2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2020-02-23 21:27:14 +08:00
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Copyright (c) 2020 c4games.com.
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <string>
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#include "math/CCGeometry.h"
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#include "math/CCMath.h"
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#include "base/CCRef.h"
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#include "renderer/backend/Types.h"
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/**
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* @addtogroup base
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* @{
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*/
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NS_CC_BEGIN
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struct Color4B;
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struct Color4F;
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/**
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* RGB color composed of bytes 3 bytes.
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* @since v3.0
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*/
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struct CC_DLL Color3B
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{
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Color3B();
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Color3B(uint8_t _r, uint8_t _g, uint8_t _b);
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explicit Color3B(const Color4B& color);
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explicit Color3B(const Color4F& color);
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bool operator==(const Color3B& right) const;
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bool operator==(const Color4B& right) const;
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bool operator==(const Color4F& right) const;
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bool operator!=(const Color3B& right) const;
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bool operator!=(const Color4B& right) const;
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bool operator!=(const Color4F& right) const;
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bool equals(const Color3B& other) const
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{
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return (*this == other);
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}
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uint8_t r = 0;
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uint8_t g = 0;
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uint8_t b = 0;
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static const Color3B WHITE;
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static const Color3B YELLOW;
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static const Color3B BLUE;
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static const Color3B GREEN;
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static const Color3B RED;
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static const Color3B MAGENTA;
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static const Color3B BLACK;
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static const Color3B ORANGE;
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static const Color3B GRAY;
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};
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/**
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* RGBA color composed of 4 bytes.
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* @since v3.0
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*/
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struct CC_DLL Color4B
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{
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Color4B();
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Color4B(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a);
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explicit Color4B(const Color3B& color, uint8_t _a = 255);
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explicit Color4B(const Color4F& color);
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inline void set(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a)
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{
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r = _r;
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g = _g;
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b = _b;
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a = _a;
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}
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bool operator==(const Color4B& right) const;
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bool operator==(const Color3B& right) const;
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bool operator==(const Color4F& right) const;
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bool operator!=(const Color4B& right) const;
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bool operator!=(const Color3B& right) const;
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bool operator!=(const Color4F& right) const;
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uint8_t r = 0;
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uint8_t g = 0;
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uint8_t b = 0;
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uint8_t a = 0;
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static const Color4B WHITE;
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static const Color4B YELLOW;
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static const Color4B BLUE;
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static const Color4B GREEN;
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static const Color4B RED;
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static const Color4B MAGENTA;
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static const Color4B BLACK;
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static const Color4B ORANGE;
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static const Color4B GRAY;
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};
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/**
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* RGBA color composed of 4 floats.
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* @since v3.0
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*/
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struct CC_DLL Color4F
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{
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Color4F();
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Color4F(float _r, float _g, float _b, float _a);
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explicit Color4F(const Color3B& color, float _a = 1.0f);
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explicit Color4F(const Color4B& color);
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bool operator==(const Color4F& right) const;
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bool operator==(const Color3B& right) const;
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bool operator==(const Color4B& right) const;
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bool operator!=(const Color4F& right) const;
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bool operator!=(const Color3B& right) const;
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bool operator!=(const Color4B& right) const;
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bool equals(const Color4F &other) const
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{
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return (*this == other);
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}
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float r = 0.f;
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float g = 0.f;
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float b = 0.f;
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float a = 0.f;
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static const Color4F WHITE;
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static const Color4F YELLOW;
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static const Color4F BLUE;
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static const Color4F GREEN;
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static const Color4F RED;
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static const Color4F MAGENTA;
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static const Color4F BLACK;
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static const Color4F ORANGE;
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static const Color4F GRAY;
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};
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Color4F& operator+=(Color4F& lhs, const Color4F& rhs);
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Color4F operator+(Color4F lhs, const Color4F& rhs);
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Color4F& operator-=(Color4F& lhs, const Color4F& rhs);
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Color4F operator-(Color4F lhs, const Color4F& rhs);
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Color4F& operator*=(Color4F& lhs, const Color4F& rhs);
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Color4F operator*(Color4F lhs, const Color4F& rhs);
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Color4F& operator*=(Color4F& lhs, float rhs);
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Color4F operator*(Color4F lhs, float rhs);
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Color4F& operator/=(Color4F& lhs, const Color4F& rhs);
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Color4F operator/(Color4F lhs, const Color4F& rhs);
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Color4F& operator/=(Color4F& lhs, float rhs);
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Color4F operator/(Color4F lhs, float rhs);
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/** A vertex composed of 2 floats: x, y
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@since v3.0
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*/
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// struct Vertex2F
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// {
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// Vertex2F(float _x, float _y) :x(_x), y(_y) {}
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// Vertex2F(): x(0.f), y(0.f) {}
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// GLfloat x;
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// GLfloat y;
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// };
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/** A vertex composed of 2 floats: x, y
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@since v3.0
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*/
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// struct Vertex3F
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// {
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// Vertex3F(float _x, float _y, float _z)
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// : x(_x)
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// , y(_y)
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// , z(_z)
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// {}
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// Vertex3F(): x(0.f), y(0.f), z(0.f) {}
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// GLfloat x;
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// GLfloat y;
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// GLfloat z;
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// };
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/** @struct Tex2F
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* A TEXCOORD composed of 2 floats: u, y
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* @since v3.0
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*/
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struct CC_DLL Tex2F {
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Tex2F(float _u, float _v): u(_u), v(_v) {}
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Tex2F() {}
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float u = 0.f;
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float v = 0.f;
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};
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/** @struct PointSprite
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* Vec2 Sprite component.
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*/
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struct CC_DLL PointSprite
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{
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Vec2 pos; // 8 bytes
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Color4B color; // 4 bytes
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float size = 0.f; // 4 bytes
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};
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/** @struct Quad2
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* A 2D Quad. 4 * 2 floats.
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*/
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struct CC_DLL Quad2
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{
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Vec2 tl;
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Vec2 tr;
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Vec2 bl;
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Vec2 br;
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};
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/** @struct Quad3
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* A 3D Quad. 4 * 3 floats.
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*/
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struct CC_DLL Quad3 {
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Vec3 bl;
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Vec3 br;
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Vec3 tl;
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Vec3 tr;
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};
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/** @struct V2F_C4B_T2F
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* A Vec2 with a vertex point, a tex coord point and a color 4B.
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*/
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struct V2F_C4B_T2F
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{
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/// vertices (2F)
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Vec2 vertices;
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/// colors (4B)
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Color4B colors;
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/// tex coords (2F)
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Tex2F texCoords;
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};
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/** @struct V2F_C4B_PF
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*
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*/
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struct V2F_C4B_PF
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{
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/// vertices (2F)
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Vec2 vertices;
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/// colors (4B)
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Color4B colors;
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/// pointsize
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float pointSize = 0.f;
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};
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/** @struct V2F_C4F_T2F
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* A Vec2 with a vertex point, a tex coord point and a color 4F.
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*/
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struct CC_DLL V2F_C4F_T2F
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{
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/// vertices (2F)
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Vec2 vertices;
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/// colors (4F)
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Color4F colors;
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/// tex coords (2F)
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Tex2F texCoords;
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};
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/** @struct V3F_C4B_T2F
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* A Vec2 with a vertex point, a tex coord point and a color 4B.
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*/
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struct CC_DLL V3F_C4B_T2F
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{
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/// vertices (3F)
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Vec3 vertices; // 12 bytes
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/// colors (4B)
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Color4B colors; // 4 bytes
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// tex coords (2F)
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Tex2F texCoords; // 8 bytes
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};
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/** @struct V3F_T2F
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* A Vec2 with a vertex point, a tex coord point.
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*/
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struct CC_DLL V3F_T2F
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{
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/// vertices (2F)
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Vec3 vertices;
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/// tex coords (2F)
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Tex2F texCoords;
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};
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/** @struct V3F_C4F
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* A Vec3 with a vertex point, a color.
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*/
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struct CC_DLL V3F_C4F
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{
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/// vertices (3F)
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Vec3 vertices;
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/// vertices (4F)
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Color4F colors;
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};
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/** @struct V2F_C4B_T2F_Triangle
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* A Triangle of V2F_C4B_T2F.
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*/
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struct CC_DLL V2F_C4B_T2F_Triangle
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{
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V2F_C4B_T2F a;
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V2F_C4B_T2F b;
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V2F_C4B_T2F c;
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};
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/** @struct V2F_C4B_T2F_Quad
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* A Quad of V2F_C4B_T2F.
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*/
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struct CC_DLL V2F_C4B_T2F_Quad
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{
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/// bottom left
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V2F_C4B_T2F bl;
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/// bottom right
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V2F_C4B_T2F br;
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/// top left
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V2F_C4B_T2F tl;
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/// top right
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V2F_C4B_T2F tr;
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};
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/** @struct V3F_C4B_T2F_Quad
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* 4 Vertex3FTex2FColor4B.
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*/
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struct CC_DLL V3F_C4B_T2F_Quad
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{
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/// top left
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V3F_C4B_T2F tl;
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/// bottom left
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V3F_C4B_T2F bl;
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/// top right
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V3F_C4B_T2F tr;
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/// bottom right
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V3F_C4B_T2F br;
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};
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/** @struct V2F_C4F_T2F_Quad
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* 4 Vertex2FTex2FColor4F Quad.
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*/
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struct CC_DLL V2F_C4F_T2F_Quad
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{
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/// bottom left
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V2F_C4F_T2F bl;
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/// bottom right
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V2F_C4F_T2F br;
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/// top left
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V2F_C4F_T2F tl;
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/// top right
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V2F_C4F_T2F tr;
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};
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/** @struct V3F_T2F_Quad
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|
*
|
|
|
|
*/
|
|
|
|
struct CC_DLL V3F_T2F_Quad
|
|
|
|
{
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|
|
/// bottom left
|
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|
V3F_T2F bl;
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|
|
/// bottom right
|
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|
V3F_T2F br;
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|
/// top left
|
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|
V3F_T2F tl;
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|
/// top right
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|
V3F_T2F tr;
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|
};
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namespace backend {
|
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|
|
enum class BlendFactor: uint32_t;
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|
}
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|
/** @struct BlendFunc
|
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|
|
* Blend Function used for textures.
|
|
|
|
*/
|
|
|
|
struct CC_DLL BlendFunc
|
|
|
|
{
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|
|
|
/** source blend function */
|
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|
|
backend::BlendFactor src;
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|
|
/** destination blend function */
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|
|
backend::BlendFactor dst;
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|
|
/** Blending disabled. Uses {BlendFactor::ONE, BlendFactor::ZERO} */
|
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|
|
static const BlendFunc DISABLE;
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|
|
/** Blending enabled for textures with Alpha premultiplied. Uses {BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA} */
|
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|
|
static const BlendFunc ALPHA_PREMULTIPLIED;
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|
|
/** Blending enabled for textures with Alpha NON premultiplied. Uses {BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA} */
|
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|
|
static const BlendFunc ALPHA_NON_PREMULTIPLIED;
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|
|
|
/** Enables Additive blending. Uses {BlendFactor::SRC_ALPHA, BlendFactor::ONE} */
|
|
|
|
static const BlendFunc ADDITIVE;
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|
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|
|
|
bool operator==(const BlendFunc &a) const
|
|
|
|
{
|
|
|
|
return src == a.src && dst == a.dst;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool operator!=(const BlendFunc &a) const
|
|
|
|
{
|
|
|
|
return src != a.src || dst != a.dst;
|
|
|
|
}
|
|
|
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|
|
bool operator<(const BlendFunc &a) const
|
|
|
|
{
|
|
|
|
return src < a.src || (src == a.src && dst < a.dst);
|
|
|
|
}
|
|
|
|
};
|
|
|
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|
|
|
|
/** @enum TextVAlignment
|
|
|
|
* Vertical text alignment type.
|
|
|
|
*
|
|
|
|
* @note If any of these enums are edited and/or reordered, update Texture2D.m.
|
|
|
|
*/
|
|
|
|
enum class CC_DLL TextVAlignment
|
|
|
|
{
|
|
|
|
TOP,
|
|
|
|
CENTER,
|
|
|
|
BOTTOM
|
|
|
|
};
|
|
|
|
|
|
|
|
/** @enum TextHAlignment
|
|
|
|
* Horizontal text alignment type.
|
|
|
|
*
|
|
|
|
* @note If any of these enums are edited and/or reordered, update Texture2D.m.
|
|
|
|
*/
|
|
|
|
enum class CC_DLL TextHAlignment
|
|
|
|
{
|
|
|
|
LEFT,
|
|
|
|
CENTER,
|
|
|
|
RIGHT
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Possible GlyphCollection used by Label.
|
|
|
|
*
|
|
|
|
* Specify a collections of characters to be load when Label created.
|
|
|
|
* Consider using DYNAMIC.
|
|
|
|
*/
|
|
|
|
enum class GlyphCollection {
|
|
|
|
DYNAMIC,
|
|
|
|
NEHE,
|
|
|
|
ASCII,
|
|
|
|
CUSTOM
|
|
|
|
};
|
|
|
|
|
|
|
|
// Types for animation in particle systems
|
|
|
|
|
|
|
|
/** @struct T2F_Quad
|
|
|
|
* Texture coordinates for a quad.
|
|
|
|
*/
|
|
|
|
struct CC_DLL T2F_Quad
|
|
|
|
{
|
|
|
|
/// bottom left
|
|
|
|
Tex2F bl;
|
|
|
|
/// bottom right
|
|
|
|
Tex2F br;
|
|
|
|
/// top left
|
|
|
|
Tex2F tl;
|
|
|
|
/// top right
|
|
|
|
Tex2F tr;
|
|
|
|
};
|
|
|
|
|
|
|
|
/** @struct AnimationFrameData
|
|
|
|
* Struct that holds the size in pixels, texture coordinates and delays for animated ParticleSystemQuad.
|
|
|
|
*/
|
|
|
|
struct CC_DLL AnimationFrameData
|
|
|
|
{
|
|
|
|
T2F_Quad texCoords;
|
|
|
|
Size size;
|
|
|
|
float delay = 0.f;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
types used for defining fonts properties (i.e. font name, size, stroke or shadow)
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @struct FontShadow
|
|
|
|
* Shadow attributes.
|
|
|
|
*/
|
|
|
|
struct CC_DLL FontShadow
|
|
|
|
{
|
|
|
|
/// shadow x and y offset
|
|
|
|
Size _shadowOffset;
|
|
|
|
/// shadow blurriness
|
|
|
|
float _shadowBlur = 0.f;
|
|
|
|
/// shadow opacity
|
|
|
|
float _shadowOpacity = 0.f;
|
|
|
|
/// true if shadow enabled
|
|
|
|
bool _shadowEnabled = false;
|
|
|
|
};
|
|
|
|
|
|
|
|
/** @struct FontStroke
|
|
|
|
* Stroke attributes.
|
|
|
|
*/
|
|
|
|
struct CC_DLL FontStroke
|
|
|
|
{
|
|
|
|
/// stroke color
|
|
|
|
Color3B _strokeColor = Color3B::BLACK;
|
|
|
|
/// stroke size
|
|
|
|
float _strokeSize = 0.f;
|
|
|
|
/// true if stroke enabled
|
|
|
|
bool _strokeEnabled = false;
|
|
|
|
/// stroke alpha
|
|
|
|
uint8_t _strokeAlpha = 255;
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/** @struct FontDefinition
|
|
|
|
* Font attributes.
|
|
|
|
*/
|
|
|
|
struct CC_DLL FontDefinition
|
|
|
|
{
|
|
|
|
/// font name
|
|
|
|
std::string _fontName;
|
|
|
|
/// font size
|
|
|
|
int _fontSize = 0;
|
|
|
|
/// horizontal alignment
|
|
|
|
TextHAlignment _alignment = TextHAlignment::CENTER;
|
|
|
|
/// vertical alignment
|
|
|
|
TextVAlignment _vertAlignment = TextVAlignment::TOP;
|
|
|
|
/// rendering box
|
|
|
|
Size _dimensions = Size::ZERO;
|
|
|
|
/// font color
|
|
|
|
Color3B _fontFillColor = Color3B::WHITE;
|
|
|
|
/// font alpha
|
|
|
|
uint8_t _fontAlpha = 255;
|
|
|
|
/// font shadow
|
|
|
|
FontShadow _shadow;
|
|
|
|
/// font stroke
|
|
|
|
FontStroke _stroke;
|
|
|
|
/// enable text wrap
|
|
|
|
bool _enableWrap = true;
|
|
|
|
/** There are 4 overflows: none, clamp, shrink and resize_height.
|
|
|
|
* The corresponding integer values are 0, 1, 2, 3 respectively
|
|
|
|
* For more information, please refer to Label::Overflow enum class.
|
|
|
|
*/
|
|
|
|
int _overflow = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Effects used by `Label`
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
enum class LabelEffect {
|
|
|
|
// FIXME: Covert them to bitwise. More than one effect should be supported
|
|
|
|
NORMAL,
|
|
|
|
OUTLINE,
|
|
|
|
SHADOW,
|
|
|
|
GLOW,
|
|
|
|
ITALICS,
|
|
|
|
BOLD,
|
|
|
|
UNDERLINE,
|
|
|
|
STRIKETHROUGH,
|
|
|
|
ALL
|
|
|
|
};
|
|
|
|
|
|
|
|
/** @struct Acceleration
|
|
|
|
* The device accelerometer reports values for each axis in units of g-force.
|
|
|
|
*/
|
|
|
|
class CC_DLL Acceleration: public Ref
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
double x = 0;
|
|
|
|
double y = 0;
|
|
|
|
double z = 0;
|
|
|
|
|
|
|
|
double timestamp = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern const std::string CC_DLL STD_STRING_EMPTY;
|
|
|
|
extern const ssize_t CC_DLL CC_INVALID_INDEX;
|
|
|
|
|
|
|
|
enum class SetIntervalReason : char
|
|
|
|
{
|
|
|
|
BY_GAME = 0,
|
|
|
|
BY_ENGINE,
|
|
|
|
BY_SYSTEM,
|
|
|
|
BY_SCENE_CHANGE,
|
|
|
|
BY_DIRECTOR_PAUSE
|
|
|
|
};
|
|
|
|
|
|
|
|
struct CC_DLL Viewport
|
|
|
|
{
|
|
|
|
int x = 0;
|
|
|
|
int y = 0;
|
|
|
|
unsigned int w = 0;
|
|
|
|
unsigned int h = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct CC_DLL ScissorRect
|
|
|
|
{
|
|
|
|
float x = 0;
|
|
|
|
float y = 0;
|
|
|
|
float width = 0;
|
|
|
|
float height = 0;
|
|
|
|
};
|
|
|
|
|
2020-09-21 22:10:50 +08:00
|
|
|
// TODO: Move to renderer/backend/Types.h
|
2019-11-23 20:27:39 +08:00
|
|
|
struct TextureFormatEXT
|
|
|
|
{
|
|
|
|
enum {
|
|
|
|
NONE = 0,
|
|
|
|
ETC1_ALPHA = 1,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
struct TextureFlag
|
|
|
|
{
|
|
|
|
enum {
|
|
|
|
NONE = 0,
|
|
|
|
ANTIALIAS_ENABLED = 1 << 16,
|
|
|
|
PREMULTIPLIEDALPHA = 1 << 17,
|
|
|
|
RENDERTARGET = 1 << 18,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
using TextureUsage = backend::TextureUsage;
|
|
|
|
using PixelFormat = backend::PixelFormat;
|
|
|
|
|
2020-09-21 22:10:50 +08:00
|
|
|
using TargetBufferFlags = backend::TargetBufferFlags;
|
2021-04-22 22:01:47 +08:00
|
|
|
using DepthStencilFlags = backend::DepthStencilFlags;
|
2020-09-21 22:10:50 +08:00
|
|
|
using RenderTargetFlag = backend::RenderTargetFlag;
|
|
|
|
using ClearFlag = backend::ClearFlag;
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
NS_CC_END
|
|
|
|
// end group
|
|
|
|
/// @}
|