axmol/test_uphone/tests/RotateWorldTest/RotateWorldTest.cpp

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#include "RotateWorldTest.h"
#include "../testResource.h"
//------------------------------------------------------------------
//
// TestLayer
//
//------------------------------------------------------------------
void TestLayer::onEnter()
{
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CCLayer::onEnter();
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float x,y;
CGSize size = CCDirector::getSharedDirector()->getWinSize();
x = size.width;
y = size.height;
//NSArray *array = [UIFont familyNames];
//for( NSString *s in array )
// NSLog( s );
CCLabel* label = CCLabel::labelWithString("cocos2d", "Tahoma", 64);
label->setPosition( CGPointMake(x/2,y/2) );
addChild(label);
}
//------------------------------------------------------------------
//
// SpriteLayer
//
//------------------------------------------------------------------
void SpriteLayer::onEnter()
{
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CCLayer::onEnter();
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float x,y;
CGSize size = CCDirector::getSharedDirector()->getWinSize();
x = size.width;
y = size.height;
CCSprite* sprite = CCSprite::spriteWithFile(s_pPathGrossini);
CCSprite* spriteSister1 = CCSprite::spriteWithFile(s_pPathSister1);
CCSprite* spriteSister2 = CCSprite::spriteWithFile(s_pPathSister2);
sprite->setScale(1.5f);
spriteSister1->setScale(1.5f);
spriteSister2->setScale(1.5f);
sprite->setPosition(CGPointMake(x/2,y/2));
spriteSister1->setPosition(CGPointMake(40,y/2));
spriteSister2->setPosition(CGPointMake(x-40,y/2));
CCAction *rot = CCRotateBy::actionWithDuration(16, -3600);
addChild(sprite);
addChild(spriteSister1);
addChild(spriteSister2);
sprite->runAction(rot);
CCIntervalAction *jump1 = CCJumpBy::actionWithDuration(4, CGPointMake(-400,0), 100, 4);
CCIntervalAction *jump2 = jump1->reverse();
CCIntervalAction *rot1 = CCRotateBy::actionWithDuration(4, 360*2);
CCIntervalAction *rot2 = rot1->reverse();
spriteSister1->runAction(CCRepeat::actionWithAction( CCSequence::actions(jump2, jump1, NULL), 5 ));
spriteSister2->runAction(CCRepeat::actionWithAction( CCSequence::actions((CCFiniteTimeAction *)(jump1->copy()->autorelease()), (CCFiniteTimeAction *)(jump2->copy()->autorelease()), NULL), 5 ));
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spriteSister1->runAction(CCRepeat::actionWithAction( CCSequence::actions(rot1, rot2, NULL), 5 ));
spriteSister2->runAction(CCRepeat::actionWithAction( CCSequence::actions((CCFiniteTimeAction *)(rot2->copy()->autorelease()), (CCFiniteTimeAction *)(rot1->copy()->autorelease()), NULL), 5 ));
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}
//------------------------------------------------------------------
//
// RotateWorldMainLayer
//
//------------------------------------------------------------------
void RotateWorldMainLayer::onEnter()
{
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CCLayer::onEnter();
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float x,y;
CGSize size = CCDirector::getSharedDirector()->getWinSize();
x = size.width;
y = size.height;
CCNode* blue = CCColorLayer::layerWithColor(ccc4(0,0,255,255));
CCNode* red = CCColorLayer::layerWithColor(ccc4(255,0,0,255));
CCNode* green = CCColorLayer::layerWithColor(ccc4(0,255,0,255));
CCNode* white = CCColorLayer::layerWithColor(ccc4(255,255,255,255));
blue->setScale(0.5f);
blue->setPosition(CGPointMake(-x/4,-y/4));
blue->addChild( SpriteLayer::node() );
red->setScale(0.5f);
red->setPosition(CGPointMake(x/4,-y/4));
green->setScale(0.5f);
green->setPosition(CGPointMake(-x/4,y/4));
green->addChild(TestLayer::node());
white->setScale(0.5f);
white->setPosition(CGPointMake(x/4,y/4));
addChild(blue, -1);
addChild(white);
addChild(green);
addChild(red);
CCAction* rot = CCRotateBy::actionWithDuration(8, 720);
blue->runAction(rot);
red->runAction((CCAction *)(rot->copy()->autorelease()));
green->runAction((CCAction *)(rot->copy()->autorelease()) );
white->runAction((CCAction *)(rot->copy()->autorelease()) );
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}
void RotateWorldTestScene::runThisTest()
{
CCLayer* pLayer = RotateWorldMainLayer::node();
addChild(pLayer);
runAction( CCRotateBy::actionWithDuration(4, -360) );
CCDirector::getSharedDirector()->replaceScene(this);
}