2014-08-08 00:00:58 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2014 Chukong Technologies Inc.
|
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#include "3d/CCAABB.h"
|
|
|
|
|
|
|
|
NS_CC_BEGIN
|
|
|
|
|
|
|
|
AABB::AABB()
|
|
|
|
{
|
|
|
|
reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
AABB::AABB(const Vec3& min, const Vec3& max)
|
|
|
|
{
|
|
|
|
set(min, max);
|
|
|
|
}
|
|
|
|
|
|
|
|
AABB::AABB(const AABB& box)
|
|
|
|
{
|
|
|
|
set(box._min,box._max);
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec3 AABB::getCenter()
|
|
|
|
{
|
|
|
|
Vec3 center;
|
|
|
|
center.x = 0.5f*(_min.x+_max.x);
|
|
|
|
center.y = 0.5f*(_min.y+_max.y);
|
|
|
|
center.z = 0.5f*(_min.z+_max.z);
|
|
|
|
|
|
|
|
return center;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AABB::getCorners(Vec3 *dst) const
|
|
|
|
{
|
|
|
|
assert(dst);
|
|
|
|
|
|
|
|
// Near face, specified counter-clockwise looking towards the origin from the positive z-axis.
|
|
|
|
// Left-top-front.
|
|
|
|
dst[0].set(_min.x, _max.y, _max.z);
|
|
|
|
// Left-bottom-front.
|
|
|
|
dst[1].set(_min.x, _min.y, _max.z);
|
|
|
|
// Right-bottom-front.
|
|
|
|
dst[2].set(_max.x, _min.y, _max.z);
|
|
|
|
// Right-top-front.
|
|
|
|
dst[3].set(_max.x, _max.y, _max.z);
|
|
|
|
|
|
|
|
// Far face, specified counter-clockwise looking towards the origin from the negative z-axis.
|
|
|
|
// Right-top-back.
|
|
|
|
dst[4].set(_max.x, _max.y, _min.z);
|
|
|
|
// Right-bottom-back.
|
|
|
|
dst[5].set(_max.x, _min.y, _min.z);
|
|
|
|
// Left-bottom-back.
|
|
|
|
dst[6].set(_min.x, _min.y, _min.z);
|
|
|
|
// Left-top-back.
|
|
|
|
dst[7].set(_min.x, _max.y, _min.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AABB::intersects(const AABB& aabb) const
|
|
|
|
{
|
|
|
|
return ((_min.x >= aabb._min.x && _min.x <= aabb._max.x) || (aabb._min.x >= _min.x && aabb._min.x <= _max.x)) &&
|
|
|
|
((_min.y >= aabb._min.y && _min.y <= aabb._max.y) || (aabb._min.y >= _min.y && aabb._min.y <= _max.y)) &&
|
|
|
|
((_min.z >= aabb._min.z && _min.z <= aabb._max.z) || (aabb._min.z >= _min.z && aabb._min.z <= _max.z));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AABB::containPoint(const Vec3& point) const
|
|
|
|
{
|
|
|
|
if (point.x < _min.x) return false;
|
|
|
|
if (point.y < _min.y) return false;
|
|
|
|
if (point.z < _min.z) return false;
|
|
|
|
if (point.x > _max.x) return false;
|
|
|
|
if (point.y > _max.y) return false;
|
|
|
|
if (point.z > _max.z) return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AABB::merge(const AABB& box)
|
|
|
|
{
|
|
|
|
// Calculate the new minimum point.
|
|
|
|
_min.x = std::min(_min.x, box._min.x);
|
|
|
|
_min.y = std::min(_min.y, box._min.y);
|
|
|
|
_min.z = std::min(_min.z, box._min.z);
|
|
|
|
|
|
|
|
// Calculate the new maximum point.
|
|
|
|
_max.x = std::max(_max.x, box._max.x);
|
|
|
|
_max.y = std::max(_max.y, box._max.y);
|
|
|
|
_max.z = std::max(_max.z, box._max.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AABB::set(const Vec3& min, const Vec3& max)
|
|
|
|
{
|
|
|
|
this->_min = min;
|
|
|
|
this->_max = max;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AABB::reset()
|
|
|
|
{
|
|
|
|
_min.set(99999.0f, 99999.0f, 99999.0f);
|
|
|
|
_max.set(-99999.0f, -99999.0f, -99999.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AABB::updateMinMax(const Vec3* point, ssize_t num)
|
|
|
|
{
|
|
|
|
for (ssize_t i = 0; i < num; i++)
|
|
|
|
{
|
|
|
|
// Leftmost point.
|
|
|
|
if (point[i].x < _min.x)
|
|
|
|
_min.x = point[i].x;
|
|
|
|
|
|
|
|
// Lowest point.
|
|
|
|
if (point[i].y < _min.y)
|
|
|
|
_min.y = point[i].y;
|
|
|
|
|
|
|
|
// Farthest point.
|
|
|
|
if (point[i].z < _min.z)
|
|
|
|
_min.z = point[i].z;
|
|
|
|
|
|
|
|
// Rightmost point.
|
|
|
|
if (point[i].x > _max.x)
|
|
|
|
_max.x = point[i].x;
|
|
|
|
|
|
|
|
// Highest point.
|
|
|
|
if (point[i].y > _max.y)
|
|
|
|
_max.y = point[i].y;
|
|
|
|
|
|
|
|
// Nearest point.
|
|
|
|
if (point[i].z > _max.z)
|
|
|
|
_max.z = point[i].z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-08-11 10:40:34 +08:00
|
|
|
void AABB::transform(const Mat4& mat)
|
2014-08-08 00:00:58 +08:00
|
|
|
{
|
|
|
|
Vec3 corners[8];
|
|
|
|
// Near face, specified counter-clockwise
|
|
|
|
// Left-top-front.
|
|
|
|
corners[0].set(_min.x, _max.y, _max.z);
|
|
|
|
// Left-bottom-front.
|
|
|
|
corners[1].set(_min.x, _min.y, _max.z);
|
|
|
|
// Right-bottom-front.
|
|
|
|
corners[2].set(_max.x, _min.y, _max.z);
|
|
|
|
// Right-top-front.
|
|
|
|
corners[3].set(_max.x, _max.y, _max.z);
|
|
|
|
|
|
|
|
// Far face, specified clockwise
|
|
|
|
// Right-top-back.
|
|
|
|
corners[4].set(_max.x, _max.y, _min.z);
|
|
|
|
// Right-bottom-back.
|
|
|
|
corners[5].set(_max.x, _min.y, _min.z);
|
|
|
|
// Left-bottom-back.
|
|
|
|
corners[6].set(_min.x, _min.y, _min.z);
|
|
|
|
// Left-top-back.
|
|
|
|
corners[7].set(_min.x, _max.y, _min.z);
|
|
|
|
|
2014-08-11 10:40:34 +08:00
|
|
|
// Transform the corners, recalculate the min and max points along the way.
|
2014-08-08 00:00:58 +08:00
|
|
|
for (int i = 0; i < 8; i++)
|
2014-08-11 10:40:34 +08:00
|
|
|
mat.transformPoint(&corners[i]);
|
2014-08-08 00:00:58 +08:00
|
|
|
|
|
|
|
reset();
|
|
|
|
|
|
|
|
updateMinMax(corners, 8);
|
|
|
|
}
|
|
|
|
|
|
|
|
NS_CC_END
|