2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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#pragma once
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#include "../Device.h"
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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2022-07-11 17:50:21 +08:00
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NS_AX_BACKEND_BEGIN
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2019-11-23 20:27:39 +08:00
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/**
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* @addtogroup _metal
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* @{
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*/
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/**
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* Create resources from MTLDevice.
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*/
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class DeviceMTL : public Device
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{
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public:
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/**
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* Set CAMetalLayer.
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* @param metalLayer A CAMetalLayer object.
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*/
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static void setCAMetalLayer(CAMetalLayer* metalLayer);
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/**
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* Invoke by engine internally at the beginning of rendering a new frame.
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*/
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static void updateDrawable();
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/**
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* Get a CAMetalLayer.
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* @return A CAMetalLayer object.
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*/
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static CAMetalLayer* getCAMetalLayer() { return DeviceMTL::_metalLayer; }
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/**
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* Get available Drawable.
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* @return an available drawable.
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*/
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static id<CAMetalDrawable> getCurrentDrawable();
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/**
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* Reset current drawable to nil.
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*/
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static void resetCurrentDrawable();
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/// @name Constructor, Destructor and Initializers
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DeviceMTL();
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~DeviceMTL();
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/// @name Setters & Getters
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/**
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* New a CommandBuffer object.
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* @return A CommandBuffer object.
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*/
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virtual CommandBuffer* newCommandBuffer() override;
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/**
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* New a Buffer object.
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* @param size Specifies the size in bytes of the buffer object's new data store.
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* @param type Specifies the target buffer object. The symbolic constant must be BufferType::VERTEX or
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* BufferType::INDEX.
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* @param usage Specifies the expected usage pattern of the data store. The symbolic constant must be
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* BufferUsage::STATIC, BufferUsage::DYNAMIC.
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* @return A Buffer object.
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*/
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virtual Buffer* newBuffer(std::size_t size, BufferType type, BufferUsage usage) override;
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/**
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* New a TextureBackend object.
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* @param descriptor Specifies texture description.
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* @return A TextureBackend object.
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*/
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virtual TextureBackend* newTexture(const TextureDescriptor& descriptor) override;
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2020-09-21 22:10:50 +08:00
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RenderTarget* newDefaultRenderTarget(TargetBufferFlags rtf) override;
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RenderTarget* newRenderTarget(TargetBufferFlags rtf,
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TextureBackend* colorAttachment,
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TextureBackend* depthAttachment,
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TextureBackend* stencilAttachhment) override;
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/**
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* New a DepthStencilState object.
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*/
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virtual DepthStencilState* newDepthStencilState() override;
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/**
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* New a RenderPipeline object.
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* @param descriptor Specifies render pipeline description.
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* @return A RenderPipeline object.
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*/
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virtual RenderPipeline* newRenderPipeline() override;
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/**
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* This property controls whether or not the drawables'
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* MTLTextures may only be used for framebuffer attachments (YES) or
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* whether they may also be used for texture sampling and pixel
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* read/write operations (NO).
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* @param frameBufferOnly A value of YES allows CAMetalLayer to allocate the MTLTexture objects in ways that are
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* optimized for display purposes that makes them unsuitable for sampling. The recommended value for most
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* applications is YES.
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*/
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virtual void setFrameBufferOnly(bool frameBufferOnly) override;
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/**
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* New a Program, not auto release.
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* @param vertexShader Specifes this is a vertex shader source.
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* @param fragmentShader Specifes this is a fragment shader source.
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* @return A Program instance.
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*/
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2021-12-31 12:12:40 +08:00
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virtual Program* newProgram(std::string_view vertexShader, std::string_view fragmentShader) override;
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/**
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* Get a MTLDevice object.
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* @return A MTLDevice object.
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*/
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inline id<MTLDevice> getMTLDevice() const { return _mtlDevice; }
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/**
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* Get a MTLCommandQueue object.
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* @return A MTLCommandQueue object.
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*/
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inline id<MTLCommandQueue> getMTLCommandQueue() const { return _mtlCommandQueue; }
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protected:
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/**
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* New a shaderModule.
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* @param stage Specifies whether is vertex shader or fragment shader.
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* @param source Specifies shader source.
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* @return A ShaderModule object.
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*/
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virtual ShaderModule* newShaderModule(ShaderStage stage, std::string_view source) override;
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private:
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static CAMetalLayer* _metalLayer;
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static id<CAMetalDrawable> _currentDrawable;
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id<MTLDevice> _mtlDevice = nil;
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id<MTLCommandQueue> _mtlCommandQueue = nil;
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};
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// end of _metal group
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/// @}
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NS_AX_BACKEND_END
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