2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "MultiTouchTest.h"
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USING_NS_CC;
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MultiTouchTests::MultiTouchTests()
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{
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ADD_TEST_CASE(MultiTouchTest);
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}
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static const Color3B* s_TouchColors[5] = {
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&Color3B::YELLOW,
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&Color3B::BLUE,
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&Color3B::GREEN,
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&Color3B::RED,
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&Color3B::MAGENTA
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};
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class TouchPoint : public Node
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{
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public:
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TouchPoint(const Vec2 &touchPoint, const Color3B &touchColor)
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{
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DrawNode* drawNode = DrawNode::create();
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auto s = Director::getInstance()->getWinSize();
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Color4F color(touchColor.r/255.0f, touchColor.g/255.0f, touchColor.b/255.0f, 1.0f);
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drawNode->drawLine(Vec2(0.0f, touchPoint.y), Vec2(s.width, touchPoint.y), color);
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drawNode->drawLine(Vec2(touchPoint.x, 0.0f), Vec2(touchPoint.x, s.height), color);
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drawNode->drawDot(touchPoint, 3, color);
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addChild(drawNode);
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}
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static TouchPoint* touchPointWithParent(Node* pParent, const Vec2 &touchPoint, const Color3B &touchColor)
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{
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2021-12-08 00:11:53 +08:00
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auto pRet = new TouchPoint(touchPoint, touchColor);
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2019-11-23 20:27:39 +08:00
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pRet->setContentSize(pParent->getContentSize());
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pRet->setAnchorPoint(Vec2(0.0f, 0.0f));
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pRet->autorelease();
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return pRet;
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}
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};
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bool MultiTouchTest::init()
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{
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if (TestCase::init())
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{
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = CC_CALLBACK_2(MultiTouchTest::onTouchesBegan, this);
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listener->onTouchesMoved = CC_CALLBACK_2(MultiTouchTest::onTouchesMoved, this);
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listener->onTouchesEnded = CC_CALLBACK_2(MultiTouchTest::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto title = Label::createWithSystemFont("Please touch the screen!", "", 24);
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title->setPosition(VisibleRect::top()+Vec2(0.0f, -40.0f));
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addChild(title);
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return true;
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}
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return false;
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}
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static Map<int, TouchPoint*> s_map;
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void MultiTouchTest::onTouchesBegan(const std::vector<Touch*>& touches, Event *event)
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{
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for ( auto &item: touches )
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{
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auto touch = item;
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auto location = touch->getLocation();
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auto touchPoint = TouchPoint::touchPointWithParent(this, location, *s_TouchColors[touch->getID()%5]);
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addChild(touchPoint);
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s_map.insert(touch->getID(), touchPoint);
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}
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}
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void MultiTouchTest::onTouchesMoved(const std::vector<Touch*>& touches, Event *event)
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{
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for( auto &item: touches)
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{
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auto touch = item;
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auto pTP = s_map.at(touch->getID());
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auto location = touch->getLocation();
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removeChild(pTP, true);
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s_map.erase(touch->getID());
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auto touchPointNew = TouchPoint::touchPointWithParent(this, location, *s_TouchColors[touch->getID()%5]);
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addChild(touchPointNew);
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s_map.insert(touch->getID(), touchPointNew);
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}
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}
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void MultiTouchTest::onTouchesEnded(const std::vector<Touch*>& touches, Event *event)
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{
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for ( auto &item: touches )
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{
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auto touch = item;
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auto pTP = s_map.at(touch->getID());
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removeChild(pTP, true);
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s_map.erase(touch->getID());
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}
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}
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void MultiTouchTest::onTouchesCancelled(const std::vector<Touch*>& touches, Event *event)
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{
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onTouchesEnded(touches, event);
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}
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