axmol/cocos/renderer/CCRenderer.h

273 lines
8.3 KiB
C
Raw Normal View History

2013-12-18 10:12:15 +08:00
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
2013-12-18 10:12:15 +08:00
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
2013-11-12 03:54:08 +08:00
#ifndef __CC_RENDERER_H_
#define __CC_RENDERER_H_
Squashed commit of the following: commit a794d107ad85667e3d754f0b6251fc864dfbf288 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 14:33:49 2014 -0700 Yeah... everything compiles on win32 and wp8 commit 4740be6e4a0d16f742c27996e7ab2c100adc76af Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:58:38 2014 -0700 CCIME moved to base and compiles on Android commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:02:57 2014 -0700 compiles Ok for Windows Phone 8 commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 12:25:31 2014 -0700 fixes for Windows Phone 8 commit 418197649efc93032aee0adc205e502101cdb53d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 11:15:13 2014 -0700 Compiles on Win32 commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 10:08:31 2014 -0700 Compiles on linux! commit 118896521e5b335a5257090b6863f1fb2a2002fe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 09:30:42 2014 -0700 moves cocos/2d/platform -> cocos/platform commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0 Merge: bd68ec2 511295e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 08:24:41 2014 -0700 Merge remote-tracking branch 'cocos2d/v3' into files commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu May 15 19:36:23 2014 -0700 files in the correct directory
2014-05-17 05:36:00 +08:00
#include <vector>
#include <stack>
#include "platform/CCPlatformMacros.h"
Squashed commit of the following: commit a794d107ad85667e3d754f0b6251fc864dfbf288 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 14:33:49 2014 -0700 Yeah... everything compiles on win32 and wp8 commit 4740be6e4a0d16f742c27996e7ab2c100adc76af Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:58:38 2014 -0700 CCIME moved to base and compiles on Android commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:02:57 2014 -0700 compiles Ok for Windows Phone 8 commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 12:25:31 2014 -0700 fixes for Windows Phone 8 commit 418197649efc93032aee0adc205e502101cdb53d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 11:15:13 2014 -0700 Compiles on Win32 commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 10:08:31 2014 -0700 Compiles on linux! commit 118896521e5b335a5257090b6863f1fb2a2002fe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 09:30:42 2014 -0700 moves cocos/2d/platform -> cocos/platform commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0 Merge: bd68ec2 511295e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 08:24:41 2014 -0700 Merge remote-tracking branch 'cocos2d/v3' into files commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu May 15 19:36:23 2014 -0700 files in the correct directory
2014-05-17 05:36:00 +08:00
#include "renderer/CCRenderCommand.h"
#include "renderer/CCGLProgram.h"
2014-09-10 07:50:02 +08:00
#include "platform/CCGL.h"
2013-11-08 07:48:37 +08:00
/**
* @addtogroup support
* @{
*/
NS_CC_BEGIN
class EventListenerCustom;
class QuadCommand;
class TrianglesCommand;
2014-06-23 23:58:45 +08:00
class MeshCommand;
2014-03-07 08:14:06 +08:00
/** Class that knows how to sort `RenderCommand` objects.
Since the commands that have `z == 0` are "pushed back" in
the correct order, the only `RenderCommand` objects that need to be sorted,
are the ones that have `z < 0` and `z > 0`.
*/
class RenderQueue {
public:
/**
RenderCommand will be divided into Queue Groups.
*/
enum QUEUE_GROUP
{
/**Objects with globalZ smaller than 0.*/
GLOBALZ_NEG = 0,
/**Opaque 3D objects with 0 globalZ.*/
OPAQUE_3D = 1,
/**Transparent 3D objects with 0 globalZ.*/
TRANSPARENT_3D = 2,
/**2D objects with 0 globalZ.*/
GLOBALZ_ZERO = 3,
/**Objects with globalZ bigger than 0.*/
GLOBALZ_POS = 4,
QUEUE_COUNT = 5,
};
public:
/**Constructor.*/
RenderQueue()
{
clear();
}
/**Push a renderCommand into current renderqueue.*/
void push_back(RenderCommand* command);
/**Return the number of render commands.*/
ssize_t size() const;
/**Sort the render commands.*/
void sort();
/**Treat sorted commands as an array, access them one by one.*/
RenderCommand* operator[](ssize_t index) const;
/**Clear all rendered commands.*/
void clear();
/**Get a sub group of the render queue.*/
2015-01-28 06:41:16 +08:00
inline std::vector<RenderCommand*>& getSubQueue(QUEUE_GROUP group) { return _commands[group]; }
/**Get the number of render commands contained in a subqueue.*/
inline ssize_t getSubQueueSize(QUEUE_GROUP group) const { return _commands[group].size();}
/**Save the current DepthState, CullState, DepthWriteState render state.*/
2015-01-27 08:37:11 +08:00
void saveRenderState();
/**Restore the saved DepthState, CullState, DepthWriteState render state.*/
2015-01-27 08:37:11 +08:00
void restoreRenderState();
protected:
/**The commands in the render queue.*/
std::vector<std::vector<RenderCommand*>> _commands;
2015-01-27 08:37:11 +08:00
/**Cull state.*/
2015-01-27 08:37:11 +08:00
bool _isCullEnabled;
/**Depth test enable state.*/
2015-01-27 08:37:11 +08:00
bool _isDepthEnabled;
/**Depth buffer write state.*/
2015-01-27 08:37:11 +08:00
GLboolean _isDepthWrite;
};
2013-11-14 09:31:12 +08:00
//the struct is not used outside.
2013-11-14 09:31:12 +08:00
struct RenderStackElement
{
int renderQueueID;
ssize_t currentIndex;
2013-11-14 09:31:12 +08:00
};
class GroupCommandManager;
2014-03-07 08:14:06 +08:00
/* Class responsible for the rendering in.
Whenever possible prefer to use `QuadCommand` objects since the renderer will automatically batch them.
*/
2014-07-14 17:02:06 +08:00
class CC_DLL Renderer
{
public:
/**The max number of vertices in a vertex buffer object.*/
static const int VBO_SIZE = 65536;
/**The max numer of indices in a index buffer.*/
static const int INDEX_VBO_SIZE = VBO_SIZE * 6 / 4;
/**The rendercommands which can be batched will be saved into a list, this is the reversed size of this list.*/
static const int BATCH_QUADCOMMAND_RESEVER_SIZE = 64;
/**Reserved for material id, which means that the command could not be batched.*/
static const int MATERIAL_ID_DO_NOT_BATCH = 0;
/**Constructor.*/
Renderer();
/**Destructor.*/
~Renderer();
//TODO: manage GLView inside Render itself
void initGLView();
2014-03-07 08:14:06 +08:00
/** Adds a `RenderComamnd` into the renderer */
2013-11-16 09:32:29 +08:00
void addCommand(RenderCommand* command);
2014-03-07 08:14:06 +08:00
/** Adds a `RenderComamnd` into the renderer specifying a particular render queue ID */
2013-11-16 09:32:29 +08:00
void addCommand(RenderCommand* command, int renderQueue);
2014-03-07 08:14:06 +08:00
/** Pushes a group into the render queue */
void pushGroup(int renderQueueID);
2014-03-07 08:14:06 +08:00
/** Pops a group from the render queue */
void popGroup();
2014-03-07 08:14:06 +08:00
/** Creates a render queue and returns its Id */
2013-11-16 03:29:11 +08:00
int createRenderQueue();
2014-03-07 08:14:06 +08:00
/** Renders into the GLView all the queued `RenderCommand` objects */
void render();
/** Cleans all `RenderCommand`s in the queue */
void clean();
2015-01-10 06:06:21 +08:00
/** Clear GL buffer and screen */
void clear();
/** set color for clear screen */
void setClearColor(const Color4F& clearColor);
/* returns the number of drawn batches in the last frame */
ssize_t getDrawnBatches() const { return _drawnBatches; }
/* RenderCommands (except) QuadCommand should update this value */
void addDrawnBatches(ssize_t number) { _drawnBatches += number; };
/* returns the number of drawn triangles in the last frame */
ssize_t getDrawnVertices() const { return _drawnVertices; }
/* RenderCommands (except) QuadCommand should update this value */
void addDrawnVertices(ssize_t number) { _drawnVertices += number; };
2014-09-02 11:12:15 +08:00
/* clear draw stats */
void clearDrawStats() { _drawnBatches = _drawnVertices = 0; }
2015-01-16 08:41:07 +08:00
/**
* Enable/Disable depth test
* For 3D object depth test is enabled by default and can not be changed
* For 2D object depth test is disabled by default
*/
2015-01-16 08:54:27 +08:00
void setDepthTest(bool enable);
2015-01-16 08:41:07 +08:00
//This will not be used outside.
inline GroupCommandManager* getGroupCommandManager() const { return _groupCommandManager; };
2014-04-15 07:46:19 +08:00
/** returns whether or not a rectangle is visible or not */
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
2014-05-15 01:07:09 +08:00
bool checkVisibility(const Mat4& transform, const Size& size);
2014-04-15 07:46:19 +08:00
protected:
2013-11-08 07:48:37 +08:00
2013-12-05 09:02:02 +08:00
//Setup VBO or VAO based on OpenGL extensions
void setupBuffer();
2013-11-08 08:50:53 +08:00
void setupVBOAndVAO();
2013-12-05 09:02:02 +08:00
void setupVBO();
void mapBuffers();
void drawBatchedTriangles();
void drawBatchedQuads();
2013-11-09 04:06:39 +08:00
//Draw the previews queued quads and flush previous context
void flush();
2014-06-23 23:58:45 +08:00
void flush2D();
2014-06-23 19:08:26 +08:00
void flush3D();
2015-01-10 06:06:21 +08:00
void flushQuads();
void flushTriangles();
2015-01-12 14:20:41 +08:00
void processRenderCommand(RenderCommand* command);
2015-01-27 08:37:11 +08:00
void visitRenderQueue(RenderQueue& queue);
2013-11-09 04:06:39 +08:00
void fillVerticesAndIndices(const TrianglesCommand* cmd);
void fillQuads(const QuadCommand* cmd);
2015-01-10 06:06:21 +08:00
/* clear color set outside be used in setGLDefaultValues() */
Color4F _clearColor;
std::stack<int> _commandGroupStack;
std::vector<RenderQueue> _renderGroups;
2013-11-14 09:31:12 +08:00
2014-03-31 13:47:07 +08:00
uint32_t _lastMaterialID;
2013-11-08 08:50:53 +08:00
2014-06-23 23:58:45 +08:00
MeshCommand* _lastBatchedMeshCommand;
std::vector<TrianglesCommand*> _batchedCommands;
std::vector<QuadCommand*> _batchQuadCommands;
2015-01-10 06:06:21 +08:00
//for TrianglesCommand
2014-08-27 14:54:35 +08:00
V3F_C4B_T2F _verts[VBO_SIZE];
GLushort _indices[INDEX_VBO_SIZE];
GLuint _buffersVAO;
2013-11-08 08:50:53 +08:00
GLuint _buffersVBO[2]; //0: vertex 1: indices
2014-08-27 14:54:35 +08:00
int _filledVertex;
int _filledIndex;
//for QuadCommand
V3F_C4B_T2F _quadVerts[VBO_SIZE];
GLushort _quadIndices[INDEX_VBO_SIZE];
GLuint _quadVAO;
GLuint _quadbuffersVBO[2]; //0: vertex 1: indices
int _numberQuads;
bool _glViewAssigned;
// stats
ssize_t _drawnBatches;
ssize_t _drawnVertices;
2014-04-11 17:31:35 +08:00
//the flag for checking whether renderer is rendering
bool _isRendering;
2015-01-16 08:41:07 +08:00
bool _isDepthTestFor2D;
GroupCommandManager* _groupCommandManager;
#if CC_ENABLE_CACHE_TEXTURE_DATA
EventListenerCustom* _cacheTextureListener;
#endif
};
NS_CC_END
/**
end of support group
@}
*/
2013-11-12 03:54:08 +08:00
#endif //__CC_RENDERER_H_