2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2024-01-29 22:30:14 +08:00
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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2019-11-23 20:27:39 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2022-07-16 10:43:05 +08:00
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#ifndef _AX_QUADCOMMAND_H_
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#define _AX_QUADCOMMAND_H_
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2019-11-23 20:27:39 +08:00
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#include <vector>
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2023-06-11 13:08:08 +08:00
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#include "renderer/TrianglesCommand.h"
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2019-11-23 20:27:39 +08:00
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/**
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* @addtogroup renderer
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* @{
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*/
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2022-07-11 17:50:21 +08:00
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NS_AX_BEGIN
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2019-11-23 20:27:39 +08:00
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2021-12-25 10:04:45 +08:00
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/**
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Command used to render one or more Quads, similar to TrianglesCommand.
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Every QuadCommand will have generate material ID by give textureID, glProgramState, Blend function
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if the material id is the same, these QuadCommands could be batched to save draw call.
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*/
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class AX_DLL QuadCommand : public TrianglesCommand
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{
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public:
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/**Constructor.*/
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QuadCommand();
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/**Destructor.*/
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~QuadCommand();
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2019-11-23 20:27:39 +08:00
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/** Initializes the command.
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@param globalOrder GlobalZOrder of the command.
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@param texture The texture used in the command.
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@param blendType Blend function for the command.
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@param quads Rendered quads for the command.
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@param quadCount The number of quads when rendering.
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@param mv ModelView matrix for the command.
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@param flags to indicate that the command is using 3D rendering or not.
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*/
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void init(float globalOrder,
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Texture2D* texture,
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const BlendFunc& blendType,
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V3F_C4B_T2F_Quad* quads,
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ssize_t quadCount,
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const Mat4& mv,
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uint32_t flags);
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2024-01-29 22:30:14 +08:00
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static void destroyIsolatedIndices();
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2019-11-23 20:27:39 +08:00
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protected:
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void reIndex(int indices);
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int _indexSize;
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std::vector<uint16_t*> _ownedIndices;
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// shared across all instances
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static int __indexCapacity;
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static uint16_t* __indices;
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};
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2022-07-11 17:50:21 +08:00
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NS_AX_END
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2019-11-23 20:27:39 +08:00
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/**
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end of support group
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@}
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*/
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2022-07-16 10:43:05 +08:00
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#endif //_AX_QUADCOMMAND_H_
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