2020-08-03 17:51:40 +08:00
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set(target_name spine)
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file(GLOB_RECURSE COCOS_SPINE_SRC
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${CMAKE_CURRENT_LIST_DIR}/*.cpp
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${CMAKE_CURRENT_LIST_DIR}/**/*.cpp
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)
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file(GLOB_RECURSE COCOS_SPINE_HEADER
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${CMAKE_CURRENT_LIST_DIR}/*.h
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${CMAKE_CURRENT_LIST_DIR}/**/*.h
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)
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2020-10-17 16:32:16 +08:00
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# add_subdirectory(runtime)
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# list(REMOVE_ITEM COCOS_SPINE_SRC "${CMAKE_CURRENT_LIST_DIR}/main.cpp")
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add_library(${target_name} ${COCOS_SPINE_HEADER} ${COCOS_SPINE_SRC})
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if(BUILD_SHARED_LIBS)
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target_compile_definitions(${target_name}
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PRIVATE SPINEPLUGIN_API=DLLEXPORT
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PUBLIC CC_HAVE_EXTENSION_SPINE=1
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)
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endif()
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target_include_directories(${target_name} PUBLIC "runtime/include")
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# set_target_properties(spine-cpp
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# PROPERTIES
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# ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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# LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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# FOLDER "Extensions")
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# since 3.6/3.7 c runtime support build as DLL
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# since 3.8 cpp runtime is preferred for cocos2d-x
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# if(BUILD_EXT_SPINE_CPP)
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# add_subdirectory(spine-cpp)
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# target_link_libraries(external spine-cpp)
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# set_target_properties(spine-cpp
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# PROPERTIES
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# ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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# LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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# FOLDER "External"
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# )
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#
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# endif(BUILD_EXT_SPINE_CPP)
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2020-08-03 17:51:40 +08:00
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2020-08-03 20:31:47 +08:00
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setup_cocos_extension_config(${target_name})
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