axmol/extensions/DragonBones/model/ConstraintData.h

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/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
//
// Created by liangshuochen on 09/06/2017.
//
#ifndef DRAGONBONESCPP_CONSTRAINTDATA_H
#define DRAGONBONESCPP_CONSTRAINTDATA_H
#include "../core/BaseObject.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* @internal
*/
class ConstraintData : public BaseObject
{
ABSTRACT_CLASS(ConstraintData)
public:
int order;
std::string name;
const BoneData* target;
const BoneData* root;
const BoneData* bone;
protected:
virtual void _onClear() override;
public: // For WebAssembly.
const BoneData* getTarget() const { return target; }
void setTarget(const BoneData* value) { target = value; }
const BoneData* getBone() const { return bone; }
void setBone(const BoneData* value) { bone = value; }
const BoneData* getRoot() const { return root; }
void setRoot(const BoneData* value) { root = value; }
};
/**
* @internal
*/
class IKConstraintData : public ConstraintData
{
BIND_CLASS_TYPE_A(IKConstraintData);
public:
bool scaleEnabled;
bool bendPositive;
float weight;
protected:
virtual void _onClear() override;
};
DRAGONBONES_NAMESPACE_END
#endif //DRAGONBONESCPP_CONSTRAINTDATA_H