2013-04-24 13:57:34 +08:00
|
|
|
/*******************************************************************************
|
|
|
|
* Copyright (c) 2013, Esoteric Software
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* Redistribution and use in source and binary forms, with or without
|
|
|
|
* modification, are permitted provided that the following conditions are met:
|
|
|
|
*
|
|
|
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
|
|
|
* list of conditions and the following disclaimer.
|
|
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
|
|
* and/or other materials provided with the distribution.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
******************************************************************************/
|
|
|
|
|
|
|
|
#ifndef SPINE_SKELETONDATA_H_
|
|
|
|
#define SPINE_SKELETONDATA_H_
|
|
|
|
|
|
|
|
#include <spine/BoneData.h>
|
|
|
|
#include <spine/SlotData.h>
|
|
|
|
#include <spine/Skin.h>
|
|
|
|
#include <spine/Animation.h>
|
|
|
|
|
2013-10-15 18:00:03 +08:00
|
|
|
namespace spine {
|
2013-04-24 13:57:34 +08:00
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
int boneCount;
|
|
|
|
BoneData** bones;
|
|
|
|
|
|
|
|
int slotCount;
|
|
|
|
SlotData** slots;
|
|
|
|
|
|
|
|
int skinCount;
|
|
|
|
Skin** skins;
|
|
|
|
Skin* defaultSkin;
|
|
|
|
|
|
|
|
int animationCount;
|
|
|
|
Animation** animations;
|
|
|
|
} SkeletonData;
|
|
|
|
|
|
|
|
SkeletonData* SkeletonData_create ();
|
|
|
|
void SkeletonData_dispose (SkeletonData* self);
|
|
|
|
|
|
|
|
BoneData* SkeletonData_findBone (const SkeletonData* self, const char* boneName);
|
|
|
|
int SkeletonData_findBoneIndex (const SkeletonData* self, const char* boneName);
|
|
|
|
|
|
|
|
SlotData* SkeletonData_findSlot (const SkeletonData* self, const char* slotName);
|
|
|
|
int SkeletonData_findSlotIndex (const SkeletonData* self, const char* slotName);
|
|
|
|
|
|
|
|
Skin* SkeletonData_findSkin (const SkeletonData* self, const char* skinName);
|
|
|
|
|
|
|
|
Animation* SkeletonData_findAnimation (const SkeletonData* self, const char* animationName);
|
|
|
|
|
2013-10-15 18:00:03 +08:00
|
|
|
} // namespace spine {
|
2013-04-24 13:57:34 +08:00
|
|
|
|
|
|
|
#endif /* SPINE_SKELETONDATA_H_ */
|