axmol/samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioComponentsTest/SceneController.h

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#ifndef __CC_SceneController_H__
#define __CC_SceneController_H__
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "cocostudio/CocoStudio.h"
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class SceneController : public cocostudio::ComController
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{
protected:
SceneController(void);
virtual ~SceneController(void);
public:
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virtual bool init() override;
virtual void onEnter() override;
virtual void onExit() override;
virtual void update(float delta) override;
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static SceneController* create(void);
public:
cocos2d::Array* getTargets() {return _targets;};
cocos2d::Array* getProjectiles() {return _projectiles;};
void spriteMoveFinished(cocos2d::Node* sender);
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void increaseKillCount();
void addTarget();
float _fAddTargetTime;
float _fElapsedTime;
protected:
cocos2d::Array *_targets;
cocos2d::Array *_projectiles;
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};
#endif // __FUNDATION__CCCOMPONENT_H__