axmol/cocos/editor-support/spine/SkeletonJson.c

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/SkeletonJson.h>
#include <stdio.h>
#include "Json.h"
#include <spine/extension.h>
#include <spine/AtlasAttachmentLoader.h>
typedef struct {
spSkeletonJson super;
int ownsLoader;
} _spSkeletonJson;
spSkeletonJson* spSkeletonJson_createWithLoader (spAttachmentLoader* attachmentLoader) {
spSkeletonJson* self = SUPER(NEW(_spSkeletonJson));
self->scale = 1;
self->attachmentLoader = attachmentLoader;
return self;
}
spSkeletonJson* spSkeletonJson_create (spAtlas* atlas) {
spAtlasAttachmentLoader* attachmentLoader = spAtlasAttachmentLoader_create(atlas);
spSkeletonJson* self = spSkeletonJson_createWithLoader(SUPER(attachmentLoader));
SUB_CAST(_spSkeletonJson, self)->ownsLoader = 1;
return self;
}
void spSkeletonJson_dispose (spSkeletonJson* self) {
if (SUB_CAST(_spSkeletonJson, self)->ownsLoader) spAttachmentLoader_dispose(self->attachmentLoader);
FREE(self->error);
FREE(self);
}
void _spSkeletonJson_setError (spSkeletonJson* self, Json* root, const char* value1, const char* value2) {
char message[256];
int length;
FREE(self->error);
strcpy(message, value1);
length = (int)strlen(value1);
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if (value2) strncat(message + length, value2, 255 - length);
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MALLOC_STR(self->error, message);
if (root) Json_dispose(root);
}
static float toColor (const char* value, int index) {
char digits[3];
char *error;
int color;
if (strlen(value) != 8) return -1;
value += index * 2;
digits[0] = *value;
digits[1] = *(value + 1);
digits[2] = '\0';
color = (int)strtoul(digits, &error, 16);
if (*error != 0) return -1;
return color / (float)255;
}
static void readCurve (spCurveTimeline* timeline, int frameIndex, Json* frame) {
Json* curve = Json_getItem(frame, "curve");
if (!curve) return;
if (curve->type == Json_String && strcmp(curve->valueString, "stepped") == 0)
spCurveTimeline_setStepped(timeline, frameIndex);
else if (curve->type == Json_Array) {
Json* child0 = curve->child;
Json* child1 = child0->next;
Json* child2 = child1->next;
Json* child3 = child2->next;
spCurveTimeline_setCurve(timeline, frameIndex, child0->valueFloat, child1->valueFloat, child2->valueFloat,
child3->valueFloat);
}
}
static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* root, spSkeletonData *skeletonData) {
int i;
spAnimation* animation;
Json* frame;
float duration;
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int timelinesCount = 0;
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Json* bones = Json_getItem(root, "bones");
Json* slots = Json_getItem(root, "slots");
Json* ik = Json_getItem(root, "ik");
Json* ffd = Json_getItem(root, "ffd");
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Json* drawOrder = Json_getItem(root, "drawOrder");
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Json* events = Json_getItem(root, "events");
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Json* flipX = Json_getItem(root, "flipx");
Json* flipY = Json_getItem(root, "flipy");
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Json *boneMap, *slotMap, *ikMap, *ffdMap;
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if (!drawOrder) drawOrder = Json_getItem(root, "draworder");
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for (boneMap = bones ? bones->child : 0; boneMap; boneMap = boneMap->next)
timelinesCount += boneMap->size;
for (slotMap = slots ? slots->child : 0; slotMap; slotMap = slotMap->next)
timelinesCount += slotMap->size;
timelinesCount += ik ? ik->size : 0;
for (ffdMap = ffd ? ffd->child : 0; ffdMap; ffdMap = ffdMap->next)
for (slotMap = ffdMap->child; slotMap; slotMap = slotMap->next)
timelinesCount += slotMap->size;
if (drawOrder) ++timelinesCount;
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if (events) ++timelinesCount;
if (flipX) ++timelinesCount;
if (flipY) ++timelinesCount;
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animation = spAnimation_create(root->name, timelinesCount);
animation->timelinesCount = 0;
skeletonData->animations[skeletonData->animationsCount++] = animation;
/* Slot timelines. */
for (slotMap = slots ? slots->child : 0; slotMap; slotMap = slotMap->next) {
Json *timelineArray;
int slotIndex = spSkeletonData_findSlotIndex(skeletonData, slotMap->name);
if (slotIndex == -1) {
spAnimation_dispose(animation);
_spSkeletonJson_setError(self, root, "Slot not found: ", slotMap->name);
return 0;
}
for (timelineArray = slotMap->child; timelineArray; timelineArray = timelineArray->next) {
if (strcmp(timelineArray->name, "color") == 0) {
spColorTimeline *timeline = spColorTimeline_create(timelineArray->size);
timeline->slotIndex = slotIndex;
for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) {
const char* s = Json_getString(frame, "color", 0);
spColorTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), toColor(s, 0), toColor(s, 1), toColor(s, 2),
toColor(s, 3));
readCurve(SUPER(timeline), i, frame);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[timelineArray->size * 5 - 5];
if (duration > animation->duration) animation->duration = duration;
} else if (strcmp(timelineArray->name, "attachment") == 0) {
spAttachmentTimeline *timeline = spAttachmentTimeline_create(timelineArray->size);
timeline->slotIndex = slotIndex;
for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) {
Json* name = Json_getItem(frame, "name");
spAttachmentTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0),
name->type == Json_NULL ? 0 : name->valueString);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[timelineArray->size - 1];
if (duration > animation->duration) animation->duration = duration;
} else {
spAnimation_dispose(animation);
_spSkeletonJson_setError(self, 0, "Invalid timeline type for a slot: ", timelineArray->name);
return 0;
}
}
}
/* Bone timelines. */
for (boneMap = bones ? bones->child : 0; boneMap; boneMap = boneMap->next) {
Json *timelineArray;
int boneIndex = spSkeletonData_findBoneIndex(skeletonData, boneMap->name);
if (boneIndex == -1) {
spAnimation_dispose(animation);
_spSkeletonJson_setError(self, root, "Bone not found: ", boneMap->name);
return 0;
}
for (timelineArray = boneMap->child; timelineArray; timelineArray = timelineArray->next) {
if (strcmp(timelineArray->name, "rotate") == 0) {
spRotateTimeline *timeline = spRotateTimeline_create(timelineArray->size);
timeline->boneIndex = boneIndex;
for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) {
spRotateTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "angle", 0));
readCurve(SUPER(timeline), i, frame);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[timelineArray->size * 2 - 2];
if (duration > animation->duration) animation->duration = duration;
} else {
int isScale = strcmp(timelineArray->name, "scale") == 0;
if (isScale || strcmp(timelineArray->name, "translate") == 0) {
float scale = isScale ? 1 : self->scale;
spTranslateTimeline *timeline =
isScale ? spScaleTimeline_create(timelineArray->size) : spTranslateTimeline_create(timelineArray->size);
timeline->boneIndex = boneIndex;
for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) {
spTranslateTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "x", 0) * scale,
Json_getFloat(frame, "y", 0) * scale);
readCurve(SUPER(timeline), i, frame);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[timelineArray->size * 3 - 3];
if (duration > animation->duration) animation->duration = duration;
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} else if (strcmp(timelineArray->name, "flipX") == 0 || strcmp(timelineArray->name, "flipY") == 0) {
int x = strcmp(timelineArray->name, "flipX") == 0;
const char* field = x ? "x" : "y";
spFlipTimeline *timeline = spFlipTimeline_create(timelineArray->size, x);
timeline->boneIndex = boneIndex;
for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i)
spFlipTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getInt(frame, field, 0));
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[timelineArray->size * 2 - 2];
if (duration > animation->duration) animation->duration = duration;
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} else {
spAnimation_dispose(animation);
_spSkeletonJson_setError(self, 0, "Invalid timeline type for a bone: ", timelineArray->name);
return 0;
}
}
}
}
/* IK timelines. */
for (ikMap = ik ? ik->child : 0; ikMap; ikMap = ikMap->next) {
spIkConstraintData* ikConstraint = spSkeletonData_findIkConstraint(skeletonData, ikMap->name);
spIkConstraintTimeline* timeline = spIkConstraintTimeline_create(ikMap->size);
for (i = 0; i < skeletonData->ikConstraintsCount; ++i) {
if (ikConstraint == skeletonData->ikConstraints[i]) {
timeline->ikConstraintIndex = i;
break;
}
}
for (frame = ikMap->child, i = 0; frame; frame = frame->next, ++i) {
spIkConstraintTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "mix", 0),
Json_getInt(frame, "bendPositive", 1) ? 1 : -1);
readCurve(SUPER(timeline), i, frame);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[ikMap->size * 3 - 3];
if (duration > animation->duration) animation->duration = duration;
}
/* FFD timelines. */
for (ffdMap = ffd ? ffd->child : 0; ffdMap; ffdMap = ffdMap->next) {
spSkin* skin = spSkeletonData_findSkin(skeletonData, ffdMap->name);
for (slotMap = ffdMap->child; slotMap; slotMap = slotMap->next) {
int slotIndex = spSkeletonData_findSlotIndex(skeletonData, slotMap->name);
Json* timelineArray;
for (timelineArray = slotMap->child; timelineArray; timelineArray = timelineArray->next) {
Json* frame;
int verticesCount = 0;
float* tempVertices;
spFFDTimeline *timeline;
spAttachment* attachment = spSkin_getAttachment(skin, slotIndex, timelineArray->name);
if (!attachment) {
spAnimation_dispose(animation);
_spSkeletonJson_setError(self, 0, "Attachment not found: ", timelineArray->name);
return 0;
}
if (attachment->type == SP_ATTACHMENT_MESH)
verticesCount = SUB_CAST(spMeshAttachment, attachment)->verticesCount;
else if (attachment->type == SP_ATTACHMENT_SKINNED_MESH)
verticesCount = SUB_CAST(spSkinnedMeshAttachment, attachment)->weightsCount / 3 * 2;
timeline = spFFDTimeline_create(timelineArray->size, verticesCount);
timeline->slotIndex = slotIndex;
timeline->attachment = attachment;
tempVertices = MALLOC(float, verticesCount);
for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) {
Json* vertices = Json_getItem(frame, "vertices");
float* frameVertices;
if (!vertices) {
if (attachment->type == SP_ATTACHMENT_MESH)
frameVertices = SUB_CAST(spMeshAttachment, attachment)->vertices;
else {
frameVertices = tempVertices;
memset(frameVertices, 0, sizeof(float) * verticesCount);
}
} else {
int v, start = Json_getInt(frame, "offset", 0);
Json* vertex;
frameVertices = tempVertices;
memset(frameVertices, 0, sizeof(float) * start);
if (self->scale == 1) {
for (vertex = vertices->child, v = start; vertex; vertex = vertex->next, ++v)
frameVertices[v] = vertex->valueFloat;
} else {
for (vertex = vertices->child, v = start; vertex; vertex = vertex->next, ++v)
frameVertices[v] = vertex->valueFloat * self->scale;
}
memset(frameVertices + v, 0, sizeof(float) * (verticesCount - v));
if (attachment->type == SP_ATTACHMENT_MESH) {
float* meshVertices = SUB_CAST(spMeshAttachment, attachment)->vertices;
for (v = 0; v < verticesCount; ++v)
frameVertices[v] += meshVertices[v];
}
}
spFFDTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), frameVertices);
readCurve(SUPER(timeline), i, frame);
}
FREE(tempVertices);
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[timelineArray->size - 1];
if (duration > animation->duration) animation->duration = duration;
}
}
}
/* Draw order timeline. */
if (drawOrder) {
spDrawOrderTimeline* timeline = spDrawOrderTimeline_create(drawOrder->size, skeletonData->slotsCount);
for (frame = drawOrder->child, i = 0; frame; frame = frame->next, ++i) {
int ii;
int* drawOrder = 0;
Json* offsets = Json_getItem(frame, "offsets");
if (offsets) {
Json* offsetMap;
int* unchanged = MALLOC(int, skeletonData->slotsCount - offsets->size);
int originalIndex = 0, unchangedIndex = 0;
drawOrder = MALLOC(int, skeletonData->slotsCount);
for (ii = skeletonData->slotsCount - 1; ii >= 0; --ii)
drawOrder[ii] = -1;
for (offsetMap = offsets->child; offsetMap; offsetMap = offsetMap->next) {
int slotIndex = spSkeletonData_findSlotIndex(skeletonData, Json_getString(offsetMap, "slot", 0));
if (slotIndex == -1) {
spAnimation_dispose(animation);
_spSkeletonJson_setError(self, 0, "Slot not found: ", Json_getString(offsetMap, "slot", 0));
return 0;
}
/* Collect unchanged items. */
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
/* Set changed items. */
drawOrder[originalIndex + Json_getInt(offsetMap, "offset", 0)] = originalIndex;
originalIndex++;
}
/* Collect remaining unchanged items. */
while (originalIndex < skeletonData->slotsCount)
unchanged[unchangedIndex++] = originalIndex++;
/* Fill in unchanged items. */
for (ii = skeletonData->slotsCount - 1; ii >= 0; ii--)
if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
FREE(unchanged);
}
spDrawOrderTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), drawOrder);
FREE(drawOrder);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[drawOrder->size - 1];
if (duration > animation->duration) animation->duration = duration;
}
/* Event timeline. */
if (events) {
Json* frame;
spEventTimeline* timeline = spEventTimeline_create(events->size);
for (frame = events->child, i = 0; frame; frame = frame->next, ++i) {
spEvent* event;
const char* stringValue;
spEventData* eventData = spSkeletonData_findEvent(skeletonData, Json_getString(frame, "name", 0));
if (!eventData) {
spAnimation_dispose(animation);
_spSkeletonJson_setError(self, 0, "Event not found: ", Json_getString(frame, "name", 0));
return 0;
}
event = spEvent_create(eventData);
event->intValue = Json_getInt(frame, "int", eventData->intValue);
event->floatValue = Json_getFloat(frame, "float", eventData->floatValue);
stringValue = Json_getString(frame, "string", eventData->stringValue);
if (stringValue) MALLOC_STR(event->stringValue, stringValue);
spEventTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), event);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
duration = timeline->frames[events->size - 1];
if (duration > animation->duration) animation->duration = duration;
}
return animation;
}
spSkeletonData* spSkeletonJson_readSkeletonDataFile (spSkeletonJson* self, const char* path) {
int length;
spSkeletonData* skeletonData;
const char* json = _spUtil_readFile(path, &length);
if (!json) {
_spSkeletonJson_setError(self, 0, "Unable to read skeleton file: ", path);
return 0;
}
skeletonData = spSkeletonJson_readSkeletonData(self, json);
FREE(json);
return skeletonData;
}
spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const char* json) {
int i, ii;
spSkeletonData* skeletonData;
Json *root, *skeleton, *bones, *boneMap, *ik, *slots, *skins, *animations, *events;
FREE(self->error);
CONST_CAST(char*, self->error) = 0;
root = Json_create(json);
if (!root) {
_spSkeletonJson_setError(self, 0, "Invalid skeleton JSON: ", Json_getError());
return 0;
}
skeletonData = spSkeletonData_create();
skeleton = Json_getItem(root, "skeleton");
if (skeleton) {
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MALLOC_STR(skeletonData->hash, Json_getString(skeleton, "hash", 0));
MALLOC_STR(skeletonData->version, Json_getString(skeleton, "spine", 0));
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skeletonData->width = Json_getFloat(skeleton, "width", 0);
skeletonData->height = Json_getFloat(skeleton, "height", 0);
}
/* Bones. */
bones = Json_getItem(root, "bones");
skeletonData->bones = MALLOC(spBoneData*, bones->size);
for (boneMap = bones->child, i = 0; boneMap; boneMap = boneMap->next, ++i) {
spBoneData* boneData;
spBoneData* parent = 0;
const char* parentName = Json_getString(boneMap, "parent", 0);
if (parentName) {
parent = spSkeletonData_findBone(skeletonData, parentName);
if (!parent) {
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Parent bone not found: ", parentName);
return 0;
}
}
boneData = spBoneData_create(Json_getString(boneMap, "name", 0), parent);
boneData->length = Json_getFloat(boneMap, "length", 0) * self->scale;
boneData->x = Json_getFloat(boneMap, "x", 0) * self->scale;
boneData->y = Json_getFloat(boneMap, "y", 0) * self->scale;
boneData->rotation = Json_getFloat(boneMap, "rotation", 0);
boneData->scaleX = Json_getFloat(boneMap, "scaleX", 1);
boneData->scaleY = Json_getFloat(boneMap, "scaleY", 1);
boneData->inheritScale = Json_getInt(boneMap, "inheritScale", 1);
boneData->inheritRotation = Json_getInt(boneMap, "inheritRotation", 1);
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boneData->flipX = Json_getInt(boneMap, "flipX", 0);
boneData->flipY = Json_getInt(boneMap, "flipY", 0);
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skeletonData->bones[i] = boneData;
skeletonData->bonesCount++;
}
/* IK constraints. */
ik = Json_getItem(root, "ik");
if (ik) {
Json *ikMap;
skeletonData->ikConstraintsCount = ik->size;
skeletonData->ikConstraints = MALLOC(spIkConstraintData*, ik->size);
for (ikMap = ik->child, i = 0; ikMap; ikMap = ikMap->next, ++i) {
const char* targetName;
spIkConstraintData* ikConstraintData = spIkConstraintData_create(Json_getString(ikMap, "name", 0));
boneMap = Json_getItem(ikMap, "bones");
ikConstraintData->bonesCount = boneMap->size;
ikConstraintData->bones = MALLOC(spBoneData*, boneMap->size);
for (boneMap = boneMap->child, ii = 0; boneMap; boneMap = boneMap->next, ++ii) {
ikConstraintData->bones[ii] = spSkeletonData_findBone(skeletonData, boneMap->valueString);
if (!ikConstraintData->bones[ii]) {
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "IK bone not found: ", boneMap->valueString);
return 0;
}
}
targetName = Json_getString(ikMap, "target", 0);
ikConstraintData->target = spSkeletonData_findBone(skeletonData, targetName);
if (!ikConstraintData->target) {
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Target bone not found: ", boneMap->name);
return 0;
}
ikConstraintData->bendDirection = Json_getInt(ikMap, "bendPositive", 1) ? 1 : -1;
ikConstraintData->mix = Json_getFloat(ikMap, "mix", 1);
skeletonData->ikConstraints[i] = ikConstraintData;
}
}
/* Slots. */
slots = Json_getItem(root, "slots");
if (slots) {
Json *slotMap;
skeletonData->slotsCount = slots->size;
skeletonData->slots = MALLOC(spSlotData*, slots->size);
for (slotMap = slots->child, i = 0; slotMap; slotMap = slotMap->next, ++i) {
spSlotData* slotData;
const char* color;
Json *attachmentItem;
const char* boneName = Json_getString(slotMap, "bone", 0);
spBoneData* boneData = spSkeletonData_findBone(skeletonData, boneName);
if (!boneData) {
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Slot bone not found: ", boneName);
return 0;
}
slotData = spSlotData_create(Json_getString(slotMap, "name", 0), boneData);
color = Json_getString(slotMap, "color", 0);
if (color) {
slotData->r = toColor(color, 0);
slotData->g = toColor(color, 1);
slotData->b = toColor(color, 2);
slotData->a = toColor(color, 3);
}
attachmentItem = Json_getItem(slotMap, "attachment");
if (attachmentItem) spSlotData_setAttachmentName(slotData, attachmentItem->valueString);
slotData->additiveBlending = Json_getInt(slotMap, "additive", 0);
skeletonData->slots[i] = slotData;
}
}
/* Skins. */
skins = Json_getItem(root, "skins");
if (skins) {
Json *slotMap;
skeletonData->skinsCount = skins->size;
skeletonData->skins = MALLOC(spSkin*, skins->size);
for (slotMap = skins->child, i = 0; slotMap; slotMap = slotMap->next, ++i) {
Json *attachmentsMap;
spSkin *skin = spSkin_create(slotMap->name);
skeletonData->skins[i] = skin;
if (strcmp(slotMap->name, "default") == 0) skeletonData->defaultSkin = skin;
for (attachmentsMap = slotMap->child; attachmentsMap; attachmentsMap = attachmentsMap->next) {
int slotIndex = spSkeletonData_findSlotIndex(skeletonData, attachmentsMap->name);
Json *attachmentMap;
for (attachmentMap = attachmentsMap->child; attachmentMap; attachmentMap = attachmentMap->next) {
spAttachment* attachment;
const char* skinAttachmentName = attachmentMap->name;
const char* attachmentName = Json_getString(attachmentMap, "name", skinAttachmentName);
const char* path = Json_getString(attachmentMap, "path", attachmentName);
const char* color;
int i;
Json* entry;
const char* typeString = Json_getString(attachmentMap, "type", "region");
spAttachmentType type;
if (strcmp(typeString, "region") == 0)
type = SP_ATTACHMENT_REGION;
else if (strcmp(typeString, "mesh") == 0)
type = SP_ATTACHMENT_MESH;
else if (strcmp(typeString, "skinnedmesh") == 0)
type = SP_ATTACHMENT_SKINNED_MESH;
else if (strcmp(typeString, "boundingbox") == 0)
type = SP_ATTACHMENT_BOUNDING_BOX;
else {
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Unknown attachment type: ", typeString);
return 0;
}
attachment = spAttachmentLoader_newAttachment(self->attachmentLoader, skin, type, attachmentName, path);
if (!attachment) {
if (self->attachmentLoader->error1) {
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, self->attachmentLoader->error1, self->attachmentLoader->error2);
return 0;
}
continue;
}
switch (attachment->type) {
case SP_ATTACHMENT_REGION: {
spRegionAttachment* region = SUB_CAST(spRegionAttachment, attachment);
if (path) MALLOC_STR(region->path, path);
region->x = Json_getFloat(attachmentMap, "x", 0) * self->scale;
region->y = Json_getFloat(attachmentMap, "y", 0) * self->scale;
region->scaleX = Json_getFloat(attachmentMap, "scaleX", 1);
region->scaleY = Json_getFloat(attachmentMap, "scaleY", 1);
region->rotation = Json_getFloat(attachmentMap, "rotation", 0);
region->width = Json_getFloat(attachmentMap, "width", 32) * self->scale;
region->height = Json_getFloat(attachmentMap, "height", 32) * self->scale;
color = Json_getString(attachmentMap, "color", 0);
if (color) {
region->r = toColor(color, 0);
region->g = toColor(color, 1);
region->b = toColor(color, 2);
region->a = toColor(color, 3);
}
spRegionAttachment_updateOffset(region);
break;
}
case SP_ATTACHMENT_MESH: {
spMeshAttachment* mesh = SUB_CAST(spMeshAttachment, attachment);
MALLOC_STR(mesh->path, path);
entry = Json_getItem(attachmentMap, "vertices");
mesh->verticesCount = entry->size;
mesh->vertices = MALLOC(float, entry->size);
for (entry = entry->child, i = 0; entry; entry = entry->next, ++i)
mesh->vertices[i] = entry->valueFloat * self->scale;
entry = Json_getItem(attachmentMap, "triangles");
mesh->trianglesCount = entry->size;
mesh->triangles = MALLOC(int, entry->size);
for (entry = entry->child, i = 0; entry; entry = entry->next, ++i)
mesh->triangles[i] = entry->valueInt;
entry = Json_getItem(attachmentMap, "uvs");
mesh->regionUVs = MALLOC(float, entry->size);
for (entry = entry->child, i = 0; entry; entry = entry->next, ++i)
mesh->regionUVs[i] = entry->valueFloat;
spMeshAttachment_updateUVs(mesh);
color = Json_getString(attachmentMap, "color", 0);
if (color) {
mesh->r = toColor(color, 0);
mesh->g = toColor(color, 1);
mesh->b = toColor(color, 2);
mesh->a = toColor(color, 3);
}
mesh->hullLength = Json_getInt(attachmentMap, "hull", 0);
entry = Json_getItem(attachmentMap, "edges");
if (entry) {
mesh->edgesCount = entry->size;
mesh->edges = MALLOC(int, entry->size);
for (entry = entry->child, i = 0; entry; entry = entry->next, ++i)
mesh->edges[i] = entry->valueInt;
}
mesh->width = Json_getFloat(attachmentMap, "width", 32) * self->scale;
mesh->height = Json_getFloat(attachmentMap, "height", 32) * self->scale;
break;
}
case SP_ATTACHMENT_SKINNED_MESH: {
spSkinnedMeshAttachment* mesh = SUB_CAST(spSkinnedMeshAttachment, attachment);
int verticesCount, b, w, nn;
float* vertices;
MALLOC_STR(mesh->path, path);
entry = Json_getItem(attachmentMap, "uvs");
mesh->uvsCount = entry->size;
mesh->regionUVs = MALLOC(float, entry->size);
for (entry = entry->child, i = 0; entry; entry = entry->next, ++i)
mesh->regionUVs[i] = entry->valueFloat;
entry = Json_getItem(attachmentMap, "vertices");
verticesCount = entry->size;
vertices = MALLOC(float, entry->size);
for (entry = entry->child, i = 0; entry; entry = entry->next, ++i)
vertices[i] = entry->valueFloat;
for (i = 0; i < verticesCount;) {
int bonesCount = (int)vertices[i];
mesh->bonesCount += bonesCount + 1;
mesh->weightsCount += bonesCount * 3;
i += 1 + bonesCount * 4;
}
mesh->bones = MALLOC(int, mesh->bonesCount);
mesh->weights = MALLOC(float, mesh->weightsCount);
for (i = 0, b = 0, w = 0; i < verticesCount;) {
int bonesCount = (int)vertices[i++];
mesh->bones[b++] = bonesCount;
for (nn = i + bonesCount * 4; i < nn; i += 4, ++b, w += 3) {
mesh->bones[b] = (int)vertices[i];
mesh->weights[w] = vertices[i + 1] * self->scale;
mesh->weights[w + 1] = vertices[i + 2] * self->scale;
mesh->weights[w + 2] = vertices[i + 3];
}
}
FREE(vertices);
entry = Json_getItem(attachmentMap, "triangles");
mesh->trianglesCount = entry->size;
mesh->triangles = MALLOC(int, entry->size);
for (entry = entry->child, i = 0; entry; entry = entry->next, ++i)
mesh->triangles[i] = entry->valueInt;
spSkinnedMeshAttachment_updateUVs(mesh);
color = Json_getString(attachmentMap, "color", 0);
if (color) {
mesh->r = toColor(color, 0);
mesh->g = toColor(color, 1);
mesh->b = toColor(color, 2);
mesh->a = toColor(color, 3);
}
mesh->hullLength = Json_getInt(attachmentMap, "hull", 0);
entry = Json_getItem(attachmentMap, "edges");
if (entry) {
mesh->edgesCount = entry->size;
mesh->edges = MALLOC(int, entry->size);
for (entry = entry->child, i = 0; entry; entry = entry->next, ++i)
mesh->edges[i] = entry->valueInt;
}
mesh->width = Json_getFloat(attachmentMap, "width", 32) * self->scale;
mesh->height = Json_getFloat(attachmentMap, "height", 32) * self->scale;
break;
}
case SP_ATTACHMENT_BOUNDING_BOX: {
spBoundingBoxAttachment* box = SUB_CAST(spBoundingBoxAttachment, attachment);
entry = Json_getItem(attachmentMap, "vertices");
box->verticesCount = entry->size;
box->vertices = MALLOC(float, entry->size);
for (entry = entry->child, i = 0; entry; entry = entry->next, ++i)
box->vertices[i] = entry->valueFloat * self->scale;
break;
}
}
spSkin_addAttachment(skin, slotIndex, skinAttachmentName, attachment);
}
}
}
}
/* Events. */
events = Json_getItem(root, "events");
if (events) {
Json *eventMap;
const char* stringValue;
skeletonData->eventsCount = events->size;
skeletonData->events = MALLOC(spEventData*, events->size);
for (eventMap = events->child, i = 0; eventMap; eventMap = eventMap->next, ++i) {
spEventData* eventData = spEventData_create(eventMap->name);
eventData->intValue = Json_getInt(eventMap, "int", 0);
eventData->floatValue = Json_getFloat(eventMap, "float", 0);
stringValue = Json_getString(eventMap, "string", 0);
if (stringValue) MALLOC_STR(eventData->stringValue, stringValue);
skeletonData->events[i] = eventData;
}
}
/* Animations. */
animations = Json_getItem(root, "animations");
if (animations) {
Json *animationMap;
skeletonData->animations = MALLOC(spAnimation*, animations->size);
for (animationMap = animations->child; animationMap; animationMap = animationMap->next)
_spSkeletonJson_readAnimation(self, animationMap, skeletonData);
}
Json_dispose(root);
return skeletonData;
}