2014-03-29 03:52:16 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Direct3DInterop.h"
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#include "Direct3DContentProvider.h"
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#include "EditBoxEvent.h"
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2014-04-20 00:32:59 +08:00
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#include "cocos2d.h"
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2014-03-29 03:52:16 +08:00
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using namespace Windows::Foundation;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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using namespace Microsoft::WRL;
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using namespace Windows::Phone::Graphics::Interop;
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using namespace Windows::Phone::Input::Interop;
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using namespace Windows::Graphics::Display;
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using namespace DirectX;
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using namespace PhoneDirect3DXamlAppComponent;
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namespace PhoneDirect3DXamlAppComponent
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{
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2014-05-13 12:53:43 +08:00
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Direct3DInterop::Direct3DInterop(Windows::Graphics::Display::DisplayOrientations orientation)
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: mCurrentOrientation(orientation), m_delegate(nullptr)
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{
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m_renderer = ref new Cocos2dRenderer(mCurrentOrientation);
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}
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IDrawingSurfaceBackgroundContentProvider^ Direct3DInterop::CreateContentProvider()
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{
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ComPtr<Direct3DContentProvider> provider = Make<Direct3DContentProvider>(this);
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return reinterpret_cast<IDrawingSurfaceBackgroundContentProvider^>(provider.Get());
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}
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// Interface With Direct3DContentProvider
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HRESULT Direct3DInterop::Connect(_In_ IDrawingSurfaceRuntimeHostNative* host, _In_ ID3D11Device1* device)
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{
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return S_OK;
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}
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void Direct3DInterop::Disconnect()
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{
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m_renderer->Disconnect();
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}
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// IDrawingSurfaceManipulationHandler
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void Direct3DInterop::SetManipulationHost(DrawingSurfaceManipulationHost^ manipulationHost)
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{
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manipulationHost->PointerPressed +=
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerPressed);
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manipulationHost->PointerMoved +=
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerMoved);
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manipulationHost->PointerReleased +=
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerReleased);
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}
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void Direct3DInterop::UpdateForWindowSizeChange(float width, float height)
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{
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m_renderer->UpdateForWindowSizeChange(width, height);
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}
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IAsyncAction^ Direct3DInterop::OnSuspending()
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{
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return m_renderer->OnSuspending();
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}
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void Direct3DInterop::OnBackKeyPress()
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{
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cocos2d::GLView::sharedOpenGLView()->QueueBackKeyPress();
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}
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// Pointer Event Handlers. We need to queue up pointer events to pass them to the drawing thread
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void Direct3DInterop::OnPointerPressed(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
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{
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cocos2d::GLView::sharedOpenGLView()->QueuePointerEvent(cocos2d::PointerEventType::PointerPressed, args);
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}
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void Direct3DInterop::OnPointerMoved(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
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{
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cocos2d::GLView::sharedOpenGLView()->QueuePointerEvent(cocos2d::PointerEventType::PointerMoved, args);
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2014-03-29 03:52:16 +08:00
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}
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void Direct3DInterop::OnPointerReleased(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
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{
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cocos2d::GLView::sharedOpenGLView()->QueuePointerEvent(cocos2d::PointerEventType::PointerReleased, args);
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2014-03-29 03:52:16 +08:00
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}
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void Direct3DInterop::OnCocos2dKeyEvent(Cocos2dKeyEvent key)
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{
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std::shared_ptr<cocos2d::InputEvent> e(new cocos2d::KeyboardEvent(key));
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cocos2d::GLView::sharedOpenGLView()->QueueEvent(e);
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2014-03-29 03:52:16 +08:00
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}
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void Direct3DInterop::OnCocos2dKeyEvent(Cocos2dKeyEvent key, Platform::String^ text)
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{
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std::shared_ptr<cocos2d::InputEvent> e(new cocos2d::KeyboardEvent(key,text));
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cocos2d::GLView::sharedOpenGLView()->QueueEvent(e);
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2014-03-29 03:52:16 +08:00
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}
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void Direct3DInterop::OnCocos2dEditboxEvent(Object^ sender, Platform::String^ args, Windows::Foundation::EventHandler<Platform::String^>^ handler)
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{
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std::shared_ptr<cocos2d::InputEvent> e(new EditBoxEvent(sender, args, handler));
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cocos2d::GLView::sharedOpenGLView()->QueueEvent(e);
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2014-03-29 03:52:16 +08:00
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}
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HRESULT Direct3DInterop::PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Inout_ DrawingSurfaceSizeF* desiredRenderTargetSize)
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{
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desiredRenderTargetSize->width = WindowBounds.Width;
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desiredRenderTargetSize->height = WindowBounds.Height;
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return S_OK;
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}
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HRESULT Direct3DInterop::Draw(_In_ ID3D11Device1* device, _In_ ID3D11DeviceContext1* context, _In_ ID3D11RenderTargetView* renderTargetView)
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{
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m_renderer->UpdateDevice(device, context, renderTargetView);
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#if 0
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if(mCurrentOrientation != WindowOrientation)
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{
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mCurrentOrientation = WindowOrientation;
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m_renderer->OnOrientationChanged(mCurrentOrientation);
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}
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#endif // 0
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2014-04-20 00:32:59 +08:00
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cocos2d::GLView::sharedOpenGLView()->ProcessEvents();
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2014-03-29 03:52:16 +08:00
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m_renderer->Render();
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RequestAdditionalFrame();
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return S_OK;
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}
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void Direct3DInterop::SetCocos2dEventDelegate(Cocos2dEventDelegate^ delegate)
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{
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m_delegate = delegate;
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m_renderer->SetXamlEventDelegate(delegate);
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}
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void Direct3DInterop::SetCocos2dMessageBoxDelegate(Cocos2dMessageBoxDelegate ^ delegate)
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{
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m_messageBoxDelegate = delegate;
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m_renderer->SetXamlMessageBoxDelegate(delegate);
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}
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void Direct3DInterop::SetCocos2dEditBoxDelegate(Cocos2dEditBoxDelegate ^ delegate)
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{
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m_editBoxDelegate = delegate;
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m_renderer->SetXamlEditBoxDelegate(delegate);
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}
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bool Direct3DInterop::SendCocos2dEvent(Cocos2dEvent event)
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{
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if(m_delegate)
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{
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m_delegate->Invoke(event);
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return true;
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}
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return false;
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}
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}
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