2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-28 21:27:32 +08:00
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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2021-12-28 21:27:32 +08:00
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-28 21:27:32 +08:00
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-28 21:27:32 +08:00
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2019-11-23 20:27:39 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "TextureAtlasEncryptionTest.h"
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#include "../testResource.h"
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USING_NS_CC;
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TextureAtlasEncryptionTests::TextureAtlasEncryptionTests()
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{
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ADD_TEST_CASE(TextureAtlasEncryptionDemo);
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}
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std::string TextureAtlasEncryptionDemo::title() const
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{
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return "Texture Atlas Encryption";
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}
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void TextureAtlasEncryptionDemo::onEnter()
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{
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TestCase::onEnter();
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auto s = Director::getInstance()->getWinSize();
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// Load the non-encrypted atlas
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SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/nonencryptedAtlas.plist",
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"Images/nonencryptedAtlas.pvr.ccz");
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2019-11-23 20:27:39 +08:00
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// Create a sprite from the non-encrypted atlas
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auto nonencryptedSprite = Sprite::createWithSpriteFrameName("Icon.png");
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nonencryptedSprite->setPosition(Vec2(s.width * 0.25f, s.height * 0.5f));
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this->addChild(nonencryptedSprite);
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auto nonencryptedSpriteLabel = Label::createWithTTF("non-encrypted", "fonts/arial.ttf", 28);
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nonencryptedSpriteLabel->setPosition(Vec2(s.width * 0.25f, nonencryptedSprite->getBoundingBox().getMinY() -
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nonencryptedSprite->getContentSize().height / 2));
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this->addChild(nonencryptedSpriteLabel, 1);
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2019-11-23 20:27:39 +08:00
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// Load the encrypted atlas
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// 1) Set the encryption keys or step 2 will fail
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// In this case the encryption key 0xaaaaaaaabbbbbbbbccccccccdddddddd is
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// split into four parts. See the header docs for more information.
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ZipUtils::setPvrEncryptionKeyPart(0, 0xaaaaaaaa);
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ZipUtils::setPvrEncryptionKeyPart(1, 0xbbbbbbbb);
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ZipUtils::setPvrEncryptionKeyPart(2, 0xcccccccc);
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ZipUtils::setPvrEncryptionKeyPart(3, 0xdddddddd);
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// Alternatively, you can call the function that accepts the key in a single
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// function call.
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// This is slightly less secure because the entire key is more easily
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// found in the compiled source. See the header docs for more information.
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// ZipUtils::ccSetPvrEncryptionKey(0xaaaaaaaa, 0xbbbbbbbb, 0xcccccccc, 0xdddddddd);
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// 2) Load the encrypted atlas
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SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/encryptedAtlas.plist",
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"Images/encryptedAtlas.pvr.ccz");
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// 3) Create a sprite from the encrypted atlas
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auto encryptedSprite = Sprite::createWithSpriteFrameName("powered.png");
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encryptedSprite->setPosition(Vec2(s.width * 0.75f, s.height * 0.5f));
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this->addChild(encryptedSprite);
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auto encryptedSpriteLabel = Label::createWithTTF("encrypted", "fonts/arial.ttf", 28);
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encryptedSpriteLabel->setPosition(Vec2(s.width * 0.75f, encryptedSprite->getBoundingBox().getMinY() -
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encryptedSpriteLabel->getContentSize().height / 2));
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this->addChild(encryptedSpriteLabel, 1);
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}
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