background
@param the pointer of the application
*/
virtual void applicationDidEnterBackground() = 0;
/**
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
virtual void applicationWillEnterForeground() = 0;
/**
@brief Callback by Director for limit FPS.
@interval The time, expressed in seconds, between current frame and next.
*/
virtual void setAnimationInterval(double interval) = 0;
/**
@brief Get current language config
@return Current language config
*/
virtual LanguageType getCurrentLanguage() = 0;
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/**
@brief Get target platform
*/
virtual Platform getTargetPlatform() = 0;
};
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// end of platform group
/// @}
NS_CC_END
#endif // __CC_APPLICATION_PROTOCOL_H__