axmol/cocos/platform/android/CCEnhanceAPI-android.h

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/****************************************************************************
* Samsung API for cocos
* Developed by Game Engine part
*
* Copyright 2015 by Mobile Solution Lab, MSG, SRC-NJ.
* Wang Ying
* All rights reserved.
*
* This software is the confidential and proprietary information of
* Samsung Electronics, Inc. ("Confidential Information"). You
* Shall not disclose such Confidential Information and shall use
* it only in accordance with the terms of the license agreement
* you entered into with Samsung
****************************************************************************/
#ifndef __CC_ENHANCEAPI_ANDROID_H__
#define __CC_ENHANCEAPI_ANDROID_H__
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#include "platform/CCCommon.h"
#include "platform/CCApplicationProtocol.h"
NS_CC_BEGIN
class CC_DLL EnhanceAPI
{
public:
/**
* @js ctor
*/
EnhanceAPI();
/**
* @js NA
* @lua NA
*/
virtual ~EnhanceAPI();
/**
@brief call gameservice setResolutionSize API.
@param the optimized percent value.
@return success: 0, fail: -1.
*/
static int setResolutionPercent(int n);
/**
@brief call gameservice setFPS API.
@param the fps value.
@return success: 0, fail: -1.
*/
static int setFPS(int fps);
/**
@brief call gameservice fastLoading API.
@param the fast loading seconds.
@return success: 0, fail: -1.
*/
static int fastLoading(int sec);
/**
@brief call gameservice getTemperature API.
@return -1: fail to get temperature
0: normal temperature
1: high
2,3: very high
*/
static int getTemperature();
/**
@brief call gameservice setLowPowerMode API.
@return -1: fail to get temperature
0: normal temperature
1: high
2,3: very high
*/
static int setLowPowerMode(bool enable);
};
NS_CC_END
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#endif // __CC_ENHANCEAPI_ANDROID_H__