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/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-28 21:27:32 +08:00
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-28 21:27:32 +08:00
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2019-11-23 20:27:39 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __DRAW_NODE_3D_H__
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#define __DRAW_NODE_3D_H__
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#include "cocos2d.h"
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NS_CC_BEGIN
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/**
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* Copy DrawNode for 3D geometry drawing.
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*/
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class DrawNode3D : public cocos2d::Node
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{
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public:
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/** creates and initialize a DrawNode3D node */
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static cocos2d::DrawNode3D* create();
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/**
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* Draw 3D Line
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*/
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void drawLine(const cocos2d::Vec3& from, const cocos2d::Vec3& to, const Color4F& color);
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/**
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* Draw 3D cube
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* @param point to a vertex array who has 8 element.
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* vertices[0]:Left-top-front,
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* vertices[1]:Left-bottom-front,
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* vertices[2]:Right-bottom-front,
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* vertices[3]:Right-top-front,
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* vertices[4]:Right-top-back,
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* vertices[5]:Right-bottom-back,
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* vertices[6]:Left-bottom-back,
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* vertices[7]:Left-top-back.
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* @param color
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*/
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void drawCube(cocos2d::Vec3* vertices, const Color4F& color);
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/** Clear the geometry in the node's buffer. */
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void clear();
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/**
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* @js NA
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* @lua NA
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*/
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const BlendFunc& getBlendFunc() const;
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/**
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* @code
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* When this function bound into js or lua,the parameter will be changed
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* In js: var setBlendFunc(var src, var dst)
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* @endcode
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* @lua NA
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*/
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void setBlendFunc(const BlendFunc& blendFunc);
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void updateCommand(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags);
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// Overrides
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virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
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CC_CONSTRUCTOR_ACCESS : DrawNode3D();
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virtual ~DrawNode3D();
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virtual bool init() override;
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protected:
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void onBeforeDraw();
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void onAfterDraw();
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struct V3F_C4B
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{
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cocos2d::Vec3 vertices;
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Color4B colors;
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};
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void ensureCapacity(int count);
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BlendFunc _blendFunc;
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cocos2d::CustomCommand _customCommand;
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backend::ProgramState* _programStateLine = nullptr;
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backend::DepthStencilDescriptor* _depthstencilDescriptor = nullptr;
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backend::UniformLocation _locMVPMatrix;
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std::vector<V3F_C4B> _bufferLines;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(DrawNode3D);
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bool _isDirty = true;
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bool _rendererDepthTestEnabled = true;
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};
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NS_CC_END
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#endif // __DRAW_NODE_3D_H__
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